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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

1942 Commits

Author SHA1 Message Date
Sense101
b43e9f73c8 removed clearing goal acceptors as it isn't needed because of validation 2021-05-08 22:24:39 +01:00
Sense101
483866ad0b validation only checks every 100 ticks to improve performance 2021-05-07 15:05:01 +01:00
Sense101
dcd5cf67f1 validation only checks every 100 ticks to improve performance 2021-05-07 15:01:59 +01:00
Sense101
95d2417683 heavily improved validation and prevented autocompletion 2021-05-07 13:52:05 +01:00
Sense101
2c465f9b2c added clearing every goal acceptor on lock to prevent creating impossible puzzles 2021-05-07 11:35:25 +01:00
Sense101
1dfcc58f09 removed unused art 2021-05-06 21:51:29 +01:00
Sense101
a4d33a4c57 finalized look and changed locked building to same sprite 2021-05-06 21:44:41 +01:00
Sense101
a3b51cf7f0 added lock option 2021-05-06 20:15:00 +01:00
Sense101
708c7d22fe Merge remote-tracking branch 'tobspr/puzzle' into puzzle 2021-05-06 15:42:59 +01:00
Sense101
cd2ed178c7 completed flow for building locking 2021-05-06 15:41:16 +01:00
Sense101
61a21d6719 reverted css 2021-05-06 13:22:19 +01:00
Sense101
72e36c4efe added test exclusion 2021-05-06 13:17:56 +01:00
Sense101
46a70c7c4b added icon 2021-05-06 13:10:11 +01:00
Sense101
9b220c6843 tried to get it to work 2021-05-06 13:09:53 +01:00
tobspr
322dff9581 Fix belt path 2021-05-06 08:13:13 +02:00
Sense101
b23ef37992 initial test 2021-05-05 21:20:46 +01:00
tobspr
05418c2163 Minor puzzle improvements 2021-05-03 23:23:41 +02:00
tobspr
4f846edb9b New difficulty 2021-05-03 23:02:33 +02:00
tobspr
62fc46f29f Minor puzzle adjustments 2021-05-03 22:06:13 +02:00
tobspr
e5e12c3ff8 Fix belts 2021-05-03 17:55:36 +02:00
tobspr
9d8ae031d0 Fix throughput 2021-05-03 17:37:04 +02:00
tobspr
e3bf86a6cb Minor fixes 2021-05-03 17:11:39 +02:00
tobspr
326455a728 Update 2021-05-03 16:20:11 +02:00
tobspr
77eaf33060 Minor adjustments 2021-05-03 15:59:23 +02:00
tobspr
331d08d61c Bump api key 2021-05-03 15:52:11 +02:00
tobspr
50f599a5c1 Multiple users for the puzzle dlc 2021-05-03 15:51:24 +02:00
tobspr
26dd7dfd39 Allow clearing belts with 'B' 2021-05-03 15:17:41 +02:00
tobspr
97d4b26c2b Puzzle mode, almost done 2021-05-03 15:07:03 +02:00
dengr1065
2ffdbc5b13
[puzzle] Prevent pipette cheats (miners, emitters) (#1158) 2021-05-03 11:05:51 +02:00
tobspr
411be2776b Fixes 2021-05-01 20:10:39 +02:00
tobspr
00bf121c3b Bump version to 1.4.0 2021-05-01 18:06:47 +02:00
tobspr
f5c1e26256 Puzzle mode, almost done 2021-05-01 18:04:33 +02:00
tobspr
846e66a9c8 Merge branch 'puzzle' of https://github.com/tobspr/shapez.io into puzzle 2021-04-30 21:18:42 +02:00
tobspr
272508ff87 Allow completing puzzles 2021-04-30 21:18:40 +02:00
Sense101
be4c132132
Fixed typo in latest puzzle commit (#1156) 2021-04-30 21:09:40 +02:00
tobspr
31811f20b7 Puzzle mode 2021-04-30 21:09:23 +02:00
tobspr
72530005cb Puzzle mode, Refactor hud 2021-04-30 20:06:37 +02:00
dengr1065
36aaf7bfa5
Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking
2021-04-30 17:57:01 +02:00
tobspr
569921b51a Puzzle mode, part 4 2021-04-30 17:36:23 +02:00
tobspr
4c3846f55e Fix typo 2021-04-30 14:35:43 +02:00
tobspr
b732db58b9 Puzzle mode, part 3 2021-04-30 14:34:11 +02:00
tobspr
f64714ec25 Fix missing import 2021-04-29 22:35:17 +02:00
tobspr
46e0c1494a Puzzle mode, part 2 2021-04-29 22:31:06 +02:00
tobspr
752503d892 Puzzle mode, part 1 2021-04-29 18:27:46 +02:00
tobspr
3318d869b3
Performance optimizations (#1154)
* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost
2021-04-29 11:16:56 +02:00
tobspr
fa25deb761
Puzzle mode (#1135)
* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00
GorunmezBKZ
5f0a95ba11
Update base-tr.yaml (#1125)
* Update base-tr.yaml

Changed wrong translations and misspellings

* Fixed yaml errors

* Update base-tr.yaml
2021-03-26 15:49:00 +01:00
cojua8
dd93fe630e
Update base-es.yaml (#1123)
fixed wires tutorial typos
2021-03-26 15:48:48 +01:00
Komanc
a03e5fb0ca
Fix czech grammar (#1120) 2021-03-26 15:48:38 +01:00
Hüseyin Can Ergün
a0d7d9d383
Update base-tr.yaml (#1116)
Köprü means bridge it should be tünel
2021-03-26 15:48:22 +01:00