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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
tobspr_shapez.io/src/js/game/components
2020-08-30 15:35:47 +02:00
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belt_reader.js Make belt readers store their last read item 2020-08-30 15:35:47 +02:00
belt_underlays.js Only store changed properties for all components 2020-08-10 22:53:02 +02:00
belt.js Only store changed properties for all components 2020-08-10 22:53:02 +02:00
constant_signal.js Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
display.js Add display 2020-08-14 14:55:37 +02:00
hub.js Fix item filters being ignored 2020-08-10 22:04:38 +02:00
item_acceptor.js Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
item_ejector.js Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
item_processor.js Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
lever.js Store lever state 2020-08-29 23:20:03 +02:00
logic_gate.js Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
miner.js Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
static_map_entity.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
storage.js Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
underground_belt.js Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
wire_tunnel.js Minor fixes 2020-08-15 17:55:14 +02:00
wire.js Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
wired_pins.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00