tobspr
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06e276f021
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Add belt reader building
|
4 years ago |
tobspr
|
bb739c80fa
|
Rework quad painter and filter, rework logic gates
|
4 years ago |
dengr1065
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5487ec9818
|
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins
* fix everything
* finish 4-painer fix
* refactor processing requirement
|
4 years ago |
tobspr
|
296b76bf11
|
Add virtual shape processing buildings
|
4 years ago |
tobspr
|
b2880700e8
|
Huge rendering performance improvements and minor other changes, lots of refactorings
|
4 years ago |
Bjorn Stromberg
|
6a447e3583
|
Remove enumLayer and enumItemType
|
4 years ago |
tobspr
|
7b40292be3
|
Start to optimize rendering
|
4 years ago |
tobspr
|
070bce7020
|
Minor fixes
|
4 years ago |
tobspr
|
7279b75187
|
Improve information when hovering wires
|
4 years ago |
tobspr
|
5a0d3dcbe8
|
Add wire coating
|
4 years ago |
tobspr
|
390c4ce1a5
|
Add display
|
4 years ago |
tobspr
|
349657bafc
|
Update storage to also return if its full or not
|
4 years ago |
tobspr
|
8c39d31c5b
|
Optimize performance by using singletons for items
|
4 years ago |
tobspr
|
efd8ba7ae9
|
Add wire bridges and fix Q on hub crash
|
4 years ago |
tobspr
|
ff02508361
|
Add transistor building (Gate)
|
4 years ago |
tobspr
|
f44563fc05
|
Add item filter
|
4 years ago |
tobspr
|
984bea1921
|
Add OR gate and different colors of wire based on the value
|
4 years ago |
tobspr
|
49da768b73
|
Add NOT gate
|
4 years ago |
tobspr
|
52b4d4d742
|
Implement wire networks, add levers
|
4 years ago |
tobspr
|
f4ac6dfe03
|
Add constant signal emitters
|
4 years ago |
tobspr
|
f65b3728ed
|
Improve wire auto-connect
|
4 years ago |
tobspr
|
f16ab2389a
|
initial take on wire auto-rotation
|
4 years ago |
tobspr
|
850461df8f
|
Further take on logic wires
|
4 years ago |
tobspr
|
9701a143ec
|
Only store changed properties for all components
|
4 years ago |
tobspr
|
bb431b8490
|
Reduce savegame size by not storing the tileSize in the static entity
|
4 years ago |
tobspr
|
8d329990ef
|
Fix item filters being ignored
|
4 years ago |
tobspr
|
d2077f5009
|
Fix building placer not showing slots properly
|
4 years ago |
tobspr
|
93975df4d5
|
Get rid of item ejector / acceptor layers and new wires buildings for now
|
4 years ago |
tobspr
|
89294c7072
|
Remove instant eject flag
|
4 years ago |
tobspr
|
b3b8da04a1
|
Refactor belt underlay feature into seperate component
|
4 years ago |
tobspr
|
08a5b9070d
|
Simplify hub component
|
4 years ago |
tobspr
|
e0ba1452b2
|
Start to work on logical pins
|
4 years ago |
tobspr
|
6f28aff78f
|
Vastly improve belt performance
|
4 years ago |
tobspr
|
bf2eee908f
|
Refactor static map entity component to store building metaclass
|
4 years ago |
RogiJAG
|
f77d47d9f7
|
Add fl rotater variant
|
4 years ago |
tobspr
|
04ea105584
|
Fix lots of bugs, add wire splitters / mergers
|
4 years ago |
tobspr
|
54be64c0e2
|
Fix energy generator being not rotateable
|
4 years ago |
tobspr
|
34ef26b289
|
Fix multiple issues regarding saving / restoring games
|
4 years ago |
tobspr
|
a77911263d
|
Implement concept of energy consumption
|
4 years ago |
tobspr
|
bd899df5fe
|
Further progress on the energy generator / wires, fix translations
|
4 years ago |
tobspr
|
722c8ef836
|
Start to rework the graphics for the wires layer, make wires cooler than belts
|
4 years ago |
tobspr
|
b499760d74
|
Start to work on advanced shape processing
|
4 years ago |
tobspr
|
0967d5114c
|
Initial take on wires
|
4 years ago |
tobspr
|
17123fd7b9
|
Further work on the energy generator
|
4 years ago |
tobspr
|
de0b305276
|
Minor fixes to the throughput
|
4 years ago |
tobspr
|
5dab3508cd
|
Improve tunnel performance by caching receivers
|
4 years ago |
tobspr
|
2e266f5f21
|
Get rid of 'builtins' file since its useless and causes performance issues
|
4 years ago |
tobspr
|
14246929b3
|
Fix item ejector bug
|
4 years ago |
tobspr
|
419401b9be
|
Improve performance by getting rid of instanceof
|
4 years ago |
tobspr
|
c844dd4798
|
Improve performance by only updating belt ejectors on the end of paths
|
4 years ago |