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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

503 Commits

Author SHA1 Message Date
tobspr
64c4816194 Remove some todos 2020-06-28 20:31:22 +02:00
tobspr
b499760d74 Start to work on advanced shape processing 2020-06-28 20:28:46 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
b0cc9539d7 Fix sandbox controller 2020-06-28 12:48:18 +02:00
tobspr
77440a68bc Add sandbox controller 2020-06-28 12:38:48 +02:00
tobspr
17123fd7b9 Further work on the energy generator 2020-06-28 11:44:30 +02:00
tobspr
97858b6eab Fix time formatting, again 2020-06-28 10:49:26 +02:00
tobspr
eea02bf571 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-06-28 10:48:49 +02:00
tobspr
c4d328c1cd Fix bad time formatting and update changelog 2020-06-28 10:48:47 +02:00
tobspr
f8adbcdbec
Merge pull request #328 from hexagonhexagon/better-pipette
Clear cursor when trying to pipette the same building twice.
2020-06-28 10:32:09 +02:00
tobspr
4a56c3ccba
Merge pull request #327 from hexagonhexagon/b-key-dev-fix
Fix issue where pressing B just after loading crashes the game.
2020-06-28 10:31:12 +02:00
tobspr
542cc89f94
Merge pull request #325 from jakobhellermann/master
press alt key in belt planner to reverse direction
2020-06-28 10:28:48 +02:00
tobspr
3672f52619 Add 120hz refresh rate 2020-06-28 10:24:11 +02:00
hexagonhexagon
4c5043378f Fix issue where pressing B just after loading crashes the game. 2020-06-28 01:18:49 -04:00
hexagonhexagon
bbeee11057 Pressing Q on the same building twice clears the cursor. 2020-06-27 22:52:25 -04:00
Jakob Hellermann
6da023546d press alt key in belt planner to reverse direction 2020-06-27 22:18:29 +02:00
tobspr
de0b305276 Minor fixes to the throughput 2020-06-27 16:40:51 +02:00
tobspr
84417b60a5 Fix items being stuck on belts 2020-06-27 12:50:35 +02:00
tobspr
fa3d516913 Update changelog 2020-06-27 12:05:13 +02:00
tobspr
54f06762d7 Update changelog 2020-06-27 11:57:12 +02:00
tobspr
f4e4b6d027 Update story goals 2020-06-27 11:54:14 +02:00
tobspr
5dab3508cd Improve tunnel performance by caching receivers 2020-06-27 11:39:32 +02:00
tobspr
a057d68a8e Micro optimization for item acceptor 2020-06-27 11:03:34 +02:00
tobspr
6d2afb992c Update local config to latest version 2020-06-27 10:52:10 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
14246929b3 Fix item ejector bug 2020-06-27 10:44:23 +02:00
tobspr
e59d94360c Minor tslint fix 2020-06-27 10:39:28 +02:00
tobspr
419401b9be Improve performance by getting rid of instanceof 2020-06-27 10:38:11 +02:00
tobspr
d8bf4f9cd8 fix belt animation seeming to go 'backwards' on high belt speeds 2020-06-27 09:59:48 +02:00
tobspr
c844dd4798 Improve performance by only updating belt ejectors on the end of paths 2020-06-27 09:52:26 +02:00
tobspr
c74843424a Disable wires content for now (so we can push a sub-update) 2020-06-27 09:38:41 +02:00
tobspr
8ba0a36ee1 Re-Enable automatic belt placement 2 2020-06-27 09:34:09 +02:00
tobspr
ceb9b81cf9 Re-Enable automatic belt placement 2020-06-27 09:33:58 +02:00
tobspr
8e10864f05
Merge pull request #316 from mordof/master
Fix tunnel incorrect delete bug
2020-06-27 08:54:49 +02:00
tobspr
7b813ece0a
Merge pull request #301 from hexagonhexagon/fix-double-waypoint-bug
Fix duplicate waypoints with the same shape key displaying wrong
2020-06-27 08:51:15 +02:00
Mike Winger
a96b4a290d Fix tunnel incorrect delete bug 2020-06-26 20:00:44 -06:00
Jakob Hellermann
bc40fa72d3 fix crash due to missing import of STOP_PROPAGATION 2020-06-26 21:21:09 +02:00
tobspr
42c569d91f Implement saving and restoring belt paths 2020-06-26 18:24:02 +02:00
tobspr
9a6029279d Disable some logging 2020-06-26 17:46:12 +02:00
tobspr
857b79cac0 Improve rendering performance by caching bounds of paths 2020-06-26 17:44:11 +02:00
tobspr
e594b6a4a7 Add belt rendering (very slow for now) 2020-06-26 17:28:19 +02:00
tobspr
a71c0b8039 Take 3 on the belt performance (+ tslint fixes) 2020-06-26 17:02:52 +02:00
tobspr
9ce912dbdd Second take on belt performance 2020-06-26 16:31:36 +02:00
tobspr
192d1dbedb Initial take on belt optimization 2020-06-26 13:57:07 +02:00
hexagonhexagon
70f58d5584 Fix bug where waypoints with the same shape key display wrong. 2020-06-25 15:25:44 -04:00
tobspr
66eac93460 Fix sound being played too often 2020-06-25 13:12:35 +02:00
tobspr
7ca425c8f3 Fix belt rendering bug 2020-06-25 12:53:59 +02:00
tobspr
182b62d604 Add method to debug changed areas 2020-06-25 12:42:48 +02:00
tobspr
77ddef0170 Add more FPS to belt animation 2020-06-25 12:18:48 +02:00
tobspr
6677ff0a44 Initial take on wires 2020-06-24 22:23:10 +02:00