A Commander/Brawl deck can now have two commanders when their abilities
allow it. Partner abilities are parsed from oracle text (Scryfall's keyword
list files every "Partner—Survivors"-style variant under plain "Partner"),
and a second search box offers only cards that can pair with the commander.
The legality check accepts a valid pair and checks color identity against
both; suggestions and decklist import/export handle both commanders.
Closes#4
After picking a file, Import cards… asks where the cards are kept,
pre-filled with the file's name (a ManaBox export is named after its
binder). A location is set on every imported card, replacing any it had,
as Add Cards does; blank leaves locations alone. It's applied inside the
import's single transaction.
Library → Import cards… now reads a ManaBox collection export, either the
.csv or the .txt. The CSV is matched by Scryfall ID, falling back to name,
set and collector number, and its Foil column picks the copy group's finish.
Condition, language and prices are ignored; proxies count as owned.
A decklist line that names a printing now resolves to that printing's card
when several cards share the name (a card and its token, or an art-series
entry), and a bare name prefers the real card.
Imports run in one transaction (nestable via SAVEPOINT), which took the
942-row sample from 22s to 0.2s, and off the main thread, with a progress
dialog for slow ones. An explainer of the supported formats now comes
before the file picker.
The app can keep any number of named libraries and switch between them
from the top bar or Info → Libraries. Each can sync to the account's other
devices or stay on this one (a scratch library to try things in).
The sync server now keeps several libraries per user under
/api/libraries; a migration makes each existing library the user's default
"Main", which /api/library keeps serving for older app builds. Every sync
lines the device's libraries up with the account's: new ones elsewhere are
downloaded, new ones here created on the server, ones deleted elsewhere
flagged rather than thrown away. The existing library keeps its files and
merge base, so upgrading asks nothing.
Adjusts the tile grid's column count as an offset from the existing
width-based auto-fill default, shared across Library, Decks, Card search,
and set card lists. Clicking the count resets to the default.
Owned copies can now be pinned to a printing + finish (nonfoil / foil /
etched), activating the long-dormant library_card_copies table as groups
of identical copies. library_cards.quantity_owned stays authoritative:
groups are a subset of it, and the rest are "unspecified". Tracking more
copies than are unspecified grows ownership to fit; lowering ownership
trims the most recently added groups first. Migration 0006 adds the
group quantity, a unique (card, printing, finish) index, and
deck_cards.preferred_scryfall_id.
A deck slot can show a chosen printing's art, both faces from that
printing, falling back to the default when the id no longer resolves.
It survives quantity/board changes and is kept by duplicate_deck.
UI: the click preview's info tile gets a Printings section when opened
from the Library or a deck (copy groups with steppers, "Add a
printing…", and "Shown in this deck" with Change…/Default), backed by a
printing picker grid. The picker takes Escape in the capture phase so
it closes without closing the preview under it.
Sync: CardEntry.printings (keyed "<scryfall_id>/<finish>") and
DeckCardEntry.printing. Cards now merge field by field with groups per
key, so a quantity edit and a printing added on another device both
survive; merged groups are clamped deterministically. A document is
written as version 2 only once it holds printing data, so older builds
and servers refuse it instead of dropping the data and syncing the loss.
Decklists: "(SET) NUM", optionally "*F*"/"*E*", round-trips through deck
and library export/import. Library export writes a line per group plus
one for unspecified copies.
reference.db printings gain lang and released_at for picker labels and
ordering. When the installed card data lacks any column this build's
reference schema has (found by diffing against the schema applied
in-memory, so no list to maintain), a notice under the top bar offers
Update card data (and Import card data… on phones); "Not now" is
remembered until something more goes missing.
Library filters:
- "Only spare copies" quick filter (Library): cards with more copies
owned than the decks' main boards use, the opposite of the ⚠
over-assignment warning. Rows show "N spare" while it's on.
- Rarity toggles (C/U/R/M) in the shared criteria panel, so Library,
Card Search and the set browser all get them. Any printing counts,
since the library tracks cards rather than printings; within a set
it's that set's printing. Arena-only printings don't count for a card
that also exists on paper, so a digital re-rarity can't make a paper
common read as rare.
Suggestions:
- "From my collection" toggle (remembered) narrows candidates to owned
cards before scoring and paging, so "Suggest more" keeps finding them.
- Each suggestion reports copies other decks already use, shown as
"N spare" / "all in other decks". suggest_cards now takes a
SuggestOptions struct instead of a bare `unusual` flag.
Game tab: a life counter for 2-6 players with tap/hold ±1/±10, a
running change bubble, poison and per-opponent commander damage (which
also comes off life), out-of-the-game markers, dice and a coin, and a
random first player. A seat's deck puts its commander's art behind the
life total. On phones the board fills the screen with the far row
turned to face across the table, and asks to keep the screen awake.
The game is per-device scratch state in localStorage, not synced.
Plain filter chips now show an accent background when active; before,
"Unusual picks" only changed its text colour.
Same as the deck screen's own back button. Only claimed below the 720px
.deck-layout breakpoint, where the list and the builder are separate
screens; side by side, flipping mobileShowList changes nothing visible.
Adds useBackButton, a stack of back-button claimants (last claimed wins)
backed by Tauri's app-plugin back-button event. The listener is only
registered while something has claimed the button, so at the root back
keeps its native leave-the-app behavior.
Claimed by: the click-to-preview modal, DialogFrame (so Suggest cards,
Sample hand and every other dialog), and NewsView while a set's card
list is open. A preview opened from inside a dialog closes first.
"Not owned" moves into the shared Quick filters icon-toggle row (hidden on
the Library tab, where it'd always be a no-op since that view is owned-only
already) instead of a standalone button.
Tiles view gains a "Horizontal" toggle that rotates actually-horizontal
cards (Battles, Planes, Phenomena) into their natural landscape orientation
via a container-query-sized wrapper, spanning two grid columns so the
rotated card isn't squeezed into a single portrait column's width and left
too small to read.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Colorless
There was no way to ask for colorless cards — the colour toggles are a 5-bit
WUBRG mask where 0 already means "don't filter by colour", leaving nothing to
express "no colours at all". That's exactly what you need to find a colorless
commander's card pool.
Adds a "C" pip to both colour rows, matching how ColorPips already renders
colorless cards, backed by two explicit booleans rather than a sixth bit — a
filter mask and a card's real colour mask staying the same shape is worth
keeping. The two rows mean different things and both are useful: on the
commander row C filters colour *identity*, which is the Commander rule; on the
includes row it filters the card's own colours. A card printed colorless can
still carry a coloured identity through mana symbols in its text, and it's the
identity that bars it from a colorless commander's deck.
Set listings
News > Releases had its own card path and so couldn't be filtered. A new
set_code filter (matched against printings.set_code, already ingested) lets the
set browser run through search_reference instead, so every criterion works
there identically rather than being reimplemented over a live Scryfall
response.
That alone would have cost the ability to browse an upcoming set, since
search_reference only knows downloaded card data — and upcoming sets are half
the point of the tab. So the browser picks a source per set: downloaded data
where it exists, with the full filter panel; otherwise Scryfall directly, with
the panel hidden and a line explaining why. A panel that silently does nothing
would be worse than no panel.
The source is decided by an *unfiltered* probe. Keying off whether the current
criteria match anything would flip a properly indexed set to "live" the moment
a filter excluded everything, dropping the panel exactly when it was in use.
The app knew nothing about the game outside your own collection — no way to
see that a set drops next week, or that a Secret Lair was announced.
Two sources with very different reliability, kept apart so one failing can't
take the page down.
Releases come from Scryfall's documented /sets endpoint. Clicking a set fetches
its cards live rather than reading reference.db, so a set released or spoiled
since the last card-data download still works; ownership is joined locally by
oracle_id, and the same add-to-library stepper works there as anywhere else.
Articles have no supported source at all: Wizards publishes no RSS or Atom feed
and no public API, and their page is a Nuxt app whose CSS classes are per-build
hashes. So the app links out rather than reproducing anyone's writing, which
keeps the scraped surface to titles and hrefs. parse_articles keys on nothing
cosmetic — anchors pointing at /en/news/<category>/<slug>, taking the anchor's
own text as the title. A restyle can't break that; only a change to their URL
scheme could, and the fixture tests fail loudly when it does rather than the
page quietly going empty. Verified against a live capture: 15 articles, correct
titles and categories.
Two things the fixtures caught. Where an article is linked several times per
card, the first link is a "Learn More" button, so the longest text wins rather
than the first. And a *successful* fetch yielding zero articles is treated as a
failure, since that is the signature of their markup changing.
get_set_cards returns a full CardRef rather than the handful of fields the grid
needs, so the tab renders the same CardTile as the rest of the app and gets
click-to-preview instead of a lookalike that does nothing when clicked.
Both feeds cache to news-cache.json for six hours and fall back to whatever was
last seen, so opening the tab offline shows stale content with its age rather
than an error.
Also promotes the HTTP agent out of ingest.rs into a shared http module, so
timeouts and User-Agent can't drift between the ingester and anything else that
reaches the network. Adds tauri-plugin-opener for opening articles externally.
Sync
The previous design put the merge inside SQL: timestamp-stamping triggers,
a tombstone table, per-device SQLite snapshots, a device id in the database,
and row merges written as correlated-subquery UPDATEs. All of that schema
was inherited by desktop, and the merge was very hard to verify.
Replace it with a single JSON document plus a three-way merge in plain Rust.
Storing the last-read remote document as the merge base makes "who changed
what" and "what was deleted" derivable, which removes the tombstone table,
the updated_at columns and all eight triggers. It also makes a single shared
file safe: if a publish is lost the remote is unchanged, so the next merge
re-detects the local edits and republishes rather than reading their absence
as a deletion. That removes the need for per-device files and for device
identity entirely. Schema impact drops to one column, decks.uuid.
Conflicts resolve to "theirs", which is required for convergence rather than
chosen for taste — preferring ours has each device re-asserting its own value
forever. Every such choice is reported to the user.
SQLite becomes invisible: the working copy lives in the app data dir and the
user only ever names a .json file. There is always a document, defaulting to
private storage, so edits are never stranded with nowhere to be saved.
Pointing at a file that doesn't exist yet moves the current library there;
pointing at one that does adopts it. A converter brings a pre-document
library.db across.
Android reaches the folder through the Storage Access Framework rather than
MANAGE_EXTERNAL_STORAGE, so no storage permission is declared at all.
Filters
Track card origin in reference.db: Universes Beyond, digital-only and
Un-set cards, plus numeric power/toughness. Each origin flag is derived as
"every printing", not "any printing" — ordinary cards get reprinted into
those sets, and Lightning Bolt appearing in Marvel Commander must not hide
it. Non-numeric power ("*", "1+*") stays NULL so it drops out of range
filters instead of being compared as zero.
Also wire up filters over data already present: price range, format legality
(restricted counts as legal) and "can be a commander". All of these degrade
silently against an older reference.db rather than failing every query.
The shared criteria live in one component used by both filter panels, as a
compact row of icon toggles.
Card Search gains the Library tab's bulk selection: checkboxes in both views,
select-all, and a bulk add-to-deck with a single undo for the whole batch.
- Library/Card Search/Deck tables stack into dense card-style rows below
720px instead of scrolling horizontally (floated thumbnail, wrapping
chips for MV/Owned/color pips).
- Deck view: fix desktop min-widths and a non-wrapping button row that
forced horizontal scroll on phones; split the deck list and the
deck-building pane into separate drill-down screens with a back button
so a long deck list doesn't bury the builder.
- Suggested Cards modal: fix action buttons crushing the card name down to
one word per line by giving them their own full-width row.
- Add a close (X) button to the shared dialog title bar — mobile has no
Escape key and wide dialogs leave little backdrop to tap.
- Info tab, bottom-nav loading/safe-area fixes, and Gradle NDK_HOME
inheritance fix carried over from the Android bring-up work.
The UI had a good terracotta-on-dark system that wasn't applied
consistently — magic-number spacing, ad-hoc page headers, ~6 copied
panel surfaces, ~8 drifting label variants, and scattered accent use.
- Tokens: warm the neutral ramp, add spacing/radius/type/motion scales,
--accent-quiet + panel highlight. Terracotta hue unchanged.
- Primitives: .panel, .section-label, .page-header/.toolbar — collapse
the copied surfaces and label variants onto shared classes.
- Unify each filter-heavy page's display controls (group/sort/view,
select-all, count) into a workspace toolbar inside the filter panel,
so they read as one surface instead of floating above it.
- Labels: sentence-case, higher-contrast form labels; uppercase section
markers bumped faint -> muted.
- Accent hierarchy: reserve full terracotta for primary actions/active
state; demote decorative labels and the group-header underline.
- Responsive groundwork: reflow classes for the deck two-pane and nav
rail (stacks / icon-collapse at breakpoints), touch-target sizing.
Desktop unchanged in kind.
Card Search browses the whole downloaded card universe (not just owned
cards), reusing the Library tab's filter/group/sort/list/tiles UI; results
show ownership and offer quick "own" and "add to deck" actions.
Battles, Planes, and Phenomena store their Scryfall image portrait-shaped
with the content itself rotated, so hover/click previews now detect this
(a new `horizontal` flag threaded through ingest and every card query, with
graceful fallback for a reference.db built before the column existed) and
rotate the image back into place. Single-faced and non-DFC cases are
verified fixed; a double-faced Battle's front face still needs another pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Suggestion scoring is fully offline (tribal/mechanic/archetype/mana-base
signals derived at ingest, no external synergy database), with an "unusual
picks" mode that surfaces underappreciated cards instead of staples. The
deck page's top panels now use a CSS grid so wide windows don't waste
horizontal space. Library's bulk add-to-deck can clobber existing deck
quantities, so it now offers an undo (snackbar + command palette, the
latter with no timeout) that restores each card's prior state exactly.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Threads Scryfall's per-format legalities through the reference db and adds a
deck-page indicator (structural rules + banned/restricted lists) that lists
violation reasons inline. Decks and selected library cards can now be
exported to/imported from plain-text decklists, with best-effort name
resolution and a report of anything that didn't match. Also adds a shuffle-
and-draw sample hand modal, and an Alt+/ command palette for jumping to a
tab, deck, or card without leaving the keyboard.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Prices come from Scryfall's prices.usd on printings, shown as a hover badge
on card tiles. The price is picked independently of whichever printing
supplies the display image (the cheapest known price across all printings),
since the display printing is often a promo/variant with no listed price.
The maybeboard lets a deck track cards under consideration without counting
them in deck analysis stats or library assignment totals. Cards move between
mainboard and maybeboard via a per-card toggle; maybeboarding the commander
clears commander status.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Threads a new produced_mana/produces_colorless field through the whole card
read path (ingest, library, filters, decks, search) so the deck view can
show what colors a deck's manabase actually produces, alongside its existing
color identity. Also adds a mana consumption bar (colored casting costs of
nonland spells) and stacks the mana curve histogram by color. Adds an
oracle-text substring filter to the library search, mirroring the existing
location filter. Rearranges the deck sidebar list into two rows (name, then
format chip + actions) so long names and action buttons no longer collide,
and removes the drop shadows from the commander hero panel/image.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Mirror the Library tab's multi-select: checkboxes on every row/tile,
a "Select all" toggle, and a bulk-action bar with a single "Remove
from deck" action (reuses CardTile's cornerLeft/selected support and
the existing .bulk-bar/.tile-select styling — no new CSS needed).
- Replace the deck table's plain number input (which only committed on
blur) and the tile view's static "in deck ×N" badge with the same
QtyStepper used in the Library tab, so bumping a card's count no
longer means removing it and re-adding it. Decrementing to 0 now
gets the same grace-period undo as the Library tab (dims the row for
5s, + brings it back) instead of deleting it from the deck instantly.
- QtyStepper's `warn` state now flags deck cards you don't own enough
copies of (scoped to cards you own at least one of, so every row in
the already-labeled "Not owned" section doesn't light up too).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Checkboxes on every row/tile plus a "Select all" (filtered-set-aware,
indeterminate-aware) toggle in the toolbar.
- A bulk-action bar appears once anything's selected: add to a deck
("Add 1" sets each selected card to 1 copy, "Add All" sets it to
however many you own — the latter is the one-click fix for bulk-adding
a stack of basic lands), set location, and adjust owned quantity by a
configurable delta. All reuse the same per-card commands the
single-card UI already calls, so behavior stays consistent (including
the existing grace-period undo on quantity_owned hitting 0).
- CardTile gains a `cornerLeft` slot and `selected` prop (ring highlight,
keeps the checkbox visible without hovering) to support this in tile
view without disturbing the existing top-right qty-stepper corner.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Status gains reference_updated_at (sourced from reference.db's file
mtime, so it needs no separate persisted state) and the sidebar's
"Your library" panel shows it as a relative "Updated Xh ago" stamp
that self-refreshes every minute.
- Add a Location field to the Library tab's filters panel, wired to the
new LibraryFilter.location.
- Bump every font-size in the stylesheet up one step for a slightly
larger, easier-to-read UI overall.
- Fix the library/deck tile view's +/- quantity overlay permanently
covering the card art's own printed mana cost (top-right corner) —
it now only fades in on hover/focus, like the other row actions.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- DeckView: rename/duplicate/delete deck via row-hover icon actions, with
a ConfirmDialog for delete and PromptDialog (with friendly name-
collision errors) for rename/duplicate.
- Add a shared IconButton (plus overlay/danger variants) and replace
every ad hoc close/remove button in the app with it: deck actions,
remove-card-from-deck (list and tile), clear-commander, the card-
preview close, and the ingest-progress dismiss.
- Fix native <select> (Group by, Format, In deck): only color/border were
overridden, leaving native OS chrome (height, arrow, popup) in place.
Drop appearance and draw a custom chevron so they match text inputs.
- Click-to-preview: show both faces of a double-faced card side by side
on wide viewports instead of requiring Flip, and size the preview
images larger overall.
- Sidebar footer: replace the plain "N cards" line with a "Your library"
panel (unique/copies/decks tiles + a WUBRG color-distribution bar),
polling get_library_stats while card data is loaded.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Fix keyboard-nav selection highlight (search results, deck list): the
Discord-styling rewrite dropped the --panel-2 CSS variable it relied
on, so ↑/↓ moved selection but rendered no visible highlight.
- Add click-to-preview: clicking a card thumbnail/tile now opens a
larger centered modal (list and tile views), with a flip button for
double-faced cards' back face. Hover preview is unchanged and clears
when a click-preview opens.
- Add a QtyStepper component (rounded [− N +] pill, with an `overlay`
variant for tile corners) and use it consistently for owned-copy
counts on Add Cards, and the Library list and tile views.
- Add matching +/- steppers to the Library views; decrementing to 0
dims the row for a 5s grace period (still fully interactive) before
it drops out, so an accidental removal can be undone with +.
- Topbar: fill remaining width with the library path (no more premature
truncation), add icons to Open/New Library and Download/Update card
data, and drop the trailing "…" from the library buttons.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Lets you quickly correct duplicate-copy counts right after adding a
card, instead of navigating to the Library tab.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>