You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Go to file
tobspr f4f5351fbd
Add artwork folder and list of contributors
4 years ago
.vscode Initial commit 4 years ago
artwork Add artwork folder and list of contributors 4 years ago
gulp Minor additional build fixes 4 years ago
res Multiple improvements to improve page load time 4 years ago
res_built Multiple improvements to improve page load time 4 years ago
res_raw Multiple improvements to improve page load time 4 years ago
src Do not allow saving in the demo version 4 years ago
tools/shape_generator Fix splitters 4 years ago
translations Do not allow saving in the demo version 4 years ago
.gitattributes Initial commit 4 years ago
.gitignore Fixes #2 buy adding built files 4 years ago
.prettierrc.yaml Initial commit 4 years ago
CONTRIBUTORS Add artwork folder and list of contributors 4 years ago
LICENSE Add notifications when saving and new upgrades are available, minor improvements 4 years ago
README.md Add artwork folder and list of contributors 4 years ago
buildutils.js Initial commit 4 years ago
package.json Fix tslint errors 4 years ago
shapez.code-workspace Initial commit 4 years ago
version version 1.0.0 4 years ago
yarn.lock Initial commit 4 years ago

README.md

shapez.io

shapez.io Logo

This is the source code for shapez.io, an open source base building game inspired by factorio.

Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.

Playing

You can already play it on https://shapez.io

Building

  • Make sure ffmpeg is on your path
  • Install yarn and node 10
  • Run yarn in the root folder, then run yarn in the gulp/ folder
  • Cd into gulp and run yarn gulp: It should now open in your browser

Notice: This will give you a debug build with several debugging flags enabled. If you want to disable them, check config.js

Contributing

Since this game is in the more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why.

If you want to add a new feature or in generally contribute I recommend to get in touch with me on discord:

discord logo

Code

The game is based on a custom engine which itself is based on the YORG.io 3 game egine (Actually it shares almost the same core). The code within the engine is relatively clean with some code for the actual game on top being hacky.

This project is based on ES5. Some es6 features are used but most of them are too slow, especially when polyfilled. For example, .forEach is only used within non-critical loops since its slower than a plain for loop.

Assets

For most assets I use photoshop, you can find them in assets/.

You will need a texture packer license in order to regenerate the atlas. If you don't have one but you want to contribute assets, let me know and I might compile it for you.