Trapezoid drawing working, triangles still broken...
This commit is contained in:
parent
08945dd15b
commit
45099df295
150
src/pslg.ts
150
src/pslg.ts
@ -28,7 +28,12 @@ export class Point {
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constructor(
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public readonly coordinate: Coordinate,
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public readonly name?: string,
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) {}
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) {
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this.coordinate = {
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x: parseFloat(coordinate.x.toFixed(12)),
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y: parseFloat(coordinate.y.toFixed(12)),
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}
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}
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get x() {
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return this.coordinate.x
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@ -49,6 +54,14 @@ export class Point {
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)
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}
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isLeftOf(x: Point) {
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return this.x < x.x
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}
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isRightOf(x: Point) {
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return this.x > x.x
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}
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public static midpoint(a: Point, b: Point): Point {
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const x = (a.x + b.x) / 2
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const y = (a.y + b.y) / 2
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@ -68,6 +81,17 @@ export class Point {
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}
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export class Segment {
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static fromCombinedHorizontals(a: Segment, b: Segment) {
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const leftmostA = a.getLeftmostPoint()
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const leftmostB = b.getLeftmostPoint()
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const rightmostA = a.getRightmostPoint()
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const rightmostB = b.getRightmostPoint()
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const leftmost = leftmostA.x < leftmostB.x ? leftmostA : leftmostB
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const rightmost = rightmostA.x > rightmostB.x ? rightmostA : rightmostB
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return new Segment(leftmost, rightmost)
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}
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constructor(
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public readonly from: Point,
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public readonly to: Point,
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@ -112,6 +136,19 @@ export class Segment {
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return new Segment(this.from.clone(), this.to.clone())
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}
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getOtherPoint(x: Point) {
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if ( this.from.is(x) ) return this.to
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return this.from
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}
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getLeftmostPoint() {
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return this.from.x < this.to.x ? this.from : this.to
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}
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getRightmostPoint() {
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return this.getOtherPoint(this.getLeftmostPoint())
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}
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is(x: Segment) {
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return (
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(
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@ -148,65 +185,70 @@ export class Segment {
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)
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}
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yValueIsWithinRange(y: number, inclusive = true) {
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if ( inclusive ) {
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return y >= this.ymin && y <= this.ymax
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}
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return y > this.ymin && y < this.ymax
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}
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xValueIsWithinRange(x: number, inclusive = true) {
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if ( inclusive ) {
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return x >= this.xmin && x <= this.xmax
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}
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return x > this.xmin && x < this.xmax
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}
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hasPoint(x: Point) {
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return !(
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return (
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this.from.is(x)
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|| this.to.is(x)
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)
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}
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getIntersectionWith(x: Segment): Point | undefined {
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const slope = this.slope
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const xSlope = x.slope
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if ( slope === xSlope ) return
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const b1 = this.yIntercept
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const b2 = x.yIntercept
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const m1 = this.slope
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const m2 = x.slope
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if ( Math.abs(m1) === 0 && Math.abs(m2) === Infinity ) {
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if ( x.xmin <= this.xmax && x.xmin >= this.xmin ) {
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if ( this.ymin <= x.ymax && this.ymin >= x.ymin ) {
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return Point.from(x.xmin, this.ymin)
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}
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}
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}
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if ( Math.abs(m1) === Infinity && Math.abs(m2) === 0 ) {
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if ( this.xmin <= x.xmax && this.xmin >= x.xmin ) {
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if ( x.ymin <= this.ymax && x.ymin >= this.ymin ) {
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return Point.from(this.xmin, x.ymin)
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}
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}
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}
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const intersectX = (b1 - b2) / (m2 - m1)
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const intersectY = this.getYAtX(intersectX)
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if ( intersectX <= Math.max(this.from.x, this.to.x) && intersectX >= Math.min(this.from.x, this.to.x) ) {
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return Point.from(intersectX, intersectY)
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}
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}
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getIntersectionWithin(x: Segment): Point | undefined {
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const slope = this.slope
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const xSlope = x.slope
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const intersection = this.getIntersectionWith(x)
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// FIXME account for overlapping parallel lines
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if ( slope === xSlope ) return
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const b1 = this.yIntercept
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const b2 = x.yIntercept
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const m1 = this.slope
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const m2 = x.slope
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const intersectX = (b1 - b2) / (m2 - m1)
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const intersectY = this.getYAtX(intersectX)
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if ( intersectX < Math.max(this.from.x, this.to.x) && intersectX > Math.min(this.from.x, this.to.x) ) {
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return Point.from(intersectX, intersectY)
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if ( intersection ) {
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if ( !this.hasPoint(intersection) && !x.hasPoint(intersection) ) {
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return intersection
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}
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}
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}
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getIntersectionWith(seg: Segment): Point | undefined {
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const [x1, y1] = [this.from.x, this.from.y]
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const [x2, y2] = [this.to.x, this.to.y]
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const [x3, y3] = [seg.from.x, seg.from.y]
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const [x4, y4] = [seg.to.x, seg.to.y]
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const x12 = x1 - x2
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const x34 = x3 - x4
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const y12 = y1 - y2
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const y34 = y3 - y4
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const c = x12 * y34 - y12 * x34
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if ( !Math.abs(c) ) {
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return
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}
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const a = x1 * y2 - y1 * x2
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const b = x3 * y4 - y3 * x4
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const x = (a * x34 - b * x12) / c
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const y = (a * y34 - b * y12) / c
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const point = Point.from(x, y)
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if (
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this.xValueIsWithinRange(point.x)
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&& seg.xValueIsWithinRange(point.x)
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&& this.yValueIsWithinRange(point.y)
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&& seg.yValueIsWithinRange(point.y)
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) return point
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}
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getLength(): number {
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return Math.sqrt(
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@ -268,6 +310,10 @@ export class Segment {
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get ymax() {
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return Math.max(this.from.y, this.to.y)
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}
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toQuickDisplay() {
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return [this.from.coordinate, this.to.coordinate]
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}
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}
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export class Circle {
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@ -706,6 +752,10 @@ export class Graph {
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})
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}
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getSegmentsEndingAt(point: Point): Segment[] {
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return this.segments.filter(segment => segment.hasPoint(point))
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}
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removeSegment(x: Segment) {
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this.segments = this.segments.filter(segment => !segment.is(x))
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}
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@ -55,72 +55,72 @@ export function triangulate(originalGraph: Graph): Graph {
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// For each vertex in the original graph, create a horizontal line that
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// extends in both directions until it intersects with either (1) the boundary
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// or (2) a segment in the graph.
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for ( const point of graph.points ) {
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const originalPoints = [...graph.points]
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for ( const point of originalPoints ) {
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if ( boundary.isBoundaryPoint(point) ) continue // skip boundary points
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// Create the segment extending out to the left boundary
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const leftPoint = Point.from(leftBound.from.x, point.y)
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let leftSegment = new Segment(point, leftPoint)
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// First, check if there is a horizontal segment ending at this point
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// extending toward the left
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const hasLeftHorizon = graph.getSegmentsEndingAt(point)
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.some(segment => segment.isHorizontal() && segment.getOtherPoint(point).isLeftOf(point))
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// Get segments that intersect with this
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const leftIntersectingSegments = (graph.segments
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.map(segment => {
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if ( boundary.isBoundarySegment(segment) ) {
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// Exclude boundary segments
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return undefined
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let leftmostPoint: Point = point
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let rightmostPoint: Point = point
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let leftIntersectionRay: Segment
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let rightIntersectionRay: Segment
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if ( !hasLeftHorizon ) {
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const leftRaySegment = new Segment(point, Point.from(boundary.getLeftBoundary().xmin, point.y))
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const [leftIntersectingSegment, leftIntersectingPoint] = getFirstIntersectingSegmentInDirection(
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leftRaySegment,
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boundary,
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graph,
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GraphDirection.LEFT
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)
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leftmostPoint = leftIntersectingPoint
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leftIntersectionRay = leftIntersectingSegment
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}
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return {
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segment,
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intersect: segment.getIntersectionWithin(leftSegment),
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// First, check if there is a horizontal segment ending at this point
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// extending toward the left
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const hasRightHorizon = graph.getSegmentsEndingAt(point)
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.some(segment => segment.isHorizontal() && segment.getOtherPoint(point).isRightOf(point))
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if ( !hasRightHorizon ) {
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const rightRaySegment = new Segment(point, Point.from(boundary.getRightBoundary().xmin, point.y))
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const [rightIntersectingSegment, rightIntersectingPoint] = getFirstIntersectingSegmentInDirection(
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rightRaySegment,
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boundary,
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graph,
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GraphDirection.RIGHT
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)
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rightmostPoint = rightIntersectingPoint
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rightIntersectionRay = rightIntersectingSegment
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}
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})
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.filter(group => group && group.intersect) as Array<{segment: Segment, intersect: Point}>)
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.sort((a, b) => {
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return b.intersect.x - a.intersect.x // Sort by right-most x-value
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if ( !leftmostPoint.is(rightmostPoint) ) {
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// Check if this point has a line segment extending from both sides.
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// If so, then the line segment will bisect a captive area to create 2 trapezoids,
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// so we need to make 2 line segments.
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let hasSegmentBelow = false
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let hasSegmentAbove = false
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graph.getSegmentsEndingAt(point)
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.forEach(segment => {
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const otherPoint = segment.getOtherPoint(point)
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if ( otherPoint.y > point.y ) hasSegmentAbove = true
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if ( otherPoint.y < point.y ) hasSegmentBelow = true
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})
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// Check if there was a nearer intersecting segment
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const firstLeftIntersectingSegment = leftIntersectingSegments?.[0]?.segment
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if ( firstLeftIntersectingSegment ) {
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// Modify the leftSegment to end at the intersection point
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const leftIntersect = graph.findExistingPointOrAdd(leftIntersectingSegments[0].intersect)
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leftSegment = new Segment(point, leftIntersect)
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if ( hasSegmentAbove && hasSegmentBelow ) {
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trapezoidSegments.push(graph.findExistingSegmentOrAdd(new Segment(leftmostPoint, point)))
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trapezoidSegments.push(graph.findExistingSegmentOrAdd(new Segment(rightmostPoint, point)))
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} else {
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trapezoidSegments.push(graph.findExistingSegmentOrAdd(new Segment(leftmostPoint, rightmostPoint)))
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}
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// Create the segment extending out to the right boundary
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const rightPoint = Point.from(rightBound.from.x, point.y)
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let rightSegment = new Segment(point, rightPoint)
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// Get segments that intersect with this
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const rightIntersectingSegments = (graph.segments
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.map(segment => {
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if ( boundary.isBoundarySegment(segment) ) {
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// Exclude boundary segments
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return undefined
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}
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return {
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segment,
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intersect: segment.getIntersectionWithin(rightSegment),
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}
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})
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.filter(group => group && group.intersect) as Array<{segment: Segment, intersect: Point}>)
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.sort((a, b) => {
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return a.intersect.x - b.intersect.x // Sort by left-most x-value
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})
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// Check if there was a nearer intersecting segment
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const firstRightIntersectingSegment = rightIntersectingSegments?.[0]?.segment
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if ( firstRightIntersectingSegment ) {
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// Modify the leftSegment to end at the intersection point
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const rightIntersect = graph.findExistingPointOrAdd(rightIntersectingSegments[0].intersect)
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rightSegment = new Segment(point, rightIntersect)
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}
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const graphLeftSegment = graph.findExistingSegmentOrAdd(leftSegment)
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const graphRightSegment = graph.findExistingSegmentOrAdd(rightSegment)
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trapezoidSegments.push(graphLeftSegment, graphRightSegment)
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}
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// Now, go through and identify trapezoids for all the horizontal segments we just added
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@ -154,6 +154,7 @@ export function triangulate(originalGraph: Graph): Graph {
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GraphDirection.LEFT
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)
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console.log('got leftIntersectSegment', leftBoundaryHorizontalSegment.toQuickDisplay(), leftIntersectSegment.toQuickDisplay(), leftIntersectPoint.coordinate)
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leftBoundaryHorizontalSegment = new Segment(verticalMidpoint, leftIntersectPoint)
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// Repeat to get the right boundary
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@ -196,21 +197,42 @@ export function triangulate(originalGraph: Graph): Graph {
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// Let's find the segments that make up the trapezoid
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// We will do this by re-creating segments for the four sides of the trapezoid
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// Split the left-side on the intersection point
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let [leftSegment1, leftSegment2] = leftIntersectSegment.splitAt(leftIntersectPoint) // This is not right. Needs to be `segment`'s intersect point, not the midpoint intersect point
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const leftSegmentIntersectPoint = leftIntersectSegment.getIntersectionWith(segment)
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if ( !leftSegmentIntersectPoint ) {
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console.log('!leftSegmentIntersectPoint', segment.toQuickDisplay(), leftIntersectSegment.toQuickDisplay())
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throw new Error('Unable to find trapezoid segment intersection')
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}
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// TODO Account for the case where we don't need to split the segment.
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let trapezoidLeftBoundSegment = leftIntersectSegment
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let leftSegment1: Segment | undefined
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let leftSegment2: Segment | undefined
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if ( !leftIntersectSegment.hasPoint(leftSegmentIntersectPoint) ) {
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let [localLeftSegment1, localLeftSegment2] = leftIntersectSegment.splitAt(leftSegmentIntersectPoint)
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graph.removeSegment(leftIntersectSegment)
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leftSegment1 = graph.findExistingSegmentOrAdd(leftSegment1)
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leftSegment2 = graph.findExistingSegmentOrAdd(leftSegment2)
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leftSegment1 = graph.findExistingSegmentOrAdd(localLeftSegment1)
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leftSegment2 = graph.findExistingSegmentOrAdd(localLeftSegment2)
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// We care about the upper-segment from the split, as that is the bound of our trapezoid
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const trapezoidLeftBoundSegment = leftSegment1.ymin === leftIntersectPoint.y ? leftSegment1 : leftSegment2
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trapezoidLeftBoundSegment = leftSegment1.ymin === leftSegmentIntersectPoint.y ? leftSegment1 : leftSegment2
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}
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// Repeat this process for the right-side segment
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let [rightSegment1, rightSegment2] = rightIntersectSegment.splitAt(rightIntersectPoint)
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graph.removeSegment(rightIntersectSegment)
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rightSegment1 = graph.findExistingSegmentOrAdd(rightSegment1)
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rightSegment2 = graph.findExistingSegmentOrAdd(rightSegment2)
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const rightSegmentIntersectPoint = rightIntersectSegment.getIntersectionWith(segment)
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if ( !rightSegmentIntersectPoint ) throw new Error('Unable to find trapezoid segment intersection')
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const trapezoidRightBoundSegment = rightSegment1.ymin === rightBoundaryPoint.y ? leftSegment1 : leftSegment2
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let trapezoidRightBoundSegment = rightIntersectSegment
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let rightSegment1: Segment | undefined
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let rightSegment2: Segment | undefined
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if ( !rightIntersectSegment.hasPoint(rightSegmentIntersectPoint) ) {
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let [localRightSegment1, localRightSegment2] = rightIntersectSegment.splitAt(rightSegmentIntersectPoint)
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graph.removeSegment(rightIntersectSegment)
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rightSegment1 = graph.findExistingSegmentOrAdd(localRightSegment1)
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rightSegment2 = graph.findExistingSegmentOrAdd(localRightSegment2)
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// We care about the upper-segment from the split, as that is the bound of our trapezoid
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trapezoidRightBoundSegment = rightSegment1.ymin === rightSegmentIntersectPoint.y ? rightSegment1 : rightSegment2
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}
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// Now we have all 4 bounding segments. We find the bisector that creates
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// triangles with the largest minimum angle.
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@ -220,25 +242,25 @@ export function triangulate(originalGraph: Graph): Graph {
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const upperRightPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmax, upperIntersectSegment.ymax))
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const bottomLeftBisectorSegment = new Segment(lowerLeftPoint, upperRightPoint)
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// const bottomLeftBisectorUpperTriangle = new Triangle([bottomLeftBisectorSegment, upperIntersectSegment, trapezoidLeftBoundSegment])
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const bottomLeftBisectorUpperTriangle = new Triangle([bottomLeftBisectorSegment, upperIntersectSegment, trapezoidLeftBoundSegment])
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// const bottomLeftBisectorLowerTriangle = new Triangle([bottomLeftBisectorSegment, segment, trapezoidRightBoundSegment])
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// const bottomLeftBisectorMinAngle = Math.min(bottomLeftBisectorUpperTriangle.getMinimumAngle(), bottomLeftBisectorLowerTriangle.getMinimumAngle())
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const upperLeftPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmin, upperIntersectSegment.ymax))
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const lowerRightPoint = graph.findExistingPointOrAdd(Point.from(segment.xmax, segment.ymin))
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// const upperLeftPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmin, upperIntersectSegment.ymax))
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// const lowerRightPoint = graph.findExistingPointOrAdd(Point.from(segment.xmax, segment.ymin))
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//
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// const topRightBisectorSegment = new Segment(upperLeftPoint, lowerRightPoint)
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// const upperRightBisectorUpperTriangle = new Triangle([topRightBisectorSegment, upperIntersectSegment, trapezoidRightBoundSegment])
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// const upperRightBisectorLowerTriangle = new Triangle([topRightBisectorSegment, trapezoidLeftBoundSegment, segment])
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// const upperRightBisectorMinAngle = Math.min(upperRightBisectorUpperTriangle.getMinimumAngle(), upperRightBisectorLowerTriangle.getMinimumAngle())
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//
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// const optimalBisectorUpperTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorUpperTriangle : bottomLeftBisectorUpperTriangle
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// const optimalBisectorLowerTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorLowerTriangle : bottomLeftBisectorLowerTriangle
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// Add the triangles to the graph
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//
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// // Add the triangles to the graph
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// const upperTriangleSegments = optimalBisectorUpperTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
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// graph.findExistingTriangleOrAdd(new Triangle(upperTriangleSegments as [Segment, Segment, Segment]))
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//
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// const lowerTriangleSegments = optimalBisectorLowerTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
|
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// graph.findExistingTriangleOrAdd(new Triangle(lowerTriangleSegments as [Segment, Segment, Segment]))
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user