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@ -58,9 +58,10 @@ export class StaleAreaDetector {
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for (let i = 0; i < componentIds.length; ++i) {
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if (entity.components[componentIds[i]]) {
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// Entity is relevant, compute affected area
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const area = entity.components.StaticMapEntity.getTileSpaceBounds().expandedInAllDirections(
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tilesAround
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);
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const area =
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entity.components.StaticMapEntity.getTileSpaceBounds().expandedInAllDirections(
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tilesAround
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);
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this.invalidate(area);
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return;
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}
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@ -303,17 +303,14 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
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const mouseTile = worldPos.toTileSpace();
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// Compute best rotation variant
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const {
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rotation,
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rotationVariant,
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connectedEntities,
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} = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: mouseTile,
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rotation: this.currentBaseRotation,
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variant: this.currentVariant.get(),
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layer: metaBuilding.getLayer(),
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});
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const { rotation, rotationVariant, connectedEntities } =
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metaBuilding.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: mouseTile,
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rotation: this.currentBaseRotation,
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variant: this.currentVariant.get(),
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layer: metaBuilding.getLayer(),
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});
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// Check if there are connected entities
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if (connectedEntities) {
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@ -112,14 +112,8 @@ export class HUDGameMenu extends BaseHUDPart {
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// Check for notifications and badges
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for (let i = 0; i < this.badgesToUpdate.length; ++i) {
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const {
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badge,
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button,
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badgeElement,
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lastRenderAmount,
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notification,
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condition,
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} = this.badgesToUpdate[i];
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const { badge, button, badgeElement, lastRenderAmount, notification, condition } =
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this.badgesToUpdate[i];
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if (condition && !condition()) {
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// Do not show notifications for invisible buttons
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@ -150,8 +150,9 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
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}
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for (const key in building.components) {
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/** @type {import("../../../core/global_registries").Component} */ (building
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.components[key]).copyAdditionalStateTo(result.components[key]);
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/** @type {import("../../../core/global_registries").Component} */ (
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building.components[key]
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).copyAdditionalStateTo(result.components[key]);
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}
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}
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});
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@ -99,10 +99,12 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape, null);
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return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key] = [
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this.registerOrReturnHandle(rightSide),
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this.registerOrReturnHandle(leftSide),
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]);
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return /** @type {[ShapeDefinition, ShapeDefinition]} */ (
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this.operationCache[key] = [
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this.registerOrReturnHandle(rightSide),
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this.registerOrReturnHandle(leftSide),
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]
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);
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}
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/**
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@ -113,18 +115,19 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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shapeActionCutQuad(definition) {
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const key = "cut-quad/" + definition.getHash();
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if (this.operationCache[key]) {
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return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (this
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.operationCache[key]);
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return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (
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this.operationCache[key]
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);
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}
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return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (this.operationCache[
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key
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] = [
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([0])),
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([1])),
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([2])),
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([3])),
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]);
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return /** @type {[ShapeDefinition, ShapeDefinition, ShapeDefinition, ShapeDefinition]} */ (
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this.operationCache[key] = [
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([0])),
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([1])),
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([2])),
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this.registerOrReturnHandle(definition.cloneFilteredByQuadrants([3])),
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]
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);
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}
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/**
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@ -142,9 +145,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape, null);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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rotated
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));
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return /** @type {ShapeDefinition} */ (
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this.operationCache[key] = this.registerOrReturnHandle(rotated)
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);
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}
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/**
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@ -160,9 +163,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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const rotated = definition.cloneRotateCCW();
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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rotated
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));
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return /** @type {ShapeDefinition} */ (
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this.operationCache[key] = this.registerOrReturnHandle(rotated)
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);
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}
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/**
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@ -178,9 +181,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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const rotated = definition.cloneRotate180();
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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rotated
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));
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return /** @type {ShapeDefinition} */ (
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this.operationCache[key] = this.registerOrReturnHandle(rotated)
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);
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}
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/**
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@ -198,9 +201,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape, null);
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const stacked = lowerDefinition.cloneAndStackWith(upperDefinition);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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stacked
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));
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return /** @type {ShapeDefinition} */ (
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this.operationCache[key] = this.registerOrReturnHandle(stacked)
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);
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}
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/**
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@ -218,9 +221,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape, null);
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const colorized = definition.cloneAndPaintWith(color);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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colorized
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));
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return /** @type {ShapeDefinition} */ (
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this.operationCache[key] = this.registerOrReturnHandle(colorized)
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);
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}
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/**
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@ -235,9 +238,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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return /** @type {ShapeDefinition} */ (this.operationCache[key]);
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}
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const colorized = definition.cloneAndPaintWith4Colors(colors);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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colorized
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));
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return /** @type {ShapeDefinition} */ (
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this.operationCache[key] = this.registerOrReturnHandle(colorized)
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);
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}
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/**
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@ -261,9 +264,9 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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* @returns {ShapeDefinition}
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*/
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getDefinitionFromSimpleShapes(subShapes, color = enumColors.uncolored) {
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const shapeLayer = /** @type {import("./shape_definition").ShapeLayer} */ (subShapes.map(
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subShape => ({ subShape, color })
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));
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const shapeLayer = /** @type {import("./shape_definition").ShapeLayer} */ (
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subShapes.map(subShape => ({ subShape, color }))
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);
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return this.registerOrReturnHandle(new ShapeDefinition({ layers: [shapeLayer] }));
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}
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@ -151,16 +151,14 @@ export class BeltSystem extends GameSystem {
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continue;
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}
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const {
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rotation,
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rotationVariant,
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} = metaBelt.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: new Vector(x, y),
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rotation: targetStaticComp.originalRotation,
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variant: defaultBuildingVariant,
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layer: targetEntity.layer,
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});
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const { rotation, rotationVariant } =
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metaBelt.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: new Vector(x, y),
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rotation: targetStaticComp.originalRotation,
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variant: defaultBuildingVariant,
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layer: targetEntity.layer,
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});
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// Compute delta to see if anything changed
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const newDirection = arrayBeltVariantToRotation[rotationVariant];
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@ -76,9 +76,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
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const staticComp = entity.components.StaticMapEntity;
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for (let animIndex = 0; animIndex < acceptorComp.itemConsumptionAnimations.length; ++animIndex) {
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const { item, slotIndex, animProgress, direction } = acceptorComp.itemConsumptionAnimations[
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animIndex
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];
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const { item, slotIndex, animProgress, direction } =
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acceptorComp.itemConsumptionAnimations[animIndex];
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const slotData = acceptorComp.slots[slotIndex];
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const realSlotPos = staticComp.localTileToWorld(slotData.pos);
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@ -730,16 +730,14 @@ export class WireSystem extends GameSystem {
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const variant = targetStaticComp.getVariant();
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const {
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rotation,
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rotationVariant,
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} = metaWire.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: new Vector(x, y),
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rotation: targetStaticComp.originalRotation,
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variant,
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layer: targetEntity.layer,
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});
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const { rotation, rotationVariant } =
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metaWire.computeOptimalDirectionAndRotationVariantAtTile({
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root: this.root,
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tile: new Vector(x, y),
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rotation: targetStaticComp.originalRotation,
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variant,
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layer: targetEntity.layer,
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});
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// Compute delta to see if anything changed
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const newType = arrayWireRotationVariantToType[rotationVariant];
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@ -28,6 +28,12 @@ export const MOD_SIGNALS = {
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stateEntered: /** @type {TypedSignal<[GameState]>} */ (new Signal()),
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gameSerialized: /** @type {TypedSignal<[GameRoot, import("../savegame/savegame_typedefs").SerializedGame]>} */ (new Signal()),
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gameDeserialized: /** @type {TypedSignal<[GameRoot, import("../savegame/savegame_typedefs").SerializedGame]>} */ (new Signal()),
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gameSerialized:
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/** @type {TypedSignal<[GameRoot, import("../savegame/savegame_typedefs").SerializedGame]>} */ (
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new Signal()
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),
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gameDeserialized:
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/** @type {TypedSignal<[GameRoot, import("../savegame/savegame_typedefs").SerializedGame]>} */ (
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new Signal()
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),
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};
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@ -1,6 +1,6 @@
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{
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"compilerOptions": {
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"lib": ["ES2018","WebWorker"]
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"lib": ["ES2018", "WebWorker"]
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},
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"exclude": [],
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"extends": "../tsconfig",
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