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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

610 Commits

Author SHA1 Message Date
tobspr
b3fffe340d Cleanup worker 2020-08-10 19:56:56 +02:00
tobspr
ecbf9d7e78 Revert worker loader change 2020-08-10 19:54:11 +02:00
tobspr
64b983b94e Try to fix webworker bug - Attempt 2 2020-08-10 19:46:41 +02:00
tobspr
0d555e22c7 Add further logging to worker 2020-08-10 19:42:10 +02:00
tobspr
1802e545d4 Minor syntax change 2020-08-10 15:27:40 +02:00
tobspr
2ee4f2efc7 Add more logging 2020-08-10 15:22:02 +02:00
tobspr
e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f Vastly improve belt performance 2020-08-10 15:02:14 +02:00
asquared31415
868cd7baf5
Mock V1000 StaticMapEntity (#550) 2020-08-10 07:38:05 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
moonheart08
c0b905b74a
Add support for a 75hz simulation target (#517)
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
2020-08-06 11:21:26 +02:00
Bjorn Stromberg
f79578a993
Make CI green by hiding the problem behind a sign that says FIXME (#515) 2020-08-06 11:21:12 +02:00
Dimava
235c380de1
fix pippete throws on empty hand (#512) 2020-07-29 09:17:45 +02:00
tobspr
baf5c83b34 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-07-27 17:14:32 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
Bjorn Stromberg
d2f9fd6ec8
Improve types for web workers (#502)
* Improve types for web workers

* Move worker-loader config inline

* Remove trailing spaces in translations
2020-07-27 17:06:12 +02:00
tobspr
7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr
94c59e0e33 Revert "Fix layer handling in cutter (#352)"
This reverts commit 97870da048.
2020-07-27 13:49:46 +02:00
tobspr
2d54b72882 Add checks to stacking logic 2020-07-27 13:49:40 +02:00
oguz523
58a4543c29
Translating Game to Turkish (#498)
* Translating Game to Turkish

- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml

* Minor Translation Fix
2020-07-27 11:19:23 +02:00
Bjorn Stromberg
6d01c482d8
[Perf] Avoid iterating over keys to generate assert message (#486)
* Avoid iterating over keys to generate assert message

* Move assertion call behind guard

* Shorten line by using string template
2020-07-27 11:15:59 +02:00
cyantree
97870da048
Fix layer handling in cutter (#352)
* Fix layer handling in cutter

* Remove unused variable in `cloneFilteredByquadrants()`

* Rework check in `isValidShortKeyInternal()` to being an early return

* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
2020-07-26 23:11:06 +02:00
hexagonhexagon
ef574c0bfe
Redo stacking algorithm (#138)
* Change stacking algorithm to keep shapes whole rather than splitting by layer.

* Ensure that layerToMergeAt is not less than 0.
2020-07-26 23:09:50 +02:00
tobspr
209fc76fc7 Update ui design 2020-07-23 09:07:51 +02:00
dengr1065
2df1b8d014
Major ui changes (#482)
* "discord" -> "Discord", sync most translations

* that major settings update you'll like

* Finish new settings, add logo to about page

* sync & format translations
2020-07-23 08:48:23 +02:00
Bjorn Stromberg
cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
180 Degree Rotater Variant
2020-07-21 09:25:36 +02:00
RogiJAG
150bf718f7 Merge branch 'master' into 180_deg_rotater 2020-07-19 11:15:30 -05:00
RogiJAG
9258a49010 remove debug statements 2020-07-19 11:11:58 -05:00
RogiJAG
adecb64447 Revert "add unlock on upgrade mechanic"
This reverts commit 6dd3f2a439.

lease enter the commit message for your changes. Lines starting
2020-07-19 10:47:47 -05:00
Moppler
ae5c33abd2 Extend the pipette hack to work with belts and wires. 2020-07-19 15:56:40 +01:00
tobspr
0a482972fd Fix build failing 2020-07-19 09:19:42 +02:00
BuildTools
c1a518f775 fix circular dependency 2020-07-18 20:46:42 -05:00
BuildTools
6dd3f2a439 add unlock on upgrade mechanic 2020-07-18 12:03:49 -05:00
Mr.Yawnie
93ac3f70be Added artwork and en translation, unlocks with CCW 2020-07-18 12:03:49 -05:00
RogiJAG
f77d47d9f7 Add fl rotater variant 2020-07-18 12:03:49 -05:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency 2020-07-18 17:41:16 +10:00
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.

However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.

This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
tobspr
05716e6a74 Fix page not loading sometimes 2020-07-13 22:46:07 +02:00
tobspr
a08fef88f0
Merge pull request #416 from Astavie/master
Add decimal separator option in translation files
2020-07-07 19:40:27 +02:00
tobspr
9505eb8f49 Update local config 2020-07-07 19:34:00 +02:00
Astavie
900128ad32 comments and tabs 2: electric boogaloo 2020-07-07 16:51:40 +02:00
Astavie
e251a25bb7 comments and tabs 2020-07-07 16:42:39 +02:00
Astavie
fbe04c94aa linter, please like me 2020-07-07 16:38:33 +02:00
Astavie
1c2ccd3582 make the linter happy 2020-07-07 16:28:58 +02:00
Astavie
0caaa055aa decimal separator 2020-07-07 16:19:26 +02:00
tobspr
8a4edb442c Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-07-07 13:17:38 +02:00
tobspr
a41a7099e6 Fix color mixing 2020-07-07 13:17:25 +02:00
tobspr
855570e74b Fix color mixing 2020-07-07 13:16:48 +02:00
tobspr
8f5c47dd49 Update themes 2020-07-07 09:18:42 +02:00