Commit Graph

415 Commits (f44563fc05121fc633f73bbf2f06660366da161b)

Author SHA1 Message Date
tobspr f44563fc05 Add item filter
4 years ago
tobspr 984bea1921 Add OR gate and different colors of wire based on the value
4 years ago
tobspr 49da768b73 Add NOT gate
4 years ago
tobspr 52b4d4d742 Implement wire networks, add levers
4 years ago
tobspr 75ab655998 Add basic logic gate and improve wires in general
4 years ago
tobspr 93186cbb9f Enable new buildings by default for now
4 years ago
tobspr f4ac6dfe03 Add constant signal emitters
4 years ago
tobspr f65b3728ed Improve wire auto-connect
4 years ago
tobspr f16ab2389a initial take on wire auto-rotation
4 years ago
tobspr a32c0530bb Refactor rotation overview matrices
4 years ago
tobspr 850461df8f Further take on logic wires
4 years ago
tobspr 20718ca05c Fix tslint
4 years ago
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit
4 years ago
tobspr 9701a143ec Only store changed properties for all components
4 years ago
tobspr bb431b8490 Reduce savegame size by not storing the tileSize in the static entity
4 years ago
tobspr 8d329990ef Fix item filters being ignored
4 years ago
tobspr d2077f5009 Fix building placer not showing slots properly
4 years ago
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr 89294c7072 Remove instant eject flag
4 years ago
tobspr b3b8da04a1 Refactor belt underlay feature into seperate component
4 years ago
tobspr f91e677f2e Fix item animations not working for belts
4 years ago
tobspr 08a5b9070d Simplify hub component
4 years ago
tobspr e0ba1452b2 Start to work on logical pins
4 years ago
tobspr 6f28aff78f Vastly improve belt performance
4 years ago
Bjorn Stromberg 79158e2b56
Remove unused code (#526)
4 years ago
Dimava 235c380de1
fix pippete throws on empty hand (#512)
4 years ago
tobspr bf2eee908f Refactor static map entity component to store building metaclass
4 years ago
tobspr 7341321d97 Redo wire splitter / mergers
4 years ago
tobspr 94c59e0e33 Revert "Fix layer handling in cutter (#352)"
4 years ago
tobspr 2d54b72882 Add checks to stacking logic
4 years ago
cyantree 97870da048
Fix layer handling in cutter (#352)
4 years ago
hexagonhexagon ef574c0bfe
Redo stacking algorithm (#138)
4 years ago
Bjorn Stromberg cb1ff53338 Add TSLint to github actions, fix existing type errors
4 years ago
tobspr 661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
4 years ago
RogiJAG 9258a49010 remove debug statements
4 years ago
RogiJAG adecb64447 Revert "add unlock on upgrade mechanic"
4 years ago
Moppler ae5c33abd2 Extend the pipette hack to work with belts and wires.
4 years ago
BuildTools c1a518f775 fix circular dependency
4 years ago
BuildTools 6dd3f2a439 add unlock on upgrade mechanic
4 years ago
Mr.Yawnie 93ac3f70be Added artwork and en translation, unlocks with CCW
4 years ago
RogiJAG f77d47d9f7 Add fl rotater variant
4 years ago
MrYawnie 68ebf07052
Changed "level" to "tier" for consistency
4 years ago
MrYawnie efffa8940b
Match belt/processor etc. level to upgrade tiers
4 years ago
tobspr a41a7099e6 Fix color mixing
4 years ago
tobspr 8f5c47dd49 Update themes
4 years ago
tobspr d017362b23 Docs and update changelog
4 years ago
tobspr e46dd4e00b
Merge pull request #403 from Danacus/master
4 years ago
tobspr 5dedb83d06 Minor fixes to the waypoints
4 years ago
tobspr 6f85d7c810
Merge pull request #397 from isaisstillalive/renameMarker
4 years ago
tobspr 7a6ebe4c9a Get rid of unused goal
4 years ago