2020-05-14 06:56:18 +00:00
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// @ts-nocheck
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2020-05-09 14:45:23 +00:00
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const path = require("path");
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const webpack = require("webpack");
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2020-08-07 07:16:23 +00:00
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const { getRevision, getVersion, getAllResourceImages } = require("./buildutils");
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2020-05-09 14:45:23 +00:00
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const TerserPlugin = require("terser-webpack-plugin");
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const StringReplacePlugin = require("string-replace-webpack-plugin");
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const UnusedFilesPlugin = require("unused-files-webpack-plugin").UnusedFilesWebpackPlugin;
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module.exports = ({
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environment,
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es6 = false,
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2022-06-06 12:06:09 +00:00
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2020-05-09 14:45:23 +00:00
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standalone = false,
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isBrowser = true,
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2022-06-06 12:06:09 +00:00
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2021-03-09 09:07:19 +00:00
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chineseVersion = false,
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2021-05-25 07:19:57 +00:00
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wegameVersion = false,
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2022-06-06 12:06:09 +00:00
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steamDemo = false,
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2020-05-09 14:45:23 +00:00
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}) => {
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const globalDefs = {
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2022-06-06 12:06:09 +00:00
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assert: "false && window.assert",
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2020-05-09 14:45:23 +00:00
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assertAlways: "window.assert",
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abstract: "window.assert(false, 'abstract method called');",
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G_IS_DEV: "false",
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2021-03-09 09:07:19 +00:00
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G_CHINA_VERSION: JSON.stringify(chineseVersion),
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2021-05-25 07:19:57 +00:00
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G_WEGAME_VERSION: JSON.stringify(wegameVersion),
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2020-05-09 14:45:23 +00:00
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G_IS_RELEASE: environment === "prod" ? "true" : "false",
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G_IS_STANDALONE: standalone ? "true" : "false",
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2022-06-06 12:06:09 +00:00
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G_IS_STEAM_DEMO: JSON.stringify(steamDemo),
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2020-05-09 14:45:23 +00:00
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G_IS_BROWSER: isBrowser ? "true" : "false",
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G_APP_ENVIRONMENT: JSON.stringify(environment),
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2022-06-06 12:06:09 +00:00
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G_HAVE_ASSERT: "false",
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2020-05-09 14:45:23 +00:00
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G_BUILD_TIME: "" + new Date().getTime(),
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2020-08-07 07:16:23 +00:00
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G_BUILD_COMMIT_HASH: JSON.stringify(getRevision()),
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G_BUILD_VERSION: JSON.stringify(getVersion()),
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G_ALL_UI_IMAGES: JSON.stringify(getAllResourceImages()),
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2020-05-09 14:45:23 +00:00
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};
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Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 14:32:05 +00:00
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const minifyNames = false;
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2020-06-13 09:56:42 +00:00
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2020-05-09 14:45:23 +00:00
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return {
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mode: "production",
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entry: {
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"bundle.js": [path.resolve(__dirname, "..", "src", "js", "main.js")],
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},
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node: {
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fs: "empty",
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},
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output: {
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filename: "bundle.js",
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path: path.resolve(__dirname, "..", "build"),
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},
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context: path.resolve(__dirname, ".."),
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stats: {
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// Examine all modules
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maxModules: Infinity,
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// Display bailout reasons
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optimizationBailout: true,
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},
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2020-05-15 07:09:37 +00:00
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// devtool: "source-map",
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devtool: false,
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2020-05-09 14:45:23 +00:00
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resolve: {
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alias: {
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"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
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},
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},
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optimization: {
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minimize: true,
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// namedModules: true,
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noEmitOnErrors: true,
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removeAvailableModules: true,
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removeEmptyChunks: true,
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mergeDuplicateChunks: true,
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flagIncludedChunks: true,
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occurrenceOrder: true,
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providedExports: true,
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usedExports: true,
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concatenateModules: true,
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sideEffects: true,
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minimizer: [
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new TerserPlugin({
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parallel: true,
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2020-05-15 07:09:37 +00:00
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sourceMap: false,
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2020-05-09 14:45:23 +00:00
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cache: false,
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terserOptions: {
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ecma: es6 ? 6 : 5,
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parse: {},
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module: true,
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toplevel: true,
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2020-06-13 09:56:42 +00:00
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keep_classnames: !minifyNames,
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keep_fnames: !minifyNames,
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keep_fargs: !minifyNames,
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2020-05-09 14:45:23 +00:00
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safari10: true,
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compress: {
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arguments: false, // breaks
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drop_console: false,
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global_defs: globalDefs,
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2020-06-13 09:56:42 +00:00
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keep_fargs: !minifyNames,
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2020-05-09 14:45:23 +00:00
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keep_infinity: true,
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passes: 2,
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module: true,
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pure_funcs: [
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2020-06-27 08:51:52 +00:00
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"Math.radians",
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"Math.degrees",
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2020-05-09 14:45:23 +00:00
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"Math.round",
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"Math.ceil",
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"Math.floor",
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"Math.sqrt",
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"Math.hypot",
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"Math.abs",
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"Math.max",
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"Math.min",
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"Math.sin",
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"Math.cos",
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"Math.tan",
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"Math.sign",
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"Math.pow",
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"Math.atan2",
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],
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toplevel: true,
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unsafe_math: true,
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unsafe_arrows: false,
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warnings: true,
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},
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mangle: {
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2022-02-13 20:09:41 +00:00
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reserved: ["__$S__"],
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2020-05-09 14:45:23 +00:00
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eval: true,
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2020-06-13 09:56:42 +00:00
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keep_classnames: !minifyNames,
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keep_fnames: !minifyNames,
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2020-05-09 14:45:23 +00:00
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module: true,
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toplevel: true,
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safari10: true,
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},
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output: {
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comments: false,
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ascii_only: true,
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beautify: false,
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braces: false,
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ecma: es6 ? 6 : 5,
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preamble:
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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"/* shapez.io Codebase - Copyright 2022 tobspr Games - " +
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2020-08-07 07:16:23 +00:00
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getVersion() +
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2020-05-09 14:45:23 +00:00
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" @ " +
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2020-08-07 07:16:23 +00:00
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getRevision() +
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2020-05-09 14:45:23 +00:00
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" */",
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},
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},
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}),
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],
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},
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performance: {
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maxEntrypointSize: 5120000,
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maxAssetSize: 5120000,
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},
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plugins: [
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new webpack.DefinePlugin(globalDefs),
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new UnusedFilesPlugin({
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failOnUnused: false,
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cwd: path.join(__dirname, "..", "src", "js"),
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patterns: ["../src/js/**/*.js"],
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}),
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],
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module: {
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rules: [
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{
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test: /\.json$/,
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enforce: "pre",
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use: ["./gulp/loader.compressjson"],
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type: "javascript/auto",
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},
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{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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{ test: /\.nobuild/, loader: "ignore-loader" },
|
2020-05-09 14:45:23 +00:00
|
|
|
{
|
|
|
|
test: /\.js$/,
|
|
|
|
enforce: "pre",
|
|
|
|
exclude: /node_modules/,
|
|
|
|
use: [
|
|
|
|
{
|
|
|
|
loader: "webpack-strip-block",
|
|
|
|
options: {
|
|
|
|
start: "typehints:start",
|
|
|
|
end: "typehints:end",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
loader: "webpack-strip-block",
|
|
|
|
options: {
|
|
|
|
start: "dev:start",
|
|
|
|
end: "dev:end",
|
|
|
|
},
|
|
|
|
},
|
2020-06-28 09:44:30 +00:00
|
|
|
{
|
|
|
|
loader: "webpack-strip-block",
|
|
|
|
options: {
|
|
|
|
start: "wires:start",
|
|
|
|
end: "wires:end",
|
|
|
|
},
|
|
|
|
},
|
2020-05-09 14:45:23 +00:00
|
|
|
],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test: /\.js$/,
|
2022-06-16 08:35:58 +00:00
|
|
|
exclude: {
|
|
|
|
and: [/rusha/],
|
|
|
|
// // not: [/semver/, /query-string/, /yallist/],
|
|
|
|
},
|
2020-05-09 14:45:23 +00:00
|
|
|
use: [
|
|
|
|
// "thread-loader",
|
2022-02-13 20:09:41 +00:00
|
|
|
{
|
|
|
|
loader: path.resolve(__dirname, "mod.js"),
|
|
|
|
},
|
2020-05-09 14:45:23 +00:00
|
|
|
{
|
|
|
|
loader: "babel-loader?cacheDirectory",
|
|
|
|
options: {
|
|
|
|
configFile: require.resolve(
|
|
|
|
es6 ? "./babel-es6.config.js" : "./babel.config.js"
|
|
|
|
),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
"uglify-template-string-loader", // Finally found this plugin
|
|
|
|
StringReplacePlugin.replace({
|
|
|
|
replacements: [
|
|
|
|
{ pattern: /globalConfig\.tileSize/g, replacement: () => "32" },
|
|
|
|
{ pattern: /globalConfig\.halfTileSize/g, replacement: () => "16" },
|
|
|
|
{
|
|
|
|
pattern: /globalConfig\.beltSpeedItemsPerSecond/g,
|
2020-05-17 13:56:00 +00:00
|
|
|
replacement: () => "2.0",
|
2020-05-09 14:45:23 +00:00
|
|
|
},
|
|
|
|
{ pattern: /globalConfig\.debug/g, replacement: () => "''" },
|
|
|
|
],
|
|
|
|
}),
|
|
|
|
],
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test: /\.worker\.js$/,
|
2022-06-16 08:35:58 +00:00
|
|
|
exclude: {
|
|
|
|
and: [/rusha/],
|
|
|
|
// // not: [/semver/, /query-string/, /yallist/],
|
|
|
|
},
|
2020-05-15 07:09:37 +00:00
|
|
|
use: [
|
|
|
|
{
|
|
|
|
loader: "worker-loader",
|
|
|
|
options: {
|
|
|
|
fallback: false,
|
|
|
|
inline: true,
|
|
|
|
},
|
2020-05-09 14:45:23 +00:00
|
|
|
},
|
2020-05-15 07:09:37 +00:00
|
|
|
{
|
|
|
|
loader: "babel-loader?cacheDirectory",
|
|
|
|
options: {
|
|
|
|
configFile: require.resolve(
|
|
|
|
es6 ? "./babel-es6.config.js" : "./babel.config.js"
|
|
|
|
),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
],
|
2020-05-09 14:45:23 +00:00
|
|
|
},
|
|
|
|
{
|
|
|
|
test: /\.md$/,
|
|
|
|
use: ["html-loader", "markdown-loader"],
|
|
|
|
},
|
2020-05-16 10:43:11 +00:00
|
|
|
{
|
|
|
|
test: /\.ya?ml$/,
|
|
|
|
type: "json", // Required by Webpack v4
|
|
|
|
use: "yaml-loader",
|
|
|
|
},
|
2020-05-09 14:45:23 +00:00
|
|
|
],
|
|
|
|
},
|
|
|
|
};
|
|
|
|
};
|