Commit Graph

44 Commits (8c5e593ceb3581f8efe78e65aa86cd19a1532119)

Author SHA1 Message Date
tobspr 8c5e593ceb v1.5.5 - Rework tutorial and polishing
2 years ago
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
2 years ago
tobspr 931c8a5821
Puzzle DLC (#1172)
3 years ago
Greg Considine 26b842494f
Achievements (#1087)
3 years ago
tobspr 94266173d8 Introduce game modes and get rid of global level definitions etc
4 years ago
tobspr 607fd15a18 Improve overlay transition on low performance setups
4 years ago
tobspr 7bc45d8959 Improve buffer backlog performance, should speed up whole game
4 years ago
tobspr 9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates
4 years ago
tobspr bca379ee89 Add setting to show chunk borders
4 years ago
tobspr 8ba6517591 Mark pinned shapes in statistics dialog
4 years ago
tobspr b7efda9bf6 Further performance improvements
4 years ago
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings
4 years ago
Bjorn Stromberg 6a447e3583 Remove enumLayer and enumItemType
4 years ago
tobspr 7b40292be3 Start to optimize rendering
4 years ago
tobspr 8c39d31c5b Optimize performance by using singletons for items
4 years ago
tobspr 3c34227c24 Unify assets, refactor waypoints
4 years ago
tobspr 9085f32ec3 Add multiple performance settings
4 years ago
tobspr 52b4d4d742 Implement wire networks, add levers
4 years ago
tobspr 850461df8f Further take on logic wires
4 years ago
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit
4 years ago
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr b3b8da04a1 Refactor belt underlay feature into seperate component
4 years ago
tobspr 04ea105584 Fix lots of bugs, add wire splitters / mergers
4 years ago
tobspr d09bd0bcd7 Huge refactoring of the whole placement logic
4 years ago
tobspr bd899df5fe Further progress on the energy generator / wires, fix translations
4 years ago
tobspr 0967d5114c Initial take on wires
4 years ago
tobspr 17123fd7b9 Further work on the energy generator
4 years ago
tobspr 2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues
4 years ago
tobspr c74843424a Disable wires content for now (so we can push a sub-update)
4 years ago
tobspr 192d1dbedb Initial take on belt optimization
4 years ago
tobspr 6677ff0a44 Initial take on wires
4 years ago
tobspr 2dec257dd9 Cleanup click detector code
4 years ago
tobspr 7e745fd0ce Allow exporting whole bases, closes #137
4 years ago
tobspr 8760026893 Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9)
4 years ago
tobspr 1577ebe48c Add storage building
4 years ago
tobspr 2c48cb72aa Major performance improvements
4 years ago
tobspr ca0e17f3dd Support dynamic tick rates
4 years ago
tobspr 13c6fc7598 Multiple improvements
4 years ago
tobspr 5e3c28c150 Add support for different building variants
4 years ago
tobspr b01d38e55d Initial support for saving games
4 years ago
tobspr 9898916807 Statistics tab
4 years ago
Tobias Springer 5f3ffd42fd Further fixes to the belt placement
4 years ago
Tobias Springer bb1758642b Add originalRotation to static comp in order to fix bugs with the automatic placement
4 years ago
Tobias Springer 93c6ea683d Initial commit
4 years ago