kedi
9efb62e0f9
just trsanslated ( #604 )
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translated steam area
2020-08-28 21:38:46 +02:00
TehThanos
7ba69771a6
Changed wrong naming convention in README.md ( #603 )
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The README said to use camel case names for new components while it should be pascal case.
2020-08-28 21:38:32 +02:00
Ondřej Povolný
a70c6561f3
Update base-cz.yaml ( #598 )
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translated terms for wires, description for a marker, categories in settings, quad painting title, reward text for a painter and confirmation of mass cut while not enough blueprints are available
2020-08-28 21:38:18 +02:00
TrapperHell
3f497c5b47
- Minor adjustments in English translation of game and adjust casing of product names ( #593 )
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- Fix comment typo
2020-08-28 21:37:15 +02:00
L3NN4RTR4NN3L
2dca363df9
Updatet German translation ( #545 )
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* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
Habe die Vorgeschlagenen Änderungen angewandt.
* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
* Update base-de.yaml
2020-08-28 21:36:07 +02:00
PascalGrosse
aeab115865
Updated french translation ( #533 )
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* Updated french translation
* Fixed small typo
* Added missing space between words
* Updated french translation
Co-authored-by: Pascal Grossé <pascal.grosse@gmail.com>
2020-08-28 21:34:36 +02:00
tobspr
5459e6470b
Add 1x1 compact splitters
2020-08-28 21:28:29 +02:00
tobspr
b6328cd9a0
Update changelog
2020-08-28 21:18:18 +02:00
tobspr
8ba6517591
Mark pinned shapes in statistics dialog
2020-08-28 21:17:07 +02:00
tobspr
e6b5f8d2ed
Added setting to be able to delete buildings while placing, closes #45
2020-08-28 21:05:20 +02:00
tobspr
389ce28e7a
Minor css adjustments to the statistics dialog
2020-08-28 20:58:42 +02:00
tobspr
bfe2795677
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-08-28 20:56:04 +02:00
tobspr
cda31732b1
Fix rendering bug
2020-08-28 20:56:02 +02:00
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen ( #590 )
2020-08-24 20:51:29 +02:00
tobspr
93f9d7ae23
Fix cutter
2020-08-18 20:12:18 +02:00
tobspr
1a6c91f4e9
Fix crash
2020-08-18 20:07:44 +02:00
tobspr
296b76bf11
Add virtual shape processing buildings
2020-08-18 20:02:39 +02:00
Bjorn Stromberg
1ff76e0b2e
[core/rectangle] Remove unused methods ( #571 )
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* [core/rectangle] Remove unused methods
* Restore some methods
2020-08-18 14:19:25 +02:00
Oblivo
49d49e1489
Update base-de.yaml ( #524 )
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* Update base-de.yaml
* Update base-de.yaml
2020-08-18 10:23:40 +02:00
tobspr
1dfb5f7476
Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only
2020-08-15 23:19:55 +02:00
tobspr
d4cbb5b124
Fix belt underlays not rendering
2020-08-15 22:52:16 +02:00
tobspr
b7efda9bf6
Further performance improvements
2020-08-15 22:44:15 +02:00
tobspr
b2880700e8
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
tobspr
d1a5dd8c9e
Update local config with latest variables and cleanup a bit
2020-08-15 19:55:39 +02:00
tobspr
7e139d116d
Catch up with enum change / merge
2020-08-15 19:50:22 +02:00
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
tobspr
75e729dac2
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-08-15 19:43:06 +02:00
tobspr
7b40292be3
Start to optimize rendering
2020-08-15 19:43:03 +02:00
Bjorn Stromberg
88768e65a6
[translations/base-ind] Remove trailing spaces ( #570 )
2020-08-15 18:28:55 +02:00
tobspr
b1fb0fca7e
Fix wires blueprint pasting bug, do not show wire info on unconnected wires
2020-08-15 18:14:00 +02:00
tobspr
070bce7020
Minor fixes
2020-08-15 17:55:14 +02:00
tobspr
699bb6a21e
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-08-15 17:51:30 +02:00
tobspr
7279b75187
Improve information when hovering wires
2020-08-15 17:51:28 +02:00
DerFeldspatz
f785bfe279
Arrange base-de.yaml so it matches base-en.yaml ( #558 )
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I noticed that german and english translation are in a different order so I fixed this. There should be no changes in the existing translations.
2020-08-15 16:27:17 +02:00
Bjorn Stromberg
779ba8a1b8
Using reject here is uncaught, make this a single promise and resolve/reject accordingly ( #556 )
2020-08-15 16:26:54 +02:00
forsaken-hero
90cf65e21e
Add Indonesian Translation ( #509 )
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* Add Indonesian Translation
* Add Indonesian Translation
2020-08-15 16:22:08 +02:00
tobspr
61e7481c8f
Change coating -> insulation
2020-08-15 16:19:28 +02:00
tobspr
5a0d3dcbe8
Add wire coating
2020-08-15 16:16:17 +02:00
tobspr
6a3a9c49cf
Improve layer preview
2020-08-15 15:24:42 +02:00
tobspr
c25428357e
Remove unused code
2020-08-14 15:48:33 +02:00
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
2020-08-14 15:48:26 +02:00
tobspr
390c4ce1a5
Add display
2020-08-14 14:55:37 +02:00
tobspr
349657bafc
Update storage to also return if its full or not
2020-08-14 13:15:26 +02:00
dengr1065
1dab9539bf
Add storage shape ejector pin ( #568 )
2020-08-14 13:10:57 +02:00
tobspr
8c39d31c5b
Optimize performance by using singletons for items
2020-08-14 13:09:10 +02:00
tobspr
3c34227c24
Unify assets, refactor waypoints
2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3
Add multiple performance settings
2020-08-14 09:38:48 +02:00
tobspr
9e76606674
Minor refactoring
2020-08-14 08:54:52 +02:00
tobspr
7fcfae747a
Fix tunnels, nr. 2
2020-08-14 08:53:35 +02:00
tobspr
9f522d23ff
Improve sprites and fix tunnels
2020-08-14 08:53:28 +02:00