Fix/achievements (#1091)

* [WIP] Fix achievements with unlock attempt on init. Fix lint

* Add init checks for more achievements

* Fix tslint errors

* Update CI step to include config.local copy from template if not present
pull/1092/head
Greg Considine 3 years ago committed by GitHub
parent 4685f813e8
commit d1ef3f834e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -42,6 +42,7 @@ jobs:
run: |
cd gulp
yarn gulp translations.fullBuild
yarn gulp localConfig.findOrCreate
cd ..
yarn tslint

@ -46,7 +46,7 @@ export class AchievementProxy {
}
initialize() {
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode, null);
if (this.has(ACHIEVEMENTS.mam)) {
this.root.signals.entityAdded.add(this.onMamFailure, this);
@ -136,7 +136,7 @@ export class AchievementProxy {
this.root.signals.entityDestroyed.add(this.onMamFailure, this);
}
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam, null);
// reset on every level
this.root.savegame.currentData.stats.failedMam = false;

@ -165,8 +165,10 @@ export class Blueprint {
}
root.signals.bulkAchievementCheck.dispatch(
ACHIEVEMENTS.placeBlueprint, count,
ACHIEVEMENTS.placeBp1000, count
ACHIEVEMENTS.placeBlueprint,
count,
ACHIEVEMENTS.placeBp1000,
count
);
return count !== 0;

@ -43,7 +43,7 @@ export class MetaTrashBuilding extends MetaBuilding {
return;
}
const itemProcessor = entity.components.ItemProcessor
const itemProcessor = entity.components.ItemProcessor;
const tryTakeItem = itemProcessor.tryTakeItem.bind(itemProcessor);
itemProcessor.tryTakeItem = () => {
@ -54,7 +54,7 @@ export class MetaTrashBuilding extends MetaBuilding {
}
return taken;
}
};
}
/**

@ -181,7 +181,7 @@ export class GameRoot {
freeEntityAreaBeforeBuild: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
// Called with an achievement key and necessary args to validate it can be unlocked.
achievementCheck: /** @type {TypedSignal<[string, *]>} */ (new Signal()),
achievementCheck: /** @type {TypedSignal<[string, any]>} */ (new Signal()),
bulkAchievementCheck: /** @type {TypedSignal<(string|any)[]>} */ (new Signal()),
};

@ -97,7 +97,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
const rightSide = definition.cloneFilteredByQuadrants([2, 3]);
const leftSide = definition.cloneFilteredByQuadrants([0, 1]);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape, null);
return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key] = [
this.registerOrReturnHandle(rightSide),
@ -140,7 +140,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
const rotated = definition.cloneRotateCW();
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape, null);
return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
rotated
@ -195,7 +195,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
}
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape, null);
const stacked = lowerDefinition.cloneAndStackWith(upperDefinition);
return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
@ -215,7 +215,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
return /** @type {ShapeDefinition} */ (this.operationCache[key]);
}
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape);
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape, null);
const colorized = definition.cloneAndPaintWith(color);
return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(

@ -19,7 +19,7 @@ declare const G_BUILD_VERSION: string;
declare const G_ALL_UI_IMAGES: Array<string>;
declare const G_IS_RELEASE: boolean;
declare const G_CHINA_VERSION : boolean;
declare const G_CHINA_VERSION: boolean;
// Polyfills
declare interface String {

@ -2,11 +2,11 @@
import { Application } from "../application";
import { Entity } from "../game/entity";
import { GameRoot } from "../game/root";
import { ShapeDefinition } from "../game/shape_definition";
import { THEMES } from "../game/theme";
/* typehints:end */
import { enumAnalyticsDataSource } from "../game/production_analytics";
import { ShapeDefinition } from "../game/shape_definition";
import { ShapeItem } from "../game/items/shape_item";
import { globalConfig } from "../core/config";
@ -171,14 +171,8 @@ export class AchievementCollection {
isValid: this.isBelt500TilesValid,
signal: "entityAdded",
});
this.add(ACHIEVEMENTS.blueprint100k, {
isValid: this.isBlueprint100kValid,
signal: "shapeDelivered",
});
this.add(ACHIEVEMENTS.blueprint1m, {
isValid: this.isBlueprint1mValid,
signal: "shapeDelivered",
});
this.add(ACHIEVEMENTS.blueprint100k, this.createBlueprintOptions(100000));
this.add(ACHIEVEMENTS.blueprint1m, this.createBlueprintOptions(1000000));
this.add(ACHIEVEMENTS.completeLvl26, this.createLevelOptions(26));
this.add(ACHIEVEMENTS.cutShape);
this.add(ACHIEVEMENTS.darkMode, {
@ -243,10 +237,12 @@ export class AchievementCollection {
});
this.add(ACHIEVEMENTS.stackShape);
this.add(ACHIEVEMENTS.store100Unique, {
init: this.initStore100Unique,
isValid: this.isStore100UniqueValid,
signal: "shapeDelivered",
});
this.add(ACHIEVEMENTS.storeShape, {
init: this.initStoreShape,
isValid: this.isStoreShapeValid,
});
this.add(ACHIEVEMENTS.throughputBp25, this.createRateOptions(SHAPE_BP, 25));
@ -271,14 +267,14 @@ export class AchievementCollection {
this.root.signals.bulkAchievementCheck.add(this.bulkUnlock, this);
for (let [key, achievement] of this.map.entries()) {
if (achievement.init) {
achievement.init();
}
if (achievement.signal) {
achievement.receiver = this.unlock.bind(this, key);
this.root.signals[achievement.signal].add(achievement.receiver);
}
if (achievement.init) {
achievement.init();
}
}
if (!this.hasDefaultReceivers()) {
@ -326,7 +322,7 @@ export class AchievementCollection {
/**
* @param {string} key - Maps to an Achievement
* @param {?*} data - Data received from signal dispatches for validation
* @param {any} data - Data received from signal dispatches for validation
*/
unlock(key, data) {
if (!this.map.has(key)) {
@ -419,8 +415,18 @@ export class AchievementCollection {
return item.getItemType() === ITEM_SHAPE && item.definition.getHash() === shape;
}
createBlueprintOptions(count) {
return {
init: ({ key }) => this.unlock(key, ShapeDefinition.fromShortKey(SHAPE_BP)),
isValid: definition =>
definition.cachedHash === SHAPE_BP && this.root.hubGoals.storedShapes[SHAPE_BP] >= count,
signal: "shapeDelivered",
};
}
createLevelOptions(level) {
return {
init: ({ key }) => this.unlock(key, this.root.hubGoals.level),
isValid: currentLevel => currentLevel >= level,
signal: "storyGoalCompleted",
};
@ -463,6 +469,7 @@ export class AchievementCollection {
createUpgradeOptions(tier) {
return {
init: ({ key }) => this.unlock(key, null),
isValid: () => this.hasAllUpgradesAtLeastAtTier(tier),
signal: "upgradePurchased",
};
@ -473,16 +480,6 @@ export class AchievementCollection {
return entity.components.Belt && entity.components.Belt.assignedPath.totalLength >= 500;
}
/** @param {ShapeDefinition} definition @returns {boolean} */
isBlueprint100kValid(definition) {
return definition.cachedHash === SHAPE_BP && this.root.hubGoals.storedShapes[SHAPE_BP] >= 100000;
}
/** @param {ShapeDefinition} definition @returns {boolean} */
isBlueprint1mValid(definition) {
return definition.cachedHash === SHAPE_BP && this.root.hubGoals.storedShapes[SHAPE_BP] >= 1000000;
}
/** @returns {boolean} */
isDarkModeValid() {
return this.root.app.settings.currentData.settings.theme === DARK_MODE;
@ -523,7 +520,7 @@ export class AchievementCollection {
return this.root.hubGoals.level < 18 && this.isShape(item, SHAPE_LOGO);
}
/** @params {number} level @returns {boolean} */
/** @returns {boolean} */
isMamValid() {
return this.root.hubGoals.level > 27 && !this.root.savegame.currentData.stats.failedMam;
}
@ -595,11 +592,21 @@ export class AchievementCollection {
return item.getItemType() === ITEM_SHAPE && item.definition.layers.length === 4;
}
/** @param {Achievement} achievement */
initStore100Unique({ key }) {
this.unlock(key, null);
}
/** @returns {boolean} */
isStore100UniqueValid() {
return Object.keys(this.root.hubGoals.storedShapes).length >= 100;
}
/** @param {Achievement} achievement */
initStoreShape({ key }) {
this.unlock(key, null);
}
/** @returns {boolean} */
isStoreShapeValid() {
const entities = this.root.systemMgr.systems.storage.allEntities;
@ -617,15 +624,17 @@ export class AchievementCollection {
return false;
}
initTrash1000() {
/** @param {Achievement} achievement */
initTrash1000({ key }) {
if (Number(this.root.savegame.currentData.stats.trashedCount)) {
this.unlock(key, 0);
return;
}
this.root.savegame.currentData.stats.trashedCount = 0;
}
/** @params {number} count @returns {boolean} */
/** @param {number} count @returns {boolean} */
isTrash1000Valid(count) {
this.root.savegame.currentData.stats.trashedCount += count;

@ -5,11 +5,7 @@ import { GameRoot } from "../../game/root";
import { createLogger } from "../../core/logging";
import { getIPCRenderer } from "../../core/utils";
import {
ACHIEVEMENTS,
AchievementCollection,
AchievementProviderInterface
} from "../achievement_provider";
import { ACHIEVEMENTS, AchievementCollection, AchievementProviderInterface } from "../achievement_provider";
const logger = createLogger("achievements/steam");
@ -111,16 +107,15 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
this.ipc = getIPCRenderer();
return this.ipc.invoke("steam:is-initialized")
.then(initialized => {
this.initialized = initialized;
return this.ipc.invoke("steam:is-initialized").then(initialized => {
this.initialized = initialized;
if (!this.initialized) {
logger.warn("Steam failed to intialize. Achievements won't sync.");
} else {
logger.log("Steam achievement provider initialized");
}
});
if (!this.initialized) {
logger.warn("Steam failed to intialize. Achievements won't sync.");
} else {
logger.log("Steam achievement provider initialized");
}
});
}
/**

@ -23,8 +23,9 @@ export class PlatformWrapperImplElectron extends PlatformWrapperImplBrowser {
this.app.storage = new StorageImplElectron(this);
this.app.achievementProvider = new SteamAchievementProvider(this.app);
return this.initializeAchievementProvider()
.then(() => PlatformWrapperInterface.prototype.initialize.call(this));
return this.initializeAchievementProvider().then(() =>
PlatformWrapperInterface.prototype.initialize.call(this)
);
}
steamOverlayFixRedrawCanvas() {
@ -58,12 +59,11 @@ export class PlatformWrapperImplElectron extends PlatformWrapperImplBrowser {
}
initializeAchievementProvider() {
return this.app.achievementProvider.initialize()
.catch(err => {
logger.error("Failed to initialize achievement provider, disabling:", err);
return this.app.achievementProvider.initialize().catch(err => {
logger.error("Failed to initialize achievement provider, disabling:", err);
this.app.achievementProvider = new NoAchievementProvider(this.app);
});
this.app.achievementProvider = new NoAchievementProvider(this.app);
});
}
getSupportsFullscreen() {

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