TcePrepK
95b4b8b50d
Fixed Branch
2020-11-07 21:41:28 +03:00
TcePrepK
b3f9354820
Merge branch 'SeeableDisplays' into ShrimpZ-WirelessDisplay
2020-10-30 08:42:05 +03:00
TcePrepK
455ef08fef
Update 1
2020-10-30 08:30:59 +03:00
TcePrepK
e6c3e5452e
SeeableDisplay
2020-10-29 22:10:57 +03:00
TcePrepK
298a0aa20d
Some Sprite Changes
2020-10-29 21:08:29 +03:00
TcePrepK
1eb3cae5cd
Ok Display's should work like charm for now.
2020-10-27 21:35:39 +03:00
TcePrepK
224dad1cec
Display's Finally Fixed now it is time for Emerald Block's quest
2020-10-27 18:12:28 +03:00
TcePrepK
3226b59b96
Some Performance Updates And Wireless Display's Copy/Paste Bug Fixed
2020-10-26 21:52:06 +03:00
TcePrepK
ee28cb8435
Wireless Displays!!
2020-10-26 12:48:36 +03:00
TcePrepK
5df1c330fd
Testing Some Random Things Because Why Not
2020-10-25 19:22:43 +03:00
Christopher-Robin
78bdba06b0
Fixed Issue with Wire Crossings
2020-10-23 01:20:24 +11:00
Christopher-Robin
fbd8e2e7e7
Fixed bug with Transistors and Formatted Code
2020-10-23 01:20:20 +11:00
Christopher-Robin
c2983a9770
Fixed wrong Wire logic
2020-10-23 01:20:17 +11:00
Christopher-Robin
ef3bccdaa8
Added Blueprint sprites and overhauled Wire logic. needs more work to get direction's Reliable
2020-10-23 01:20:14 +11:00
Christopher-Robin
92102011e0
Changed ID's to avoid Collisions
2020-10-23 01:20:06 +11:00
Christopher-Robin
03f85e6871
Added Third wire variant
2020-10-23 01:20:03 +11:00
tobspr
09850954b1
Update changelog
2020-10-11 08:42:13 +02:00
tobspr
1ab0fb7d9c
Fix stacking bug and bump version, fixes #814
2020-10-11 08:18:55 +02:00
EmeraldBlock
868f9bc06a
Fix reader cap ( #810 )
2020-10-10 19:36:08 +02:00
tobspr
c4354161ad
Add tutorial video links
2020-10-09 08:33:14 +02:00
tobspr
1164ef4030
Offer tutorial videos
2020-10-09 08:16:20 +02:00
tobspr
d25a548ff3
Rebalance
2020-10-08 23:18:01 +02:00
tobspr
8260edb373
Get rid of some todos / fixmes
2020-10-08 19:47:27 +02:00
tobspr
1025bede1f
Add wires tutorial
2020-10-08 19:40:58 +02:00
tobspr
deab844d04
Add more tutorials
2020-10-08 19:01:12 +02:00
tobspr
27242cdadf
Fix toolbar color
2020-10-08 17:23:07 +02:00
tobspr
c8ac2de44d
Add storage to wires toolbar
2020-10-08 12:56:44 +02:00
tobspr
7744712f39
Fix language choose
2020-10-08 11:06:56 +02:00
tobspr
7b01db5dae
Minor fixes
2020-10-08 10:41:06 +02:00
tobspr
e1f3454629
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-10-08 09:13:55 +02:00
tobspr
5a96e76151
Allow configuring map resources scale
2020-10-08 09:13:53 +02:00
EmeraldBlock
a79500d574
Fix non-uniform distribution for freeplay shape color palette ( #789 )
...
* use nextIntRange instead of nextIntRangeInclusive
* Remove nextIntRangeInclusive
This function gave the minimum and maximum integer half as much weight, and it was not used anywhere except to generate a freeplay shape color palette, and that now uses nextIntRange.
2020-10-08 08:44:10 +02:00
tobspr
21c9c3cee6
Fix belt path epsilon
2020-10-07 19:31:11 +02:00
tobspr
38ba763897
Allow disabling zoom towards cursor
2020-10-07 19:12:49 +02:00
tobspr
bc5ffcddd1
Change rotator, improve artwork
2020-10-07 19:02:42 +02:00
tobspr
1bb8b6f079
Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades
2020-10-07 18:35:03 +02:00
tobspr
f3dcdeb2b8
Fix pinned shapes not being removable
2020-10-07 18:05:11 +02:00
tobspr
7dccc1a844
Unlock all levels when having a legacy savegame
2020-10-07 15:02:27 +02:00
tobspr
fa27d1681f
Cleanup IS_DEMO flags and introduce Restriction Manager
2020-10-07 09:48:31 +02:00
tobspr
81e7d96dd8
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-10-07 08:36:26 +02:00
tobspr
9844641d11
Missing parts from last commit
2020-10-07 08:36:24 +02:00
tobspr
94266173d8
Introduce game modes and get rid of global level definitions etc
2020-10-07 08:36:02 +02:00
EmeraldBlock
00cce9479a
Set atlas scale for screenshot to constant value ( #776 )
2020-10-06 17:27:47 +02:00
EmeraldBlock
0481c84e72
"Fix" getStringForKeyCode returning incorrect strings ( #753 )
...
* Fix getStringForKeyCode returning wrong result
This adds the full stop/period (.) key to the switch statement, and replaces String.fromCharCode (which works with Unicode) with the replacement character (�).
* Make letter keys work properly
* Add digits and display unknown codes in brackets
* better formatting
2020-10-04 10:34:40 +02:00
dengr1065
a02438a70a
LibGDX Texture Packing (finally!) ( #755 )
...
* Format tsconfig, remove atlas files
* Add helpers for texture packing
* Rest of the texture packing...
* Update gitignores
* Update readme
2020-10-04 09:21:37 +02:00
tobspr
83c4552f9c
DE translation fixes
2020-10-01 09:25:29 +02:00
tobspr
abaf9890b8
Don't cache pattern
2020-09-29 19:30:03 +02:00
tobspr
f62eaa45c0
Hide 1.1.19 changelog
2020-09-29 19:26:56 +02:00
tobspr
1c97f3f32a
Fix demo flags
2020-09-29 18:42:29 +02:00
tobspr
1c88b99de3
A/B test whether showing the price is good or not
2020-09-29 18:26:38 +02:00