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belt_reader.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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belt_underlays.js
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Fix belt underlays not rendering
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2020-08-15 22:52:16 +02:00 |
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belt.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
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constant_signal.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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display.js
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Rework quad painter and filter, rework logic gates
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2020-08-29 09:35:14 +02:00 |
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hub.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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item_acceptor.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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item_ejector.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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item_processor_overlays.js
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Show 2 digits in item processor
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2020-08-30 15:44:19 +02:00 |
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item_processor.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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lever.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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logic_gate.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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map_resources.js
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Add setting to show chunk borders
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2020-08-29 22:52:52 +02:00 |
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miner.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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static_map_entity.js
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
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storage.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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underground_belt.js
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moved all gamesystemwithfilter arrays to sets, significant fps boost?
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2020-09-27 10:10:06 -04:00 |
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wire.js
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Store wires state on save
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2020-08-29 23:38:49 +02:00 |
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wired_pins.js
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Improve visibility of color items
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2020-08-29 21:45:32 +02:00 |