tobspr
1dbb7820d0
get rid of gitattributes
2020-09-28 13:53:02 +02:00
tobspr
f12cae7bd3
Get rid of lfs files
2020-09-28 13:52:23 +02:00
tobspr
028b4ee8e4
Fix pipette in wires layer
2020-09-28 13:19:13 +02:00
tobspr
bf1ce919ec
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-09-28 13:17:22 +02:00
tobspr
d11642e402
Update beta overlay
2020-09-28 13:17:21 +02:00
Bzucak12
56b29f1f9e
Update base-cz.yaml ( #692 )
2020-09-28 13:08:21 +02:00
tobspr
124a0162f6
Update all translations to the latest version
2020-09-28 13:08:01 +02:00
tobspr
b238b32fb9
Fix translation script
2020-09-28 13:07:30 +02:00
tobspr
1a91963732
Update translation script
2020-09-28 13:07:14 +02:00
Bzucak12
a0fb5b861c
Update base-cz.yaml ( #699 )
...
I updated some translations
2020-09-28 12:43:45 +02:00
CFWarfare
22baa5ba34
Update base-pt-BR.yaml ( #691 )
...
Fixed some phrases that wouldn't be used in the language regularly (like 'Código Aberto')
2020-09-28 12:43:33 +02:00
jojolebestof
bdbff6aaa1
base-el.yaml - trailing spaces ( #690 )
...
* base-el.yaml - trailing spaces
Correction of trailing spaces error
* Comments correction
Correction of too few spaces before comment (comments)
2020-09-28 12:43:19 +02:00
jojolebestof
fff78a25ce
Update base-fr.yaml ( #689 )
...
* Update base-fr.yaml
All the update is not finished.
Also I have reorder some lines according to base-en.yaml to simplify the comparizon.
Based on base-en.yaml from the commit f584d9d93e
* Correction empty-lines
Correction of "too many blank lines (5 > 2) (empty-lines)"
Theses lines was to show where some line should be added in the future
* Text corrections
According to LeopoldTal remarks
* idiomatic
Sans nom -> Sans titre
* Painter description improuvement
* polish French translation
* fold long lines in French translation
* add missing French references
* Add last traduction
* Corrections after YAML Lint checks
723:5 error duplication of key "reward_splitter" in mapping (key-duplicates)
731:201 warning line too long (225 > 200 characters) (line-length)
752:9 error syntax error: could not find expected ':' (syntax)
* Bad indentation
816:9 error syntax error: could not find expected ':' (syntax)
Co-authored-by: Leopold Tal G <leopold.tal.dg@gmail.com>
2020-09-28 12:42:58 +02:00
LeopoldTal
c9d260f65e
Fix lint ( #688 )
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* trim trailing space in Greek translation
* add missing type imports
* remove unused arg
* remove duplicate declaration
2020-09-28 12:42:15 +02:00
tobspr
2c50944732
Minor changes
2020-09-28 12:37:15 +02:00
tobspr
f841a05f52
Migrate levels
2020-09-28 12:35:43 +02:00
tobspr
507121b886
Load css async
2020-09-28 12:24:52 +02:00
tobspr
0d52793c27
Minor refactoring
2020-09-28 12:17:38 +02:00
tobspr
d4617edad5
Rework constant signal dialog
2020-09-28 12:17:13 +02:00
tobspr
8c57137b82
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-09-28 10:54:23 +02:00
tobspr
4f6d9785c1
Add final shapes and upgrades until tier 20
2020-09-28 10:54:21 +02:00
LeopoldTal
b9b8592a07
Build, sign, notarise, & upload on OS X ( #687 )
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* sign & notarise darwin package
* upload bundle as github release
* allow unsigned build and full build with release
* deref darwin bundle symlinks only when building on win32
Windows [mangles symlinks](https://github.com/electron/electron-packager/issues/71 ). Currently we work around this by placing several copies of the frameworks in OS X app bundles (see 1e5aa3867d
). However:
- This is invalid: the framework toplevel must [only contain symlinks](https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html ). `codesign` [refuses to sign](https://stackoverflow.com/questions/25969946/osx-10-9-5-code-signing-v2-signing-a-framework-with-bundle-format-is-ambiguou ) this invalid structure.
- It seriously bloats the bundle.
Since there's no fix for the Windows misbehaviour, keep the workaround, but only when cross-building on win32 for darwin; and log a warning.
2020-09-27 23:14:43 +02:00
tobspr
d27e9226be
Re-balance, fixes, etc etc
2020-09-27 22:22:05 +02:00
Galo223344
62c0c45505
Better spanish translation ( #683 )
...
Same but removed a space
2020-09-24 17:44:46 +02:00
tobspr
f584d9d93e
Further fixes found during testing, update local config
2020-09-24 17:43:50 +02:00
tobspr
7cd1ee22fd
Further fixes
2020-09-24 17:14:15 +02:00
tobspr
a4b46f8527
Further adjustments
2020-09-24 16:37:44 +02:00
tobspr
d4dd30857e
Further pre-release adjustments
2020-09-24 16:12:05 +02:00
tobspr
1ecc2ebb5d
Minor adjustments and fixes
2020-09-24 14:59:15 +02:00
tobspr
085c942e37
Define testing criterias
2020-09-24 13:10:40 +02:00
tobspr
c54ec9fd2a
Restructure buildings
2020-09-24 12:53:40 +02:00
tobspr
0202387739
More tips
2020-09-23 23:01:45 +02:00
tobspr
da4c7971e5
Fix outdated resource
2020-09-23 16:25:53 +02:00
tobspr
fd77ba135a
Fix markers and translation
2020-09-23 16:24:10 +02:00
tobspr
e040a47195
Update regular layer building descriptions, update artwork
2020-09-23 15:20:12 +02:00
tobspr
1f12e755a9
Load css resources async, improve building descriptions
2020-09-23 11:14:35 +02:00
tobspr
9881bd6799
Update toolbar
2020-09-23 09:24:25 +02:00
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
2020-09-23 08:59:39 +02:00
tobspr
47b26f4779
Fix typos
2020-09-23 08:28:07 +02:00
tobspr
62865334fe
Update tips
2020-09-22 20:25:30 +02:00
tobspr
05847add71
Re-balance
2020-09-22 20:21:09 +02:00
tobspr
091ffd1031
Make chained miner default and the only option after unlocking it
2020-09-22 19:31:40 +02:00
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
2020-09-22 14:47:59 +02:00
tobspr
b0058cb59b
Adjust item size
2020-09-22 11:21:45 +02:00
tobspr
1ec8b4fe28
Only render shapes in map overview
2020-09-22 11:21:18 +02:00
tobspr
607fd15a18
Improve overlay transition on low performance setups
2020-09-22 10:54:51 +02:00
tobspr
fae67bb7b2
Merge branch 'master' of https://github.com/tobspr/shapez.io
2020-09-22 10:50:38 +02:00
tobspr
5f2cf4e589
Improve color rendering performance
2020-09-22 10:50:36 +02:00
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl ( #680 )
...
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
2020-09-22 10:32:13 +02:00
tobspr
0274597a1c
Fix tslint
2020-09-22 10:31:47 +02:00