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tobspr_shapez.io/gulp/webpack.production.config.js

265 lines
9.8 KiB

// @ts-nocheck
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const path = require("path");
const webpack = require("webpack");
const { getRevision, getVersion, getAllResourceImages } = require("./buildutils");
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const lzString = require("lz-string");
const TerserPlugin = require("terser-webpack-plugin");
const StringReplacePlugin = require("string-replace-webpack-plugin");
const UnusedFilesPlugin = require("unused-files-webpack-plugin").UnusedFilesWebpackPlugin;
module.exports = ({
enableAssert = false,
environment,
es6 = false,
standalone = false,
isBrowser = true,
mobileApp = false,
chineseVersion = false,
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}) => {
const globalDefs = {
assert: enableAssert ? "window.assert" : "false && window.assert",
assertAlways: "window.assert",
abstract: "window.assert(false, 'abstract method called');",
G_IS_DEV: "false",
G_CHINA_VERSION: JSON.stringify(chineseVersion),
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G_IS_RELEASE: environment === "prod" ? "true" : "false",
G_IS_STANDALONE: standalone ? "true" : "false",
G_IS_BROWSER: isBrowser ? "true" : "false",
G_IS_MOBILE_APP: mobileApp ? "true" : "false",
G_TRACKING_ENDPOINT: JSON.stringify(
lzString.compressToEncodedURIComponent("https://tracking.shapez.io/v1")
),
G_APP_ENVIRONMENT: JSON.stringify(environment),
G_HAVE_ASSERT: enableAssert ? "true" : "false",
G_BUILD_TIME: "" + new Date().getTime(),
G_BUILD_COMMIT_HASH: JSON.stringify(getRevision()),
G_BUILD_VERSION: JSON.stringify(getVersion()),
G_ALL_UI_IMAGES: JSON.stringify(getAllResourceImages()),
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};
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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const minifyNames = false;
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return {
mode: "production",
entry: {
"bundle.js": [path.resolve(__dirname, "..", "src", "js", "main.js")],
},
node: {
fs: "empty",
},
output: {
filename: "bundle.js",
path: path.resolve(__dirname, "..", "build"),
},
context: path.resolve(__dirname, ".."),
stats: {
// Examine all modules
maxModules: Infinity,
// Display bailout reasons
optimizationBailout: true,
},
// devtool: "source-map",
devtool: false,
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resolve: {
alias: {
"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
},
},
optimization: {
minimize: true,
// namedModules: true,
noEmitOnErrors: true,
removeAvailableModules: true,
removeEmptyChunks: true,
mergeDuplicateChunks: true,
flagIncludedChunks: true,
occurrenceOrder: true,
providedExports: true,
usedExports: true,
concatenateModules: true,
sideEffects: true,
minimizer: [
new TerserPlugin({
parallel: true,
sourceMap: false,
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cache: false,
terserOptions: {
ecma: es6 ? 6 : 5,
parse: {},
module: true,
toplevel: true,
keep_classnames: !minifyNames,
keep_fnames: !minifyNames,
keep_fargs: !minifyNames,
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safari10: true,
compress: {
arguments: false, // breaks
drop_console: false,
global_defs: globalDefs,
keep_fargs: !minifyNames,
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keep_infinity: true,
passes: 2,
module: true,
pure_funcs: [
"Math.radians",
"Math.degrees",
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"Math.round",
"Math.ceil",
"Math.floor",
"Math.sqrt",
"Math.hypot",
"Math.abs",
"Math.max",
"Math.min",
"Math.sin",
"Math.cos",
"Math.tan",
"Math.sign",
"Math.pow",
"Math.atan2",
],
toplevel: true,
unsafe_math: true,
unsafe_arrows: false,
warnings: true,
},
mangle: {
eval: true,
keep_classnames: !minifyNames,
keep_fnames: !minifyNames,
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module: true,
toplevel: true,
safari10: true,
},
output: {
comments: false,
ascii_only: true,
beautify: false,
braces: false,
ecma: es6 ? 6 : 5,
preamble:
"/* shapez.io Codebase - Copyright 2020 Tobias Springer - " +
getVersion() +
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" @ " +
getRevision() +
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" */",
},
},
}),
],
},
performance: {
maxEntrypointSize: 5120000,
maxAssetSize: 5120000,
},
plugins: [
new webpack.DefinePlugin(globalDefs),
new UnusedFilesPlugin({
failOnUnused: false,
cwd: path.join(__dirname, "..", "src", "js"),
patterns: ["../src/js/**/*.js"],
}),
],
module: {
rules: [
{
test: /\.json$/,
enforce: "pre",
use: ["./gulp/loader.compressjson"],
type: "javascript/auto",
},
{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
{
test: /\.js$/,
enforce: "pre",
exclude: /node_modules/,
use: [
{
loader: "webpack-strip-block",
options: {
start: "typehints:start",
end: "typehints:end",
},
},
{
loader: "webpack-strip-block",
options: {
start: "dev:start",
end: "dev:end",
},
},
{
loader: "webpack-strip-block",
options: {
start: "wires:start",
end: "wires:end",
},
},
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],
},
{
test: /\.js$/,
use: [
// "thread-loader",
{
loader: "babel-loader?cacheDirectory",
options: {
configFile: require.resolve(
es6 ? "./babel-es6.config.js" : "./babel.config.js"
),
},
},
"uglify-template-string-loader", // Finally found this plugin
StringReplacePlugin.replace({
replacements: [
{ pattern: /globalConfig\.tileSize/g, replacement: () => "32" },
{ pattern: /globalConfig\.halfTileSize/g, replacement: () => "16" },
{
pattern: /globalConfig\.beltSpeedItemsPerSecond/g,
replacement: () => "2.0",
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},
{ pattern: /globalConfig\.debug/g, replacement: () => "''" },
],
}),
],
},
{
test: /\.worker\.js$/,
use: [
{
loader: "worker-loader",
options: {
fallback: false,
inline: true,
},
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},
{
loader: "babel-loader?cacheDirectory",
options: {
configFile: require.resolve(
es6 ? "./babel-es6.config.js" : "./babel.config.js"
),
},
},
],
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},
{
test: /\.md$/,
use: ["html-loader", "markdown-loader"],
},
{
test: /\.ya?ml$/,
type: "json", // Required by Webpack v4
use: "yaml-loader",
},
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],
},
};
};