2020-05-14 06:56:18 +00:00
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// @ts-nocheck
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2020-05-09 14:45:23 +00:00
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const path = require("path");
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const webpack = require("webpack");
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2020-08-07 07:16:23 +00:00
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const { getRevision, getVersion, getAllResourceImages } = require("./buildutils");
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2020-05-09 14:45:23 +00:00
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const CircularDependencyPlugin = require("circular-dependency-plugin");
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2022-06-06 12:06:09 +00:00
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module.exports = ({
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watch = false,
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standalone = false,
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chineseVersion = false,
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wegameVersion = false,
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steamDemo = false,
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}) => {
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2020-05-09 14:45:23 +00:00
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return {
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mode: "development",
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devtool: "cheap-source-map",
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entry: {
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"bundle.js": [path.resolve(__dirname, "../src/js/main.js")],
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},
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watch,
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node: {
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fs: "empty",
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},
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resolve: {
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alias: {
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"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
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},
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},
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context: path.resolve(__dirname, ".."),
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plugins: [
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new webpack.DefinePlugin({
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assert: "window.assert",
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assertAlways: "window.assert",
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abstract:
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"window.assert(false, 'abstract method called of: ' + (this.name || (this.constructor && this.constructor.name)));",
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G_HAVE_ASSERT: "true",
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G_APP_ENVIRONMENT: JSON.stringify("dev"),
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2021-03-09 09:07:19 +00:00
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G_CHINA_VERSION: JSON.stringify(chineseVersion),
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2021-05-25 07:19:57 +00:00
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G_WEGAME_VERSION: JSON.stringify(wegameVersion),
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2020-05-09 14:45:23 +00:00
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G_IS_DEV: "true",
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G_IS_RELEASE: "false",
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G_IS_BROWSER: "true",
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2022-06-06 12:06:09 +00:00
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G_IS_STANDALONE: JSON.stringify(standalone),
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G_IS_STEAM_DEMO: JSON.stringify(steamDemo),
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2020-05-09 14:45:23 +00:00
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G_BUILD_TIME: "" + new Date().getTime(),
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2020-08-07 07:16:23 +00:00
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G_BUILD_COMMIT_HASH: JSON.stringify(getRevision()),
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G_BUILD_VERSION: JSON.stringify(getVersion()),
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G_ALL_UI_IMAGES: JSON.stringify(getAllResourceImages()),
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2020-05-09 14:45:23 +00:00
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}),
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new CircularDependencyPlugin({
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// exclude detection of files based on a RegExp
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exclude: /node_modules/,
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// add errors to webpack instead of warnings
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failOnError: true,
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// allow import cycles that include an asyncronous import,
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// e.g. via import(/* webpackMode: "weak" */ './file.js')
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allowAsyncCycles: false,
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// set the current working directory for displaying module paths
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cwd: path.join(__dirname, "..", "src", "js"),
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}),
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],
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module: {
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rules: [
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{
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test: /\.json$/,
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enforce: "pre",
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use: ["./gulp/loader.compressjson"],
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type: "javascript/auto",
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},
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{ test: /\.(png|jpe?g|svg)$/, loader: "ignore-loader" },
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Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 15:35:49 +00:00
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{ test: /\.nobuild/, loader: "ignore-loader" },
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2020-05-09 14:45:23 +00:00
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{
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test: /\.md$/,
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use: [
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{
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loader: "html-loader",
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},
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"markdown-loader",
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],
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},
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{
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test: /\.js$/,
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enforce: "pre",
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exclude: /node_modules/,
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use: [
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{
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loader: "webpack-strip-block",
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options: {
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start: "typehints:start",
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end: "typehints:end",
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},
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},
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2022-02-13 20:09:41 +00:00
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{
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loader: path.resolve(__dirname, "mod.js"),
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},
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],
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2020-05-09 14:45:23 +00:00
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},
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2020-08-10 17:54:11 +00:00
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{
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test: /\.worker\.js$/,
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use: {
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loader: "worker-loader",
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options: {
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fallback: false,
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inline: true,
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},
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},
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},
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2020-05-16 10:43:11 +00:00
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{
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test: /\.ya?ml$/,
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type: "json", // Required by Webpack v4
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use: "yaml-loader",
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},
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2020-05-09 14:45:23 +00:00
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],
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},
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output: {
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filename: "bundle.js",
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path: path.resolve(__dirname, "..", "build"),
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},
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};
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};
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