Fix unhandled promise rejection, minor polishing

pull/1448/head
tobspr 2 years ago
parent c3f029d887
commit 482a4990ba

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After

Width:  |  Height:  |  Size: 1.9 KiB

@ -89,14 +89,31 @@
box-sizing: border-box;
text-align: center;
@include S(border-radius, $globalBorderRadius);
@include S(padding, 4px, 4px);
@include S(padding, 8px, 10px, 8px, 20px);
@include S(margin-bottom, 15px);
pointer-events: all;
transition: background-color 0.12s ease-in-out;
color: rgba(#000, 0.5);
width: 100%;
background: rgba($colorGreenBright, 0.2);
cursor: pointer;
display: grid;
grid-template-columns: auto 1fr;
@include S(grid-gap, 5px);
&::before {
content: "";
display: inline-flex;
@include S(width, 15px);
@include S(height, 15px);
& {
/* load-async */
background: uiResource("icons/savegame_correct.png") center center / contain no-repeat;
}
}
strong {
color: #000;
}
@ -145,6 +162,7 @@
background: #eff2f4 #{D(12px)} center / #{D(30px)} no-repeat;
@include S(border-radius, $globalBorderRadius);
align-items: center;
@include S(padding, 10px, 4px, 4px);
@include S(height, 40px);
@ -160,6 +178,7 @@
grid-column: 2 / 3;
grid-row: 2 / 3;
@include SuperSmallText;
line-height: 1em;
opacity: 0.8;
}

@ -35,7 +35,9 @@ export class HUDStandaloneAdvantages extends BaseHUDPart {
<div class="lowerBar">
<div class="playtimeDisclaimerDownload">${T.demoBanners.playtimeDisclaimerDownload}</div>
<div class="playtimeDisclaimerDownload"><span class="inner">${
T.demoBanners.playtimeDisclaimerDownload
}</span></div>
<button class="steamLinkButton steam_dlbtn_0">
${

@ -324,6 +324,8 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
version: G_BUILD_VERSION,
level: root.hubGoals.level,
gameDump: this.generateGameDump(root),
}).catch(err => {
console.warn("Request failed", err);
});
}

@ -823,6 +823,11 @@ export class MainMenuState extends GameState {
});
const savegame = this.app.savegameMgr.getSavegameById(latestInternalId);
if (!savegame) {
console.warn("No savegame to continue found:", this.app.savegameMgr.currentData.savegames);
return;
}
savegame
.readAsync()
.then(() => this.app.adProvider.showVideoAd())

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