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mirror of https://github.com/tobspr/shapez.io.git synced 2026-02-18 05:49:20 +00:00
Commit Graph

111 Commits

Author SHA1 Message Date
tobspr
d8b34ca438 Minor PR adjustments 2021-08-04 12:49:01 +02:00
PFedak
e4f02abeb3
Simplify item processor slot logic. (#1257)
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Sense101
5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete (#1236)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* minor goal acceptor adjustments to help prevent backing up belts to complete

* removed gap between completion and fill as it doesn't look nice

* removed api override

* fixed mistake with fill percentage

* Allowed for copying acceptors to remember the required shape

* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
tobspr
7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
Sense101
6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr
a3fb3c432a Fix another bug 2021-05-25 12:09:54 +02:00
tobspr
65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr
7b01db5dae Minor fixes 2020-10-08 10:41:06 +02:00
tobspr
db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
tobspr
d4dd30857e Further pre-release adjustments 2020-09-24 16:12:05 +02:00
tobspr
c54ec9fd2a Restructure buildings 2020-09-24 12:53:40 +02:00
tobspr
c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr
afa08b06dc Vastly improve underground belt performance 2020-09-22 10:29:04 +02:00
Exund
c4f2379010
Refactor entity cloning (#671) 2020-09-19 21:41:48 +02:00
tobspr
26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
tobspr
5ab3afdd30 Move item processing into separate methods 2020-09-19 17:55:36 +02:00
tobspr
3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr
b8f27aec44 Proper belt underlays for splitters 2020-09-18 18:18:38 +02:00
tobspr
0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
tobspr
f667329572 Fix savegame serialization 2020-08-30 15:56:30 +02:00
tobspr
3e0f42e47c Make belt readers store their last read item 2020-08-30 15:35:47 +02:00
tobspr
9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr
b478f4be63 Store lever state 2020-08-29 23:20:03 +02:00
tobspr
49ea6fc381 Fix typo and typings 2020-08-29 22:37:44 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr
06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr
bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
dengr1065
5487ec9818
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins

* fix everything

* finish 4-painer fix

* refactor processing requirement
2020-08-29 07:56:47 +02:00
tobspr
296b76bf11 Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
tobspr
b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr
070bce7020 Minor fixes 2020-08-15 17:55:14 +02:00
tobspr
7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
tobspr
5a0d3dcbe8 Add wire coating 2020-08-15 16:16:17 +02:00
tobspr
390c4ce1a5 Add display 2020-08-14 14:55:37 +02:00
tobspr
349657bafc Update storage to also return if its full or not 2020-08-14 13:15:26 +02:00
tobspr
8c39d31c5b Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
tobspr
efd8ba7ae9 Add wire bridges and fix Q on hub crash 2020-08-13 21:04:44 +02:00
tobspr
ff02508361 Add transistor building (Gate) 2020-08-13 20:47:33 +02:00
tobspr
f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr
984bea1921 Add OR gate and different colors of wire based on the value 2020-08-13 20:01:54 +02:00
tobspr
49da768b73 Add NOT gate 2020-08-13 19:33:35 +02:00
tobspr
52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr
f4ac6dfe03 Add constant signal emitters 2020-08-12 21:05:32 +02:00
tobspr
f65b3728ed Improve wire auto-connect 2020-08-12 20:11:24 +02:00
tobspr
f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr
850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr
9701a143ec Only store changed properties for all components 2020-08-10 22:53:02 +02:00