Refactor Sound class (#6)
parent
261e8e1d34
commit
2c1e7889cf
@ -1,29 +1,46 @@
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function sound(src) {
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/**
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* A thin wrapper for sound effects.
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*/
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class Sound {
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/**
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* Construct the sound.
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* @param {string} src - URL of the file
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*/
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constructor(src) {
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/**
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* The sound element.
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* @type {HTMLAudioElement}
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*/
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this.sound = document.createElement('audio')
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this.sound.src = src
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this.sound.setAttribute('preload', 'auto')
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this.sound.setAttribute('controls', 'none')
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this.sound.style.display = 'none'
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this.sound = document.createElement("audio");
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this.sound.src = src;
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this.sound.setAttribute("preload", "auto");
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this.sound.setAttribute("controls", "none");
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this.sound.style.display = "none";
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document.body.appendChild(this.sound);
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this.play = function(){
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this.sound.play();
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document.body.appendChild(this.sound)
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}
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this.stop = function(){
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this.sound.pause();
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/**
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* Start playing the sound.
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*/
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play() {
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this.sound.play()
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}
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/**
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* Pause the sound.
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*/
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stop() {
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this.sound.pause()
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}
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}
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const GameSounds = {
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Victory: new sound("/lib/sounds/cartoon_success_fanfair.mp3"),
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Fire: new sound("/lib/sounds/zapsplat_warfare_mortar_projectile_launch_002_25232.mp3"),
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Hit: new sound("/lib/sounds/zapsplat_warfare_bomb_whizz_in_hit_close_by_explosion_med_003_48060.mp3"),
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Miss: new sound("/lib/sounds/zapsplat_nature_water_pour_medium_amount_deep_sudden_fast_002_52765.mp3"),
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Victory: new Sound('/lib/sounds/cartoon_success_fanfair.mp3'),
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Fire: new Sound('/lib/sounds/zapsplat_warfare_mortar_projectile_launch_002_25232.mp3'),
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Hit: new Sound('/lib/sounds/zapsplat_warfare_bomb_whizz_in_hit_close_by_explosion_med_003_48060.mp3'),
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Miss: new Sound('/lib/sounds/zapsplat_nature_water_pour_medium_amount_deep_sudden_fast_002_52765.mp3'),
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}
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export{
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GameSounds
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}
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export { GameSounds }
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