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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-15 03:01:52 +00:00
Commit Graph

68 Commits

Author SHA1 Message Date
cody-ferguson
6662cb2694 Remove all references of "G_IS_STANDALONE" 2024-06-19 13:47:50 -05:00
Даниїл Григор'єв
aa49f063c3
Remove ads, analytics and Steam SSO, simplify HTML tasks (#21)
* Remove ad support, analytics and Wegame leftovers

The game may be somewhat broken in a few places, but it doesn't matter
for now. This is still not the end.

* Remove Steam SSO and demo stuff

Steam SSO is completely removed, a few things from demo like simplified
level sets are gone as well. Puzzle DLC on the other hand is now always
"owned" and will ask for a token to log in.

Removes

* Use shapez dialogs for Puzzle DLC token input

Yes, this sucks *a lot*. But it's a temporary measure, trust me :P

* Simplify HTML tasks

Removes the web (demo) index.html page and makes HTML tasks independent
of the build variant. This might not be the best solution, but it works
for now.
2024-04-16 10:25:16 +03:00
Danyil Hryhoriev
b55001dd1a Remove the restriction manager
Restriction manager is completely removed as it's only useful for demo
version. Lots of other demo-related things are left, such as ad support
or extended telemetry. This should be cleaned up later.
2024-04-13 01:51:36 +03:00
Thomas (DJ1TJOO)
2dc7f963fe
Removed china, wegame, gog and demo (#3)
* Removed build and global variables for china, wegame
* Removed google analitycs
2023-03-04 02:44:19 +02:00
tobspr
ee2279d5f0 Add shapez 2 hint to the game 2022-10-09 13:09:31 +02:00
tobspr
d976245cc1 Allow hiding kiwi clicker link - try 2 2022-06-22 16:18:36 +02:00
tobspr
145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr
3ab5ca99fd 1.5.4 update (polishing + minor rebalancing) 2022-06-19 17:08:35 +02:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
Dimava
561318b7db
mark all abstract functions abstract (#1383) 2022-02-15 08:31:47 +01:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr
1025bede1f Add wires tutorial 2020-10-08 19:40:58 +02:00
tobspr
5a96e76151 Allow configuring map resources scale 2020-10-08 09:13:53 +02:00
tobspr
38ba763897 Allow disabling zoom towards cursor 2020-10-07 19:12:49 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
fbff0a0ad4 Allow to pan the map with the mouse by moving the cursor to the edges of the screen 2020-09-19 20:30:35 +02:00
tobspr
47443058e0 Add potato mode 2020-09-19 10:34:46 +02:00
tobspr
10507b735a Update settings version and changelog 2020-09-13 09:22:17 +02:00
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch (#649)
* Add a setting to disable picking the miner when on a  resource patch

* Fix that one space :D

Linter go brrrr

Co-authored-by: dengr1065 <dengr1065@gmail.com>
2020-09-13 09:19:53 +02:00
tobspr
6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
Yoshie2000
50e40888fd
Music & Sound volume sliders in the settings menu (#611)
* Added music & sound volume sliders in the settings menu

* Changed the order of the sound options in the settings menu

* Fixed the formatting, removed extra semicolon

* Removed a bad character

* Update base-en.yaml

* Updated base-en.yaml

* Removed trailing spaces

* Type safety fixes

* Replaced logical XOR (^) with !==
2020-08-31 15:46:21 +02:00
tobspr
9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr
bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr
b210db2361 Revert item filter behaviour 2020-08-29 10:45:38 +02:00
tobspr
e6b5f8d2ed Added setting to be able to delete buildings while placing, closes #45 2020-08-28 21:05:20 +02:00
tobspr
9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
moonheart08
c0b905b74a
Add support for a 75hz simulation target (#517)
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
2020-08-06 11:21:26 +02:00
tobspr
209fc76fc7 Update ui design 2020-07-23 09:07:51 +02:00
dengr1065
2df1b8d014
Major ui changes (#482)
* "discord" -> "Discord", sync most translations

* that major settings update you'll like

* Finish new settings, add logo to about page

* sync & format translations
2020-07-23 08:48:23 +02:00
Bjorn Stromberg
cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
tobspr
3672f52619 Add 120hz refresh rate 2020-06-28 10:24:11 +02:00
tobspr
7ca425c8f3 Fix belt rendering bug 2020-06-25 12:53:59 +02:00
tobspr
15a4e0c580 Fix settings version 2020-06-24 19:01:19 +02:00
Magnus Grimstvedt Saltnes
553ebb5ef6 Switches to using ES6 get/set for currentBaseRotation. 2020-06-23 12:22:24 +02:00
Magnus Grimstvedt Saltnes
9a00931c3f Implements some linter recommendations for CI check. 2020-06-23 12:15:59 +02:00
Magnus Grimstvedt Saltnes
c7f8b50d13 Adds tracking for rotation per building type.
Adds a setting to go back to one global base rotation.
2020-06-23 12:13:29 +02:00
tobspr
9a67115ba7 Color blind mode 2020-06-22 14:32:24 +02:00
tobspr
f204189fdb Refactor smart underground belt logic 2020-06-22 12:48:35 +02:00
tobspr
a8b37792e4 Allow configuring autosave interval 2020-06-22 12:09:02 +02:00
hexagonhexagon
5d601a94be Add setting to disable cut/delete dialogs. 2020-06-21 19:11:20 -04:00
tobspr
47b3ed5cbf Add option to render info boxes compact 2020-06-21 20:47:37 +02:00
tobspr
d198fcad4f
Merge pull request #197 from dengr1065/dark-theme-is-cool
Dark Theme - slowly for everything
2020-06-21 20:19:01 +02:00
tobspr
317b7d72ff Add setting to disable vignette 2020-06-17 13:58:59 +02:00
dengr1065
97c52169da Changelog, support for dark theme in document root 2020-06-17 02:55:13 +03:00
tobspr
b753187cde Add setting to disable smart tunnels 2020-06-16 19:24:23 +02:00
mini-bomba
b6e03d6cd0
Fixed standalone only setting hint not being translated 2020-06-16 14:51:48 +02:00
tobspr
0985a36793 Allow higher tickrates 2020-06-13 11:13:28 +02:00