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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
tobspr_shapez.io/src/js/game
2020-08-29 10:45:38 +02:00
..
buildings Add belt reader building 2020-08-29 10:38:23 +02:00
components Add belt reader building 2020-08-29 10:38:23 +02:00
hud Add belt reader building 2020-08-29 10:38:23 +02:00
items Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
systems Revert item filter behaviour 2020-08-29 10:45:38 +02:00
themes Improve information when hovering wires 2020-08-15 17:51:28 +02:00
time Add multiple performance settings 2020-08-14 09:38:48 +02:00
automatic_save.js Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
base_item.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
belt_path.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
blueprint.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
building_codes.js Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
camera.js find a more meaningful name and make it const 2020-07-04 19:28:10 +03:00
colors.js Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
component_registry.js Add belt reader building 2020-08-29 10:38:23 +02:00
component.js Remove unused code (#526) 2020-08-06 11:28:28 +02:00
core.js Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
dynamic_tickrate.js Remove unused code (#526) 2020-08-06 11:28:28 +02:00
entity_components.js Add belt reader building 2020-08-29 10:38:23 +02:00
entity_manager.js Remove some todos 2020-06-28 20:31:22 +02:00
entity.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
game_loading_overlay.js Initial support for translations 2020-05-17 12:12:13 +02:00
game_speed_registry.js Initial support for saving games 2020-05-14 21:54:11 +02:00
game_system_manager.js Add belt reader building 2020-08-29 10:38:23 +02:00
game_system_with_filter.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
game_system.js Initial commit 2020-05-09 16:45:23 +02:00
hub_goals.js Add belt reader building 2020-08-29 10:38:23 +02:00
item_registry.js Add constant signal emitters 2020-08-12 21:05:32 +02:00
item_resolver.js Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
key_action_mapper.js Add belt reader building 2020-08-29 10:38:23 +02:00
logic.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
map_chunk_view.js Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
map_chunk.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
map_view.js Fix rendering bug 2020-08-28 20:56:02 +02:00
map.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
meta_building_registry.js Add belt reader building 2020-08-29 10:38:23 +02:00
meta_building.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
production_analytics.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
root.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
shape_definition_manager.js Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
shape_definition.js "Logic pain fix" - Fixing quad painter pain... (#607) 2020-08-29 07:56:47 +02:00
sound_proxy.js Fix sound being played too often 2020-06-25 13:12:35 +02:00
theme.js Dark mode support and much other stuff 2020-05-17 13:24:47 +02:00
tutorial_goals_mappings.js Added artwork and en translation, unlocks with CCW 2020-07-18 12:03:49 -05:00
tutorial_goals.js Add 1x1 compact splitters 2020-08-28 21:28:29 +02:00
upgrades.js Update story goals 2020-06-27 11:54:14 +02:00