1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2026-02-12 19:09:21 +00:00
Commit Graph

1014 Commits

Author SHA1 Message Date
Sense101
914ccd2920 Merge branch 'master' into puzzle_download 2021-08-29 11:58:48 +01:00
tobspr
4546ca63c1 Fix ad provider 2021-08-26 14:47:28 +02:00
tobspr
f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr
ae6c5b151e Improve shape tooltip 2021-08-26 14:24:09 +02:00
tobspr
2695694f50 Fix lint 2021-08-26 14:14:53 +02:00
tobspr
abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr
f3b82961dc Fix map chunk view 2021-08-26 09:04:46 +02:00
Sense101
c1a5a2aaed restored css 2021-08-25 16:36:09 +01:00
Sense101
145d099dbb minor fix 2021-08-25 16:32:11 +01:00
Sense101
71a41fae2a Updated to include latest changes 2021-08-25 16:20:02 +01:00
tobspr
874c792e4e Set 1.4.3 release date 2021-08-25 17:17:06 +02:00
tobspr
0bba4dc5fa Update changelog 2021-08-25 17:01:31 +02:00
tobspr
8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr
06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
PFedak
6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block
2b4eb6771f
fix deselect on level up (#1033) 2021-08-25 12:59:03 +02:00
tobspr
993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101
4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101
736fbaed42
cleanup of trim code (#1283) 2021-08-24 19:38:16 +02:00
tobspr
d3fb22a54a Further wegame version adjustments 2021-08-19 09:58:26 +02:00
tobspr
ff47920e81 Further wegame adjustments 2021-08-18 17:22:50 +02:00
tobspr
0751eec7d5 Gamedistribution version adjustments 2021-08-17 21:13:32 +02:00
tobspr
c4ef7d4431 wegame version adjustments 2021-08-17 19:51:28 +02:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
Sense101
bf8f9e989e cleaned up code and fixed icons not always showing 2021-08-12 10:28:40 +01:00
Sense101
2442d6d655 Fixed issues and regained compatibility with other PR's 2021-08-12 10:28:39 +01:00
Sense101
bca7440f14 added check to prevent downloading empty goal acceptors 2021-08-12 10:28:39 +01:00
Sense101
4de1cebe58 fixed zone values not updating on import 2021-08-12 10:28:39 +01:00
Sense101
0e0c08e25e decreased fade out during test mode 2021-08-12 10:28:38 +01:00
Sense101
0a87d68892 removed unused code 2021-08-12 10:28:38 +01:00
Sense101
72499110a7 fade out other buttons on test mode 2021-08-12 10:28:37 +01:00
Sense101
6a3e720182 added a wider gap between buttons on the play settings 2021-08-12 10:28:37 +01:00
Sense101
a0421ff14b Minor fixes and adjustments for easier use 2021-08-12 10:28:36 +01:00
Sense101
900fcc8479 changed toolbar to completely hide editor buildings in test mode 2021-08-12 10:28:35 +01:00
Sense101
2add9ba18f Added a test mode for the puzzle editor, and added the ability to download and import puzzles to the editor 2021-08-12 10:28:34 +01:00
tobspr
aea668d7e3 Minor crosspromo update 2021-08-11 16:40:28 +02:00
tobspr
009e515336 Bump version, again 2021-08-11 16:36:17 +02:00
tobspr
24525344aa Do not show changelog yet 2021-08-11 16:31:26 +02:00
tobspr
fb695d7413 Crosspromo 2021-08-11 16:27:39 +02:00
tobspr
eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr
8547dc409d Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-04 12:52:49 +02:00
tobspr
1b34346c0b Closes 1266 2021-08-04 12:52:45 +02:00
Sense101
599cc7cf9f
fixed allowing puzzles which autocomplete (#1262) 2021-08-04 12:50:31 +02:00
tobspr
d8b34ca438 Minor PR adjustments 2021-08-04 12:49:01 +02:00
PFedak
e4f02abeb3
Simplify item processor slot logic. (#1257)
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Emerald Block
0a15958af9
Highlight focused text inputs, Show old signal (#1255)
* provide previous key when editing signal

* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Sense101
260041702b
Hotfix to prevent pasting locked buildings (#1272)
* fix to prevent pasting locked buildings

* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr
a1c6a99df0 Update wegame sdk to latest version 2021-07-06 15:51:39 +02:00
Stan
e8cd01e8e0
Just a little typo (#1252)
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00
tobspr
232ad79c02 Demo version adjustments 2021-06-30 10:17:16 +02:00