These files do not describe existing JS types and instead define their
own. Usage of .d.ts extension prevents these types from being emitted
when using emitDeclarationOnly, which affects generation of typings for
mod development.
Don't set the non-existent "opaque", "webkitOpaque" and "mozOpaque"
properties on a canvas. Keep using { alpha: false } when initializing
the context, which is the correct way.
Change most, but not all usages. This is mostly to please the linter,
but Object.hasOwn is also slightly shorter, especially when compared to
the proper form, Object.prototype.hasOwnProperty...
This is not a big optimization but an optimization nonetheless. Mostly
based on awesome work by @Xiving. Further work should be done to get
most out of these changes.
Can have minor effect on game appearance, most importantly the removal
of letter-spacing by default. Styles are now much lighter though.
Changes all keybinding code to use kbd instead of code as well.
Many configuration files in this repository were created a long time
ago, then were modified as problems occurred. Now that there is
TypeScript support, it makes sense to clean up this mess, at least by
making small steps. This configuration is based on strict settings, but
most of these are currently disabled - otherwise it would be too hard to
work with existing JavaScript code. The downside of this change is
pollution of files with warnings and errors, even though they are valid.
- ESLint/TypeScript upgraded
- TS configuration is now shared between arbitrary Node scripts, Gulp
files and the Electron wrapper
- A few eslint-disable comments are removed
* Remove ad support, analytics and Wegame leftovers
The game may be somewhat broken in a few places, but it doesn't matter
for now. This is still not the end.
* Remove Steam SSO and demo stuff
Steam SSO is completely removed, a few things from demo like simplified
level sets are gone as well. Puzzle DLC on the other hand is now always
"owned" and will ask for a token to log in.
Removes
* Use shapez dialogs for Puzzle DLC token input
Yes, this sucks *a lot*. But it's a temporary measure, trust me :P
* Simplify HTML tasks
Removes the web (demo) index.html page and makes HTML tasks independent
of the build variant. This might not be the best solution, but it works
for now.
Restriction manager is completely removed as it's only useful for demo
version. Lots of other demo-related things are left, such as ad support
or extended telemetry. This should be cleaned up later.
* Update Signal
* Update modal_dialogs
* Inputs
* Update factories
* Update tracked state
* Changed let to const where possible
* Add HUD typings
* improvements to typings
* fix exports not being exposed to mods
* fix signal typings
* remove TypedSignal
* fix all reported type errors
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Co-authored-by: Thomas B <t.ferb1@gmail.com>
Co-authored-by: EmeraldBlock <yygengjunior@gmail.com>