Commit Graph

192 Commits (4636080dd71452e53fee8c0b67186437642739ca)

Author SHA1 Message Date
tobspr 4636080dd7 Huge performance improvements
4 years ago
tobspr 1cd52f6dbd Fix tslint
4 years ago
tobspr 7d6af359a1 Polishing, CSS Improvements, Improve dark mode
4 years ago
tobspr 2075f4d011 Improve simplified belt, show hints everywheer
4 years ago
tobspr 47443058e0 Add potato mode
4 years ago
tobspr 7bc45d8959 Improve buffer backlog performance, should speed up whole game
4 years ago
tobspr b5a2e77db4 Fix multiple typos, closes #627
4 years ago
tobspr 1ebfafd8de Further performance improvements, show indicator while game is saving
4 years ago
tobspr 746f4935ad Improve item ejector system
4 years ago
tobspr b8f27aec44 Proper belt underlays for splitters
4 years ago
tobspr 6042fcba62 Properly implement sound and music volumes, debounce writes
4 years ago
tobspr 04b8b62045 Update local config
4 years ago
tobspr 9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates
4 years ago
tobspr 270f51d9ec Increase tier 2 tunnel range to 9
4 years ago
tobspr 78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449
4 years ago
tobspr 238b08d4d1 Make shapes truthy
4 years ago
tobspr 06e276f021 Add belt reader building
4 years ago
tobspr bb739c80fa Rework quad painter and filter, rework logic gates
4 years ago
tobspr a67448fbdf Fix being able to create constant signals without value
4 years ago
Bjorn Stromberg 1ff76e0b2e
[core/rectangle] Remove unused methods (#571)
4 years ago
tobspr b7efda9bf6 Further performance improvements
4 years ago
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings
4 years ago
tobspr d1a5dd8c9e Update local config with latest variables and cleanup a bit
4 years ago
tobspr 7b40292be3 Start to optimize rendering
4 years ago
tobspr b1fb0fca7e Fix wires blueprint pasting bug, do not show wire info on unconnected wires
4 years ago
tobspr 7279b75187 Improve information when hovering wires
4 years ago
tobspr 3c34227c24 Unify assets, refactor waypoints
4 years ago
tobspr 9085f32ec3 Add multiple performance settings
4 years ago
tobspr f44563fc05 Add item filter
4 years ago
tobspr 52b4d4d742 Implement wire networks, add levers
4 years ago
tobspr 75ab655998 Add basic logic gate and improve wires in general
4 years ago
tobspr f16ab2389a initial take on wire auto-rotation
4 years ago
tobspr a32c0530bb Refactor rotation overview matrices
4 years ago
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit
4 years ago
tobspr c1b1564d76 Fix crc generation
4 years ago
tobspr 2203d5fc6a Improve saving speed by using crc32 instead of sha1 for checksum
4 years ago
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr ecbf9d7e78 Revert worker loader change
4 years ago
tobspr 2ee4f2efc7 Add more logging
4 years ago
Bjorn Stromberg 79158e2b56
Remove unused code (#526)
4 years ago
tobspr baf5c83b34 Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr bf2eee908f Refactor static map entity component to store building metaclass
4 years ago
Bjorn Stromberg d2f9fd6ec8
Improve types for web workers (#502)
4 years ago
Bjorn Stromberg 6d01c482d8
[Perf] Avoid iterating over keys to generate assert message (#486)
4 years ago
RogiJAG f77d47d9f7 Add fl rotater variant
4 years ago
tobspr a08fef88f0
Merge pull request #416 from Astavie/master
4 years ago
tobspr 9505eb8f49 Update local config
4 years ago
Astavie 900128ad32 comments and tabs 2: electric boogaloo
4 years ago
Astavie e251a25bb7 comments and tabs
4 years ago
Astavie fbe04c94aa linter, please like me
4 years ago