You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Go to file
Tobias Springer a2992373c1
Fix typo
4 years ago
.github/workflows Update github actions 4 years ago
.vscode Add prettier as recommended extension to workspace 4 years ago
artwork update artwork 4 years ago
electron add missing macos icon 4 years ago
gulp Update gulpfile 4 years ago
res Minor artwork update 4 years ago
res_built Add more FPS to belt animation 4 years ago
res_raw Add more FPS to belt animation 4 years ago
src Fix typo 4 years ago
translations Minor typo fix 4 years ago
.eslintignore add all GH Actions work 4 years ago
.eslintrc.yml Update github actions 4 years ago
.gitattributes Track psd files in LFS 4 years ago
.gitignore updated the tier 2 underground belt tutorial icon 4 years ago
.prettierrc.yaml Update github actions 4 years ago
.travis.yml Update travis.yml to use specific version of ffmpeg 4 years ago
CONTRIBUTORS Add artwork folder and list of contributors 4 years ago
LICENSE Update license 4 years ago
README.md Remove Node 10 requirement from readme 4 years ago
buildutils.js Initial commit 4 years ago
package.json Fix yarn dev command 4 years ago
shapez.code-workspace Initial support for blueprints (Buggy) 4 years ago
sync-translations.js Update translations 4 years ago
version 1.1.19 release 4 years ago
yarn.lock Add tool to sync translations 4 years ago

README.md

shapez.io

shapez.io Logo

This is the source code for shapez.io, an open source base building game inspired by Factorio. Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.

Building

  • Make sure git git lfs extension is on your path
  • Run git lfs pull to download sound assets
  • Make sure ffmpeg is on your path
  • Install Node.js and Yarn
  • Run yarn in the root folder, then run yarn in the gulp/ folder
  • Cd into gulp and run yarn gulp - it should now open in your browser

Notice: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify config.js.

Helping translate

Please checkout the Translations readme.

Contributing

Since this game is in the more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why.

If you want to add a new building, please understand that I can not simply add every building to the game! I recommend to talk to me before implementing anything, to make sure its actually useful. Otherwise there is a high chance of your PR not getting merged.

If you want to add a new feature or in generally contribute I recommend to get in touch with me on Discord:

discord logo

Code

The game is based on a custom engine which itself is based on the YORG.io 3 game egine (Actually it shares almost the same core). The code within the engine is relatively clean with some code for the actual game on top being hacky.

This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, Array.prototype.forEach is only used within non-critical loops since its slower than a plain for loop.

Assets

For most assets I use Adobe Photoshop, you can find them in assets/.

You will need a Texture Packer license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.

shapez.io Screenshot