tobspr
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9b8745535b
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
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tobspr
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b2880700e8
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
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tobspr
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850461df8f
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Further take on logic wires
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2020-08-11 18:40:09 +02:00 |
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tobspr
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bb431b8490
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Reduce savegame size by not storing the tileSize in the static entity
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2020-08-10 22:13:26 +02:00 |
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tobspr
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93975df4d5
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Get rid of item ejector / acceptor layers and new wires buildings for now
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2020-08-10 21:24:58 +02:00 |
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tobspr
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bf2eee908f
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Refactor static map entity component to store building metaclass
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2020-07-27 17:14:29 +02:00 |
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tobspr
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0967d5114c
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Initial take on wires
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2020-06-28 19:34:10 +02:00 |
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tobspr
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1577ebe48c
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Add storage building
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2020-05-20 15:51:06 +02:00 |
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tobspr
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13c6fc7598
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Multiple improvements
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2020-05-17 10:07:20 +02:00 |
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tobspr
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9f0435b51d
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Minor fixes, improve rendering performance
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2020-05-16 11:49:45 +02:00 |
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Tobias Springer
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93c6ea683d
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Initial commit
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2020-05-09 16:45:23 +02:00 |
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