Fix internal trapezoid triangulation & triangle angle calculations
- Fix Triangle.getAngles - Fix Triangle.getMinAngle - Fix optimal bisector triangle computations - Fix trapezoid computations Triangulation is (mostly) working now. Still need to handle the edge case where the base of a trapezoid corresponds to multiple upper bound vectors.
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src/pslg.ts
53
src/pslg.ts
@ -1,7 +1,19 @@
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import {Matrix} from "./linear";
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export type Angle = number
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/**
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* A better rounding function than .toFixed(...).
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* @param value
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* @param precision
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*/
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export function safeRound(value: number, precision = 12) {
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return parseFloat(
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Math.round(
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// @ts-ignore
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value.toFixed(precision + 1) + 'e' + precision
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) + 'e-' + precision
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);
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}
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export function deg2rad(degrees: number): number {
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return degrees * (Math.PI / 180)
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}
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@ -30,8 +42,8 @@ export class Point {
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public readonly name?: string,
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) {
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this.coordinate = {
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x: parseFloat(coordinate.x.toFixed(12)),
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y: parseFloat(coordinate.y.toFixed(12)),
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x: safeRound(coordinate.x),
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y: safeRound(coordinate.y),
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}
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}
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@ -179,10 +191,7 @@ export class Segment {
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)
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}
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return (
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this.getYAtX(x.x) === x.y
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&& this.getXAtY(x.y) === x.x
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)
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return Point.from(this.getXAtY(x.y), this.getYAtX(x.x)).is(x)
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}
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yValueIsWithinRange(y: number, inclusive = true) {
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@ -395,15 +404,15 @@ export class Trapezoid {
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*/
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export class Triangle {
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get a(): Point {
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return this.sides[0].from
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return this.getPoints()[0]
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}
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get b(): Point {
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return this.sides[1].from
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return this.getPoints()[1]
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}
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get c(): Point {
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return this.sides[2].from
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return this.getPoints()[2]
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}
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get orderedSides(): [Segment, Segment, Segment] {
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@ -492,12 +501,22 @@ export class Triangle {
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/** Get the points of the triangle a, b, c, respectively. */
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getPoints(): [Point, Point, Point] {
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return [this.a, this.b, this.c]
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let points: Point[] = []
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this.sides.some(side => {
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if ( !points.some(point => point.is(side.from)) ) points.push(side.from)
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if ( !points.some(point => point.is(side.to)) ) points.push(side.to)
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})
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points = points.sort((a, b) => {
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if ( a.x === b.x ) return a.y - b.y
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return a.x - b.x
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})
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return [points[0], points[1], points[2]]
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}
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getCircumcenter(): Point {
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const [pointA, pointB, pointC] = this.getPoints()
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const [angleA, angleB, angleC] = this.getAngles()
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const [sin2A, sin2B, sin2C] = this.getAngles().map(x => Math.sin(2 * x))
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@ -524,7 +543,6 @@ export class Triangle {
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const numerator = p2.y * (p1.x - p3.x) + p1.y * (p3.x - p2.x) + p3.y * (p2.x - p1.x)
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const denominator = (p2.x - p1.x) * (p1.x - p3.x) + (p2.y - p1.y) * (p1.y - p3.y)
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const radio = numerator / denominator
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return Math.atan(radio)
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}
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}
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@ -735,9 +753,15 @@ export class Graph {
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if ( existing ) return existing
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this.segments.push(x)
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this.findExistingPointOrAdd(x.from)
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this.findExistingPointOrAdd(x.to)
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return x
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}
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hasExistingSegment(x: Segment) {
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return this.segments.some(segment => segment.is(x))
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}
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findExistingTriangleOrAdd(x: Triangle): Triangle {
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const existing = this.triangles.find(triangle => triangle.is(x))
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if ( existing ) return existing
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@ -767,6 +791,7 @@ export class Graph {
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const newFrom = newPoints.find(point => point.is(segment.from))
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const newTo = newPoints.find(point => point.is(segment.to))
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if ( !newFrom || !newTo ) {
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console.log({from: segment.from.coordinate, to: segment.to.coordinate})
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throw new Error('Tried to clone segment, but could not match all points')
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}
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@ -9,7 +9,7 @@ import {
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SegmentWithIntersection, Triangle
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} from "./pslg";
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export function getFirstIntersectingSegmentInDirection(raySegment: Segment, boundary: GraphBoundary, graph: Graph, direction: GraphDirection): [Segment, Point] {
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export function getFirstIntersectingSegmentInDirection(raySegment: Segment, boundary: GraphBoundary, graph: Graph, direction: GraphDirection, inclusive = false): [Segment, Point] {
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const intersectingSegment = boundary.getBoundary(direction)
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const intersectingPoint = raySegment.getIntersectionWith(intersectingSegment)
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if ( !intersectingPoint ) {
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@ -29,7 +29,7 @@ export function getFirstIntersectingSegmentInDirection(raySegment: Segment, boun
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return {
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segment,
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intersect: segment.getIntersectionWithin(raySegment)
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intersect: segment[inclusive ? 'getIntersectionWith' : 'getIntersectionWithin'](raySegment)
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}
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})
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.filter(x => x && x.intersect) as SegmentWithIntersection[])
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@ -45,12 +45,13 @@ export function getFirstIntersectingSegmentInDirection(raySegment: Segment, boun
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export function triangulate(originalGraph: Graph): Graph {
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const graph = originalGraph.clone()
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const boundary = addBoundingSquareTo(graph)
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const trapezoidSegments: Segment[] = [] //graph.segments.filter(segment => segment.isHorizontal())
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const boundary = addBoundingSquareTo(graph)
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const leftBound = boundary.getLeftBoundary()
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const rightBound = boundary.getRightBoundary()
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const trapezoidSegments: Segment[] = []
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// trapezoidSegments.push(boundary.getLowerBoundary())
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// For each vertex in the original graph, create a horizontal line that
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// extends in both directions until it intersects with either (1) the boundary
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@ -123,15 +124,21 @@ export function triangulate(originalGraph: Graph): Graph {
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}
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}
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// Any horizontal segments present in the original graph will also be used for form
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// trapezoids, so push them onto the list of trapezoid base segments.
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originalGraph.segments
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.filter(segment => segment.isHorizontal())
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.forEach(segment => trapezoidSegments.push(segment))
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// Now, go through and identify trapezoids for all the horizontal segments we just added
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for ( const segment of trapezoidSegments ) {
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// First, find the trapezoid formed with the segment as the bottom
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// Find the trapezoid formed with the segment as the bottom
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// Create a vertical segment from the midpoint of the segment to the top boundary
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const horizontalMidpoint = segment.getMidpoint()
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let upperBoundaryPoint = Point.from(horizontalMidpoint.x, boundary.ymax)
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let upperBoundaryVerticalSegment = new Segment(horizontalMidpoint, upperBoundaryPoint)
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const [upperIntersectSegment, upperIntersectPoint] = getFirstIntersectingSegmentInDirection(
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let [upperIntersectSegment, upperIntersectPoint] = getFirstIntersectingSegmentInDirection(
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upperBoundaryVerticalSegment,
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boundary,
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graph,
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@ -151,10 +158,10 @@ export function triangulate(originalGraph: Graph): Graph {
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leftBoundaryHorizontalSegment,
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boundary,
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graph,
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GraphDirection.LEFT
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GraphDirection.LEFT,
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true
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)
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console.log('got leftIntersectSegment', leftBoundaryHorizontalSegment.toQuickDisplay(), leftIntersectSegment.toQuickDisplay(), leftIntersectPoint.coordinate)
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leftBoundaryHorizontalSegment = new Segment(verticalMidpoint, leftIntersectPoint)
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// Repeat to get the right boundary
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@ -166,10 +173,38 @@ export function triangulate(originalGraph: Graph): Graph {
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boundary,
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graph,
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GraphDirection.RIGHT,
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true
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)
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rightBoundaryHorizontalSegment = new Segment(verticalMidpoint, rightIntersectPoint)
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// Check if the upper boundary segment extends beyond the x-range of the left- and right-boundary segments
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// If so, we need to split it to fit within the bounds of the current trapezoid, starting with the right side
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if ( upperIntersectSegment.xmax > rightIntersectSegment.xmax ) {
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let [upperIntersectSplit1, upperIntersectSplit2] = upperIntersectSegment.splitAt(
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Point.from(rightIntersectSegment.xmax, upperIntersectSegment.ymax)
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)
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graph.removeSegment(upperIntersectSegment)
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upperIntersectSplit1 = graph.findExistingSegmentOrAdd(upperIntersectSplit1)
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upperIntersectSplit2 = graph.findExistingSegmentOrAdd(upperIntersectSplit2)
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upperIntersectSegment = upperIntersectSplit1.xmax === rightIntersectSegment.xmax ? upperIntersectSplit1 : upperIntersectSplit2
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}
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// Repeat for the left side
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if ( upperIntersectSegment.xmin < leftIntersectSegment.xmin ) {
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let [upperIntersectSplit1, upperIntersectSplit2] = upperIntersectSegment.splitAt(
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Point.from(leftIntersectSegment.xmin, upperIntersectSegment.ymax)
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)
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graph.removeSegment(upperIntersectSegment)
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upperIntersectSplit1 = graph.findExistingSegmentOrAdd(upperIntersectSplit1)
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upperIntersectSplit2 = graph.findExistingSegmentOrAdd(upperIntersectSplit2)
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upperIntersectSegment = upperIntersectSplit1.xmin === leftIntersectSegment.xmin ? upperIntersectSplit1 : upperIntersectSplit2
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}
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// Now, check if we actually have a 4-bound trapezoid, or if we have a triangle
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const points = Point.distinct([
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segment.from,
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@ -178,21 +213,6 @@ export function triangulate(originalGraph: Graph): Graph {
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upperIntersectSegment.to,
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])
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if ( points.length === 3 ) {
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// We found a triangle! Less work.
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// Create the triangle and push it onto the graph
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const [p1, p2, p3] = points.map(x => graph.findExistingPointOrAdd(x))
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const s12 = graph.findExistingSegmentOrAdd(new Segment(p1, p2))
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const s23 = graph.findExistingSegmentOrAdd(new Segment(p2, p3))
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const s31 = graph.findExistingSegmentOrAdd(new Segment(p3, p1))
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graph.findExistingTriangleOrAdd(new Triangle([s12, s23, s31]))
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continue // FIXME - remove to handle below-segment case
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}
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if ( points.length !== 4 ) {
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throw new RangeError('Found shape with invalid number of distinct points!')
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}
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// Now, we have the 4 bounding segments of the trapezoid.
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// Let's find the segments that make up the trapezoid
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// We will do this by re-creating segments for the four sides of the trapezoid
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@ -205,33 +225,76 @@ export function triangulate(originalGraph: Graph): Graph {
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// TODO Account for the case where we don't need to split the segment.
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let trapezoidLeftBoundSegment = leftIntersectSegment
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let leftSegment1: Segment | undefined
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let leftSegment2: Segment | undefined
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// let leftSegment1: Segment | undefined
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// let leftSegment2: Segment | undefined
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if ( !leftIntersectSegment.hasPoint(leftSegmentIntersectPoint) ) {
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let [localLeftSegment1, localLeftSegment2] = leftIntersectSegment.splitAt(leftSegmentIntersectPoint)
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let [leftSegment1, leftSegment2] = leftIntersectSegment.splitAt(leftSegmentIntersectPoint)
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graph.removeSegment(leftIntersectSegment)
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leftSegment1 = graph.findExistingSegmentOrAdd(localLeftSegment1)
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leftSegment2 = graph.findExistingSegmentOrAdd(localLeftSegment2)
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leftSegment1 = graph.findExistingSegmentOrAdd(leftSegment1)
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leftSegment2 = graph.findExistingSegmentOrAdd(leftSegment2)
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// We care about the upper-segment from the split, as that is the bound of our trapezoid
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trapezoidLeftBoundSegment = leftSegment1.ymin === leftSegmentIntersectPoint.y ? leftSegment1 : leftSegment2
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// Now, we need to consider the case where the upper segment we split extends beyond the upper bound of
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// the trapezoid we are working with now. If so, split the upper segment again.
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if ( trapezoidLeftBoundSegment.ymax > upperIntersectPoint.y && points.length > 3 ) {
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// The left bound extends beyond the top of this trapezoid. So, split it.
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let localLeftUpperSplitPoint = Point.from(trapezoidLeftBoundSegment.xmin, upperIntersectPoint.y)
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let [leftUpperSegment1, leftUpperSegment2] = trapezoidLeftBoundSegment.splitAt(localLeftUpperSplitPoint)
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graph.removeSegment(trapezoidLeftBoundSegment)
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leftUpperSegment1 = graph.findExistingSegmentOrAdd(leftUpperSegment1)
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leftUpperSegment2 = graph.findExistingSegmentOrAdd(leftUpperSegment2)
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trapezoidLeftBoundSegment = leftUpperSegment1.ymax === upperIntersectPoint.y ? leftUpperSegment1 : leftUpperSegment2
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}
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}
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graph.findExistingSegmentOrAdd(trapezoidLeftBoundSegment)
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// Repeat this process for the right-side segment
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const rightSegmentIntersectPoint = rightIntersectSegment.getIntersectionWith(segment)
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if ( !rightSegmentIntersectPoint ) throw new Error('Unable to find trapezoid segment intersection')
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let trapezoidRightBoundSegment = rightIntersectSegment
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let rightSegment1: Segment | undefined
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let rightSegment2: Segment | undefined
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if ( !rightIntersectSegment.hasPoint(rightSegmentIntersectPoint) ) {
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let [localRightSegment1, localRightSegment2] = rightIntersectSegment.splitAt(rightSegmentIntersectPoint)
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let [rightSegment1, rightSegment2] = rightIntersectSegment.splitAt(rightSegmentIntersectPoint)
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graph.removeSegment(rightIntersectSegment)
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rightSegment1 = graph.findExistingSegmentOrAdd(localRightSegment1)
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rightSegment2 = graph.findExistingSegmentOrAdd(localRightSegment2)
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rightSegment1 = graph.findExistingSegmentOrAdd(rightSegment1)
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rightSegment2 = graph.findExistingSegmentOrAdd(rightSegment2)
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// We care about the upper-segment from the split, as that is the bound of our trapezoid
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trapezoidRightBoundSegment = rightSegment1.ymin === rightSegmentIntersectPoint.y ? rightSegment1 : rightSegment2
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// Now, we need to consider the case where the upper segment we split extends beyond the upper bound of
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// the trapezoid we are working with now. If so, split the upper segment again.
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if ( trapezoidRightBoundSegment.ymax > upperIntersectPoint.y && points.length > 3 ) {
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// The left bound extends beyond the top of this trapezoid. So, split it.
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let localRightUpperSplitPoint = Point.from(trapezoidRightBoundSegment.xmin, upperIntersectPoint.y)
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let [rightUpperSegment1, rightUpperSegment2] = trapezoidRightBoundSegment.splitAt(localRightUpperSplitPoint)
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graph.removeSegment(trapezoidRightBoundSegment)
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rightUpperSegment1 = graph.findExistingSegmentOrAdd(rightUpperSegment1)
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rightUpperSegment2 = graph.findExistingSegmentOrAdd(rightUpperSegment2)
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trapezoidRightBoundSegment = rightUpperSegment1.ymax === upperIntersectPoint.y ? rightUpperSegment1 : rightUpperSegment2
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}
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}
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// break;
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if ( points.length === 3 ) {
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// We found a triangle! Less work.
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// Create the triangle and push it onto the graph
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// const [p1, p2, p3] = points.map(x => graph.findExistingPointOrAdd(x))
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// const s12 = graph.findExistingSegmentOrAdd(new Segment(p1, p2))
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// const s23 = graph.findExistingSegmentOrAdd(new Segment(p2, p3))
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// const s31 = graph.findExistingSegmentOrAdd(new Segment(p3, p1))
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graph.findExistingTriangleOrAdd(new Triangle([trapezoidLeftBoundSegment, trapezoidRightBoundSegment, segment]))
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continue // FIXME - remove to handle below-segment case
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}
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if ( points.length !== 4 ) {
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throw new RangeError('Found shape with invalid number of distinct points!')
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}
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// Now we have all 4 bounding segments. We find the bisector that creates
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@ -243,29 +306,27 @@ export function triangulate(originalGraph: Graph): Graph {
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const bottomLeftBisectorSegment = new Segment(lowerLeftPoint, upperRightPoint)
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const bottomLeftBisectorUpperTriangle = new Triangle([bottomLeftBisectorSegment, upperIntersectSegment, trapezoidLeftBoundSegment])
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// const bottomLeftBisectorLowerTriangle = new Triangle([bottomLeftBisectorSegment, segment, trapezoidRightBoundSegment])
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// const bottomLeftBisectorMinAngle = Math.min(bottomLeftBisectorUpperTriangle.getMinimumAngle(), bottomLeftBisectorLowerTriangle.getMinimumAngle())
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const bottomLeftBisectorLowerTriangle = new Triangle([bottomLeftBisectorSegment, segment, trapezoidRightBoundSegment])
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const bottomLeftBisectorMinAngle = Math.min(bottomLeftBisectorUpperTriangle.getMinimumAngle(), bottomLeftBisectorLowerTriangle.getMinimumAngle())
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// const upperLeftPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmin, upperIntersectSegment.ymax))
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// const lowerRightPoint = graph.findExistingPointOrAdd(Point.from(segment.xmax, segment.ymin))
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//
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// const topRightBisectorSegment = new Segment(upperLeftPoint, lowerRightPoint)
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// const upperRightBisectorUpperTriangle = new Triangle([topRightBisectorSegment, upperIntersectSegment, trapezoidRightBoundSegment])
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// const upperRightBisectorLowerTriangle = new Triangle([topRightBisectorSegment, trapezoidLeftBoundSegment, segment])
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// const upperRightBisectorMinAngle = Math.min(upperRightBisectorUpperTriangle.getMinimumAngle(), upperRightBisectorLowerTriangle.getMinimumAngle())
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//
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// const optimalBisectorUpperTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorUpperTriangle : bottomLeftBisectorUpperTriangle
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// const optimalBisectorLowerTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorLowerTriangle : bottomLeftBisectorLowerTriangle
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//
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// // Add the triangles to the graph
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// const upperTriangleSegments = optimalBisectorUpperTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
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// graph.findExistingTriangleOrAdd(new Triangle(upperTriangleSegments as [Segment, Segment, Segment]))
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//
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// const lowerTriangleSegments = optimalBisectorLowerTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
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// graph.findExistingTriangleOrAdd(new Triangle(lowerTriangleSegments as [Segment, Segment, Segment]))
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const upperLeftPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmin, upperIntersectSegment.ymax))
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const lowerRightPoint = graph.findExistingPointOrAdd(Point.from(segment.xmax, segment.ymin))
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const topRightBisectorSegment = new Segment(upperLeftPoint, lowerRightPoint)
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const upperRightBisectorUpperTriangle = new Triangle([topRightBisectorSegment, upperIntersectSegment, trapezoidRightBoundSegment])
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const upperRightBisectorLowerTriangle = new Triangle([topRightBisectorSegment, trapezoidLeftBoundSegment, segment])
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const upperRightBisectorMinAngle = Math.min(upperRightBisectorUpperTriangle.getMinimumAngle(), upperRightBisectorLowerTriangle.getMinimumAngle())
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const optimalBisectorUpperTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorUpperTriangle : bottomLeftBisectorUpperTriangle
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const optimalBisectorLowerTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorLowerTriangle : bottomLeftBisectorLowerTriangle
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// Add the triangles to the graph
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const upperTriangleSegments = optimalBisectorUpperTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
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graph.findExistingTriangleOrAdd(new Triangle(upperTriangleSegments as [Segment, Segment, Segment]))
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const lowerTriangleSegments = optimalBisectorLowerTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
|
||||
graph.findExistingTriangleOrAdd(new Triangle(lowerTriangleSegments as [Segment, Segment, Segment]))
|
||||
}
|
||||
|
||||
// FIXME handle the lower-trapezoid case
|
||||
|
||||
return graph
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user