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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

38 Commits

Author SHA1 Message Date
tobspr
0bba6a9d79 Fix entity rendering bug when zooming out, add "Wires update" label to main menu 2020-07-06 18:36:10 +02:00
tobspr
bd899df5fe Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
tobspr
8667739e5e MInor wires adjustment 2020-06-30 12:42:37 +02:00
tobspr
722c8ef836 Start to rework the graphics for the wires layer, make wires cooler than belts 2020-06-30 12:38:20 +02:00
tobspr
755f4bd2ea Update artwork and minor fixes 2020-06-30 09:27:30 +02:00
tobspr
989ed2db87 Fix wires placement not snapping 2020-06-30 08:23:05 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
419401b9be Improve performance by getting rid of instanceof 2020-06-27 10:38:11 +02:00
tobspr
d8bf4f9cd8 fix belt animation seeming to go 'backwards' on high belt speeds 2020-06-27 09:59:48 +02:00
tobspr
8ba0a36ee1 Re-Enable automatic belt placement 2 2020-06-27 09:34:09 +02:00
tobspr
42c569d91f Implement saving and restoring belt paths 2020-06-26 18:24:02 +02:00
tobspr
9a6029279d Disable some logging 2020-06-26 17:46:12 +02:00
tobspr
e594b6a4a7 Add belt rendering (very slow for now) 2020-06-26 17:28:19 +02:00
tobspr
a71c0b8039 Take 3 on the belt performance (+ tslint fixes) 2020-06-26 17:02:52 +02:00
tobspr
9ce912dbdd Second take on belt performance 2020-06-26 16:31:36 +02:00
tobspr
192d1dbedb Initial take on belt optimization 2020-06-26 13:57:07 +02:00
tobspr
7ca425c8f3 Fix belt rendering bug 2020-06-25 12:53:59 +02:00
tobspr
182b62d604 Add method to debug changed areas 2020-06-25 12:42:48 +02:00
tobspr
77ddef0170 Add more FPS to belt animation 2020-06-25 12:18:48 +02:00
tobspr
7b15a256b5 Further improve belt placement performance 2020-06-24 20:36:15 +02:00
Phlosioneer
da24c472d7 Fix click and drag
Clicking and dragging can trigger up to 4 add/destroy signals, and it's
a common case.
2020-06-16 22:08:46 -04:00
Phlosioneer
2341772425 Optimize belt cache for common case
Most of the time, we're adding/removing one building at a time. We don't
need to recheck every belt, only the ones near the changed belt.
2020-06-16 20:23:11 -04:00
Phlosioneer
8a50fdb392 Remove belt cache array; use BeltComponent instead
Removed the belt cache array. Follow-up belts are cached in the belt's
BeltComponent instead. This change also removes the recursive follow-up
search, which could cause a stack overflow for an extremely long belt
chain.

Saves one object allocation per belt per change, two very large array
allocations per change, many function calls, and belts are only visited
exactly once per change.
2020-06-16 19:56:09 -04:00
tobspr
e95b055e10 Minor improvements to belt performance 2020-06-14 14:20:35 +02:00
tobspr
ffd011ac45 Preparations for the trailer 2020-05-30 17:50:29 +02:00
tobspr
1577ebe48c Add storage building 2020-05-20 15:51:06 +02:00
tobspr
a42b625aa5 Fix multiple bugs in the belt system 2020-05-18 19:23:37 +02:00
tobspr
2c48cb72aa Major performance improvements 2020-05-18 17:40:20 +02:00
tobspr
260ba892c8 Properly process belt dependencies and fix items not travelling linear on belts 2020-05-18 16:08:33 +02:00
tobspr
ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr
65529cce1a Fix hub not accepting all itmes 2020-05-18 11:47:17 +02:00
tobspr
d58d15ef8c Add building speed infos to all buildings 2020-05-17 15:32:19 +02:00
tobspr
bce44188c8 Add underground belt tier 2 2020-05-16 23:48:56 +02:00
tobspr
5e3c28c150 Add support for different building variants 2020-05-16 22:45:40 +02:00
Tobias Springer
bb1758642b Add originalRotation to static comp in order to fix bugs with the automatic placement 2020-05-10 17:45:48 +02:00
Tobias Springer
72476486b7 Improve placement of belts 2020-05-10 17:00:02 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00