# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the Discord and I will setup
# the basic structure so the game also detects it.
#
---
steamPage:
# This is the short text appearing on the steam page
shortText:shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
You like automation games? Then you are in the right place!
shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors!
Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
desc:You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
desc:You have placed a lot of buildings, this is just a friendly reminder that the game can not handle an endless number of buildings - try to keep your factories compact!
description:Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification:Marker has been created.
# Shape viewer
shapeViewer:
title:Layers
empty:Empty
copyKey:Copy Key
# Interactive tutorial
interactiveTutorial:
title:Tutorial
hints:
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
description:Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
description:Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
description:Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
desc:You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
desc:The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title:Painting
desc:>-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
desc:You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!
desc:You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
PS:The old extractor has been replaced in your toolbar now!
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
desc:You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color instead of two!
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>!
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small:Super small
small:Small
regular:Regular
large:Large
huge:Huge
autosaveInterval:
title:Autosave Interval
description:>-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute:1Minute
two_minutes:2Minutes
five_minutes:5Minutes
ten_minutes:10Minutes
twenty_minutes:20Minutes
disabled:Disabled
scrollWheelSensitivity:
title:Zoom sensitivity
description:>-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be exact.
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
enableTunnelSmartplace:
title:Smart Tunnels
description:>-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
vignette:
title:Vignette
description:>-
Enables the vignette, which darkens the screen corners and makes text easier to read.
rotationByBuilding:
title:Rotation by building type
description:>-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title:Compact Building Infos
description:>-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
Simplifies the rendering of resources on the map when zoomed in to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
title:Disable Grid
description:>-
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title:Clear Cursor on Right Click
description:>-
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building.
lowQualityTextures:
title:Low quality textures (Ugly)
description:>-
Uses low quality textures to save performance. This will make the game look very ugly!
displayChunkBorders:
title:Display Chunk Borders
description:>-
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.