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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

17 Commits

Author SHA1 Message Date
Greg Considine
f827e1ba2f Add achievements, ids. Update names, keys for consistency 2021-03-04 11:41:00 -05:00
Greg Considine
835317477d Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked
2021-03-03 11:59:56 -05:00
Greg Considine
9597f3e89c Add more achievements, refactor achievement code 2021-03-01 18:07:21 -05:00
Greg Considine
fd406b7a03 Include private artifacts in standalone builds 2021-02-28 10:11:36 -05:00
tobspr
94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
tobspr
d5f7a78386 Allow copying wire values 2020-09-28 14:45:53 +02:00
Exund
c4f2379010
Refactor entity cloning (#671) 2020-09-19 21:41:48 +02:00
tobspr
b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
bb431b8490 Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
tobspr
d09bd0bcd7 Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
tobspr
34ef26b289 Fix multiple issues regarding saving / restoring games 2020-07-05 16:56:01 +02:00
tobspr
ea868fd750 Fix issues with blueprints 2020-06-30 08:24:56 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
a71c0b8039 Take 3 on the belt performance (+ tslint fixes) 2020-06-26 17:02:52 +02:00