1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
tobspr_shapez.io/gulp/webpack.config.js

124 lines
4.5 KiB
JavaScript
Raw Normal View History

2020-05-14 06:56:18 +00:00
// @ts-nocheck
2020-05-09 14:45:23 +00:00
const path = require("path");
const webpack = require("webpack");
const { getRevision, getVersion, getAllResourceImages } = require("./buildutils");
2020-05-09 14:45:23 +00:00
const lzString = require("lz-string");
const CircularDependencyPlugin = require("circular-dependency-plugin");
module.exports = ({ watch = false, standalone = false, chineseVersion = false, wegameVersion = false }) => {
2020-05-09 14:45:23 +00:00
return {
mode: "development",
devtool: "cheap-source-map",
entry: {
"bundle.js": [path.resolve(__dirname, "../src/js/main.js")],
},
watch,
node: {
fs: "empty",
},
resolve: {
alias: {
"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
},
},
context: path.resolve(__dirname, ".."),
plugins: [
new webpack.DefinePlugin({
assert: "window.assert",
assertAlways: "window.assert",
abstract:
"window.assert(false, 'abstract method called of: ' + (this.name || (this.constructor && this.constructor.name)));",
G_HAVE_ASSERT: "true",
G_APP_ENVIRONMENT: JSON.stringify("dev"),
G_TRACKING_ENDPOINT: JSON.stringify(
lzString.compressToEncodedURIComponent("http://localhost:10005/v1")
),
G_CHINA_VERSION: JSON.stringify(chineseVersion),
G_WEGAME_VERSION: JSON.stringify(wegameVersion),
2020-05-09 14:45:23 +00:00
G_IS_DEV: "true",
G_IS_RELEASE: "false",
G_IS_MOBILE_APP: "false",
G_IS_BROWSER: "true",
G_IS_STANDALONE: standalone ? "true" : "false",
G_BUILD_TIME: "" + new Date().getTime(),
G_BUILD_COMMIT_HASH: JSON.stringify(getRevision()),
G_BUILD_VERSION: JSON.stringify(getVersion()),
G_ALL_UI_IMAGES: JSON.stringify(getAllResourceImages()),
2020-05-09 14:45:23 +00:00
}),
new CircularDependencyPlugin({
// exclude detection of files based on a RegExp
exclude: /node_modules/,
// add errors to webpack instead of warnings
failOnError: true,
// allow import cycles that include an asyncronous import,
// e.g. via import(/* webpackMode: "weak" */ './file.js')
allowAsyncCycles: false,
// set the current working directory for displaying module paths
cwd: path.join(__dirname, "..", "src", "js"),
}),
],
module: {
rules: [
{
test: /\.json$/,
enforce: "pre",
use: ["./gulp/loader.compressjson"],
type: "javascript/auto",
},
{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
{ test: /\.nobuild/, loader: "ignore-loader" },
2020-05-09 14:45:23 +00:00
{
test: /\.md$/,
use: [
{
loader: "html-loader",
},
"markdown-loader",
],
},
{
test: /\.js$/,
enforce: "pre",
exclude: /node_modules/,
use: [
{
loader: "webpack-strip-block",
options: {
start: "typehints:start",
end: "typehints:end",
},
},
Squashed commit of the following: commit ea2f32b3ffe4f385a1c87196c10667e3157c50d5 Author: tobspr <tobias.springer1@googlemail.com> Date: Tue Feb 15 09:09:30 2022 +0100 Fix examples commit 561318b7dbb7f78e8ff2a60011ae7065c9c90c80 Author: Dimava <dimava2@ya.ru> Date: Tue Feb 15 10:31:47 2022 +0300 mark all abstract functions abstract (#1383) commit 81d65e5801f7a56500bb95abaceb8a8264d60f9f Author: WaffleDevsAlt <81845843+WaffleDevsAlt@users.noreply.github.com> Date: Tue Feb 15 02:31:02 2022 -0500 Removes unwanted ], (#1384) The ], breaks build, with a core error commit 4f0af32a5e964905d89eab76be12387ec27bb308 Author: Ved_s <53968411+Ved-s@users.noreply.github.com> Date: Mon Feb 14 07:14:34 2022 +1100 Update base-ru.yaml (#1312) * Update base-ru.yaml I think other's comments about the game should stay in English, as Russian translation cannot precisely describe this * Update base-ru.yaml commit 3f3a2e0981135b9ec63d7d58c4fec14f01feed05 Author: Daan Breur <git@daanbreur.systems> Date: Sun Feb 13 21:11:52 2022 +0100 NL Translations for Mods and puzzleDLC (#1381) * [NL] Mods and puzzleDLC * Update base-nl.yaml * Update base-nl.yaml commit c4f26320a45450d6bc66a5fa746b1c881a4d94b2 Author: dobidon <35607008+dobidon@users.noreply.github.com> Date: Sun Feb 13 23:11:38 2022 +0300 Translating new keys (#1380) commit cb5c3f798a29c667acd2c4586a976937f534047a Author: Pimak <37274338+Pimak@users.noreply.github.com> Date: Sun Feb 13 21:11:16 2022 +0100 Update base-fr.yaml for mods translation (#1377) commit dee4f23b7ec696eaa69fe7298dfa5e3e4765af06 Author: Sense101 <67970865+Sense101@users.noreply.github.com> Date: Sun Feb 13 20:11:02 2022 +0000 Fix method for adding variants to an existing building (#1378) commit b7bc2ac1b7aae772753005ba4dc1cdb6d21f21fd Author: jbelbaz <32191774+jbelbaz@users.noreply.github.com> Date: Sun Feb 13 21:10:11 2022 +0100 Update base-fr.yaml (#1328) Change of a few lines in English. I was unable to verify in-game integration ... I hope my work will fit. glad to help :D commit 93b9340ab70554c113e23071c14913067d3d53e2 Author: Pimak <37274338+Pimak@users.noreply.github.com> Date: Sun Feb 13 21:09:56 2022 +0100 Update README.md (#1376) Small mistake commit f534a88f80f7dbc09b13910f6aca65dac0fffa27 Author: Bagel03 <70449196+Bagel03@users.noreply.github.com> Date: Sun Feb 13 15:09:41 2022 -0500 Fix that whole export debacle (#1370) * Re-add setting exports * Update webpack.production.config.js * Update mod.js * Slight change * Update mod.js * Update webpack.production.config.js * Update webpack.config.js commit dab4aa9cda19eaf069227ab3a104a87bb2b35a70 Author: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Date: Sun Feb 13 14:07:02 2022 -0600 fix fs-job sanitization (#1375) commit 4466821557d246e5926b5ef07cef161dacbb8f84 Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Date: Sun Feb 13 21:06:42 2022 +0100 Added display hook for getting the signelton and the drawing (#1374) commit 65ae26cb5332a534bec649a579d20c62e078ccc0 Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Date: Sun Feb 13 21:06:24 2022 +0100 Added hook for storage can accept item (#1373) * Added hook for storage can accept item * Fixed order commit e5742fd577613b2a43792819432ed8303ac4c4fc Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Date: Sun Feb 13 21:06:10 2022 +0100 Added constant signal resolver hook (#1372) * Added constant signal resolver hook * Added apply commit 41c6b1c59508c48f6f172601efbd4ea960260275 Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Date: Sun Feb 13 21:05:58 2022 +0100 Added mod processing requirements (#1371) * Added mod processing requirements * Added missing bind * Renamed to mods
2022-02-15 11:02:00 +00:00
{
loader: path.resolve(__dirname, "mod.js"),
},
2020-05-09 14:45:23 +00:00
],
},
2020-08-10 17:54:11 +00:00
{
test: /\.worker\.js$/,
use: {
loader: "worker-loader",
options: {
fallback: false,
inline: true,
},
},
},
{
test: /\.ya?ml$/,
type: "json", // Required by Webpack v4
use: "yaml-loader",
},
2020-05-09 14:45:23 +00:00
],
},
output: {
filename: "bundle.js",
path: path.resolve(__dirname, "..", "build"),
},
};
};