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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

2065 Commits

Author SHA1 Message Date
tobspr
0f5ec8b62a Fix gulpfile tasks 2021-05-25 09:42:30 +02:00
tobspr
f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr
b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr
65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr
e1e27b4822 Update translations for the puzzle dlc 2021-05-23 20:19:50 +02:00
tobspr
a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr
42af2b63d6 Authorize via steam 2021-05-23 17:28:39 +02:00
tobspr
329cefb3c9 Authorize via steam for the puzzle api 2021-05-23 17:34:13 +02:00
tobspr
ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr
3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim
b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
Vilser1
3363255984
Update base-uk.yaml (#1166)
I dont really know how to do "yarn syncTranslations" so...
2021-05-23 16:37:04 +02:00
AlvarGD
8a4f7efebe
Update base-es.yaml (#1162)
HUB -> Centro 
HUD -> Interfaz (almost no-one that knows spanish uses "HUD")
All (hopefully) things that weren't translated now are
Decimals and thousands are now how they should be in spanish: 1.000.000,69
2021-05-23 16:36:37 +02:00
Alexander Munko
b4d96b45b5
Update Russian translation (#1161)
* Update Russian translation

Fix typos;
Restore the order of keys;
Add missing translations.

* Fix typo style
2021-05-23 16:36:09 +02:00
KapitanOczywisty
276a468384
Update base-pl.yaml (#1160)
Left output - Lewe wyjście
2021-05-23 16:35:42 +02:00
Quantum
0701287407
Update base-kor.yaml (#1152) 2021-05-23 16:34:57 +02:00
SinonJZH
4beebf22a9
Update base-zh-CN.yaml (#1118)
Fix some translation error.
2021-05-23 16:33:40 +02:00
Chris Ho
09c2320f55
Update base-zh-TW.yaml (#1114)
* Update base-zh-TW.yaml

* Update base-zh-TW.yaml
2021-05-23 16:33:17 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Sense101
b43e9f73c8 removed clearing goal acceptors as it isn't needed because of validation 2021-05-08 22:24:39 +01:00
Sense101
483866ad0b validation only checks every 100 ticks to improve performance 2021-05-07 15:05:01 +01:00
Sense101
dcd5cf67f1 validation only checks every 100 ticks to improve performance 2021-05-07 15:01:59 +01:00
Sense101
95d2417683 heavily improved validation and prevented autocompletion 2021-05-07 13:52:05 +01:00
Sense101
2c465f9b2c added clearing every goal acceptor on lock to prevent creating impossible puzzles 2021-05-07 11:35:25 +01:00
Sense101
1dfcc58f09 removed unused art 2021-05-06 21:51:29 +01:00
Sense101
a4d33a4c57 finalized look and changed locked building to same sprite 2021-05-06 21:44:41 +01:00
Sense101
a3b51cf7f0 added lock option 2021-05-06 20:15:00 +01:00
Sense101
708c7d22fe Merge remote-tracking branch 'tobspr/puzzle' into puzzle 2021-05-06 15:42:59 +01:00
Sense101
cd2ed178c7 completed flow for building locking 2021-05-06 15:41:16 +01:00
Sense101
61a21d6719 reverted css 2021-05-06 13:22:19 +01:00
Sense101
72e36c4efe added test exclusion 2021-05-06 13:17:56 +01:00
Sense101
46a70c7c4b added icon 2021-05-06 13:10:11 +01:00
Sense101
9b220c6843 tried to get it to work 2021-05-06 13:09:53 +01:00
tobspr
322dff9581 Fix belt path 2021-05-06 08:13:13 +02:00
Sense101
b23ef37992 initial test 2021-05-05 21:20:46 +01:00
tobspr
05418c2163 Minor puzzle improvements 2021-05-03 23:23:41 +02:00
tobspr
4f846edb9b New difficulty 2021-05-03 23:02:33 +02:00
tobspr
62fc46f29f Minor puzzle adjustments 2021-05-03 22:06:13 +02:00
tobspr
e5e12c3ff8 Fix belts 2021-05-03 17:55:36 +02:00
tobspr
9d8ae031d0 Fix throughput 2021-05-03 17:37:04 +02:00
tobspr
e3bf86a6cb Minor fixes 2021-05-03 17:11:39 +02:00
tobspr
326455a728 Update 2021-05-03 16:20:11 +02:00
tobspr
77eaf33060 Minor adjustments 2021-05-03 15:59:23 +02:00
tobspr
331d08d61c Bump api key 2021-05-03 15:52:11 +02:00
tobspr
50f599a5c1 Multiple users for the puzzle dlc 2021-05-03 15:51:24 +02:00
tobspr
26dd7dfd39 Allow clearing belts with 'B' 2021-05-03 15:17:41 +02:00
tobspr
97d4b26c2b Puzzle mode, almost done 2021-05-03 15:07:03 +02:00
dengr1065
2ffdbc5b13
[puzzle] Prevent pipette cheats (miners, emitters) (#1158) 2021-05-03 11:05:51 +02:00
tobspr
411be2776b Fixes 2021-05-01 20:10:39 +02:00
tobspr
00bf121c3b Bump version to 1.4.0 2021-05-01 18:06:47 +02:00