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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 02:01:51 +00:00
Commit Graph

56 Commits

Author SHA1 Message Date
Даниїл Григор'єв
fc33cc2fbf
Add dedicated saves storage, new fs job types
Keep track of the storage ID in each renderer Storage instance and pass
it to the IPC bridge. Jobs are dispatched to the relevant handler (only
saves/ for now) and all (de)compression is handled there.

Add dedicated fs-job types to read or write and (de)compress data
from/to the file picked by the user. Remove redundant utility functions
that used web APIs instead.
2025-04-15 01:57:00 +03:00
Даниїл Григор'єв
a3d82cc46a
Remove accessNestedPropertyReverse
Obfuscation is useless in an open source game.
2024-07-26 16:15:41 +03:00
Даниїл Григор'єв
89992e2299
Apply formatting to src/js 2024-06-20 12:59:07 +03:00
cody-ferguson
6662cb2694 Remove all references of "G_IS_STANDALONE" 2024-06-19 13:47:50 -05:00
Даниїл Григор'єв
1be520afb9
Clean up and update workspace files
* Remove deprecated TSLint config

* Remove jsconfig.json

jsconfig.json is an alternative name for tsconfig.json that has allowJs
set to true. Since the directory already contains a tsconfig.json file,
this file does nothing.

* Remove Gitpod configuration

Gitpod is not as useful in CE because we're focusing on standalone.
Also, the configuration was added just to promote the service and there
are other similar services which may be preferred by the user.

* Remove Travis CI configuration

Travis CI is not used in shapez anymore in favor of GitHub Actions. In
addition to that, CI setup for the community edition will be done once
the codebase is in a better condition.

* Remove CONTRIBUTORS and CONTRIBUTING.md

The contributors file is out of date and unneeded as GitHub now shows
all collaborators anyway - however it could be still used in the future
to show a list of contributors in the game. CONTRIBUTING.md contains the
text of CLA, which is not enforced in this repository.

* Replace VSC workspaces with regular settings files

VSCode workspaces don't provide much benefit in a source tree like
shapez. This commit also adds EditorConfig and ESLint VSCode extensions
to the recommended extensions list.

* Remove CI workflow for building the game

It hasn't been updated in a while and we don't need it for now. Once the
codebase is in a more managable state, a new workflow will be added.

* Remove some unused resources

There are still many resources left, but they will be removed along with
the relevant code later.
2023-10-25 08:05:56 +03:00
EmeraldBlock
24ceb6664d ES modules and config refactor
- switches to ES modules in gulp and src
- uses dengr's webpack configs and package.json, with modifications
- removes gulp/package.json
- removes babel stuff
- removes gulp-load-plugins, instead importing gulp plugins manually
- removes unused and trivial packages
- upgrades packages
- uses path/posix, for gulp
- removes __dirname in favor of relative urls
2023-03-04 00:46:55 -06:00
Thomas (DJ1TJOO)
2dc7f963fe
Removed china, wegame, gog and demo (#3)
* Removed build and global variables for china, wegame
* Removed google analitycs
2023-03-04 02:44:19 +02:00
tobspr
145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr
34ed689875 Refactor background resources loader - game should now load much faster and also reports progress while downloading resources 2022-06-18 14:43:26 +02:00
tobspr
44d0a8bcf7 Use better random number generation package 2022-06-12 17:33:54 +02:00
tobspr
8c5118e41d Fix randomInt not being evenly distributed 2022-06-07 14:16:14 +02:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr
3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim
b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
LeopoldTal
f620706ed7
Format all upgrade tiers as Roman numerals (#830)
* format all upgrade tiers as Roman numerals

* show upgrade tiers 50+ as Arabic numerals
2020-12-07 13:06:54 +01:00
LeopoldTal
070245270f
Use locale decimal separator on belt reader display (#816)
* use locale decimal separator on belt reader display

* rename formatter method
2020-10-31 10:15:45 +01:00
tobspr
1bb8b6f079 Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades 2020-10-07 18:35:03 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr
bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
tobspr
7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
tobspr
f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr
a32c0530bb Refactor rotation overview matrices 2020-08-11 18:50:43 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
Astavie
900128ad32 comments and tabs 2: electric boogaloo 2020-07-07 16:51:40 +02:00
Astavie
e251a25bb7 comments and tabs 2020-07-07 16:42:39 +02:00
Astavie
fbe04c94aa linter, please like me 2020-07-07 16:38:33 +02:00
Astavie
1c2ccd3582 make the linter happy 2020-07-07 16:28:58 +02:00
Astavie
0caaa055aa decimal separator 2020-07-07 16:19:26 +02:00
tobspr
97858b6eab Fix time formatting, again 2020-06-28 10:49:26 +02:00
tobspr
c4d328c1cd Fix bad time formatting and update changelog 2020-06-28 10:48:47 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
a71c0b8039 Take 3 on the belt performance (+ tslint fixes) 2020-06-26 17:02:52 +02:00
tobspr
b3de1f9207 Re-enable analytics 2020-06-24 17:59:43 +02:00
tobspr
a95e69401d Improve belt direction lock 2020-06-17 13:21:34 +02:00
tobspr
84969a9205 Refactor building placer 2020-06-17 13:12:39 +02:00
tobspr
3c3c5acc8e
Merge pull request #85 from jaysc/continue
Added continue button
2020-06-16 17:48:43 +02:00
tobspr
3af6532d32 Refactor pinned shapes and make them smart, closes #72 2020-06-12 18:38:13 +02:00
Jaysc
f4d1e5447d Reordered continue and added new game button 2020-06-11 15:17:50 +01:00
hexagonhexagon
2781d531a1 Put suffixes in base-en.yaml under the key global.suffix. 2020-05-30 14:02:03 -04:00
hexagonhexagon
4409dbf17f Comply with ESLint. 2020-05-30 13:29:54 -04:00
hexagonhexagon
a92d703395 Make formatBigNumber() include a decimal point, and support numbers up to 999.9T. 2020-05-30 13:29:54 -04:00
tobspr
a60d23da77 Multiple improvements, fix saves on underground belts 2020-05-18 22:08:33 +02:00
tobspr
d58d15ef8c Add building speed infos to all buildings 2020-05-17 15:32:19 +02:00
tobspr
a70a937302 Initial support for translations 2020-05-17 12:12:13 +02:00
tobspr
5e3c28c150 Add support for different building variants 2020-05-16 22:45:40 +02:00
tobspr
224bc6c7e5 Add ability to import savegames, add game menu, multiple smaller improvements 2020-05-16 17:57:25 +02:00