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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

24 Commits

Author SHA1 Message Date
Greg Considine
d1ef3f834e
Fix/achievements (#1091)
* [WIP] Fix achievements with unlock attempt on init. Fix lint

* Add init checks for more achievements

* Fix tslint errors

* Update CI step to include config.local copy from template if not present
2021-03-11 06:11:29 +01:00
Tobias Springer
226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Greg Considine
26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr
94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
tobspr
b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr
0bba6a9d79 Fix entity rendering bug when zooming out, add "Wires update" label to main menu 2020-07-06 18:36:10 +02:00
tobspr
d09bd0bcd7 Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
77440a68bc Add sandbox controller 2020-06-28 12:38:48 +02:00
tobspr
17123fd7b9 Further work on the energy generator 2020-06-28 11:44:30 +02:00
tobspr
6677ff0a44 Initial take on wires 2020-06-24 22:23:10 +02:00
tobspr
2dec257dd9 Cleanup click detector code 2020-06-21 18:11:41 +02:00
tobspr
b8c3668d88 Placing underground belts now removes belts and other (unneeded) tunnels inbetween 2020-06-16 13:19:53 +02:00
tobspr
dfe1e64b27 Further blueprint improvements 2020-05-27 15:03:36 +02:00
tobspr
8760026893 Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9) 2020-05-21 10:40:21 +02:00
tobspr
1577ebe48c Add storage building 2020-05-20 15:51:06 +02:00
tobspr
ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr
b64bbc8132 Fix hub being removable after restoring a game, fix tslint errors 2020-05-14 22:46:31 +02:00
tobspr
b01d38e55d Initial support for saving games 2020-05-14 21:54:11 +02:00
tobspr
cf5d776270 Add type hints to signals 2020-05-14 08:44:07 +02:00
tobspr
9898916807 Statistics tab 2020-05-13 18:04:51 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00