Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.
By default, the aggregate are 4x4 squares of chunks.
* Updated base-sr.yaml
Added all translations for Serbian language. This translation is, to my knowledge, 100% complete.
* Update base-sr.yaml
Fixed yamllint errors.
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
* Update base-fr.yaml
I added some translations for the puzzle mode and fixed some spelling and grammar errors made on previous traductions.
* Update base-fr.yaml
Many other translations (including puzzle mode) and some corrections
* Update base-fr.yaml
Many other translations (including puzzle mode) and some corrections
* Update base-fr.yaml
Some corrections
* Update base-fr.yaml
Some translations made on untranslated texts
* sort, streamline and correct german translation
* fix spelling mistake
* Trim trailing whitespace in base-tr.yaml
* Minor spelling fixes in german translation
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
* added the new splitter
* Update base-en.yaml
* added the new splitter
Update changelog and update translation regarding 20 upgrade tiers, closes#907
* Update base-en.yaml
* minor goal acceptor adjustments to help prevent backing up belts to complete
* removed gap between completion and fill as it doesn't look nice
* removed api override
* fixed mistake with fill percentage
* Allowed for copying acceptors to remember the required shape
* further adjusted required items, so it looks a bit nicer