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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

38 Commits

Author SHA1 Message Date
tobspr
f8371a96cf Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
tobspr
c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr
26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
tobspr
5ab3afdd30 Move item processing into separate methods 2020-09-19 17:55:36 +02:00
tobspr
0238de1260 Minor performance improvements, improve underground belt performance 2020-09-18 19:21:12 +02:00
tobspr
9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr
238b08d4d1 Make shapes truthy 2020-08-29 11:08:30 +02:00
tobspr
b210db2361 Revert item filter behaviour 2020-08-29 10:45:38 +02:00
tobspr
06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr
bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
dengr1065
5487ec9818
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins

* fix everything

* finish 4-painer fix

* refactor processing requirement
2020-08-29 07:56:47 +02:00
tobspr
8c39d31c5b Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
tobspr
f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr
20718ca05c Fix tslint 2020-08-11 13:29:47 +02:00
tobspr
8d329990ef Fix item filters being ignored 2020-08-10 22:04:38 +02:00
tobspr
93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr
08a5b9070d Simplify hub component 2020-08-10 20:09:04 +02:00
RogiJAG
f77d47d9f7 Add fl rotater variant 2020-07-18 12:03:49 -05:00
tobspr
0d6b855253 Allow color inverter to process colors as well 2020-07-07 09:06:17 +02:00
tobspr
04ea105584 Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
tobspr
d75fb184a4 Implement color inverter building 2020-07-02 18:16:04 +02:00
tobspr
a77911263d Implement concept of energy consumption 2020-07-02 17:43:47 +02:00
tobspr
b499760d74 Start to work on advanced shape processing 2020-06-28 20:28:46 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
ffd011ac45 Preparations for the trailer 2020-05-30 17:50:29 +02:00
tobspr
14edac0f93 Fix wrong belt stats 2020-05-18 23:58:30 +02:00
tobspr
ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr
65529cce1a Fix hub not accepting all itmes 2020-05-18 11:47:17 +02:00
tobspr
13c6fc7598 Multiple improvements 2020-05-17 10:07:20 +02:00
tobspr
cad6b357e3 Add quad cutter and painter 2020-05-17 00:21:33 +02:00
tobspr
5179488373 Add CCW rotater 2020-05-16 23:13:45 +02:00
tobspr
12fc7b084a Make belts balanced 2020-05-16 23:01:26 +02:00
tobspr
5e3c28c150 Add support for different building variants 2020-05-16 22:45:40 +02:00
tobspr
cf5d776270 Add type hints to signals 2020-05-14 08:44:07 +02:00
tobspr
9898916807 Statistics tab 2020-05-13 18:04:51 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00