tobspr
4f846edb9b
New difficulty
2021-05-03 23:02:33 +02:00
tobspr
97d4b26c2b
Puzzle mode, almost done
2021-05-03 15:07:03 +02:00
tobspr
b732db58b9
Puzzle mode, part 3
2021-04-30 14:34:11 +02:00
tobspr
46e0c1494a
Puzzle mode, part 2
2021-04-29 22:31:06 +02:00
tobspr
752503d892
Puzzle mode, part 1
2021-04-29 18:27:46 +02:00
tobspr
fa25deb761
Puzzle mode ( #1135 )
...
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00
tobspr
f5032a02ce
Add layersupport for waypoints
2020-12-07 12:57:49 +01:00
tobspr
96e05bbc01
Fix artwork
2020-10-08 18:07:26 +02:00
tobspr
bc5ffcddd1
Change rotator, improve artwork
2020-10-07 19:02:42 +02:00
tobspr
1bb8b6f079
Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades
2020-10-07 18:35:03 +02:00
tobspr
db6db7caca
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
tobspr
d4617edad5
Rework constant signal dialog
2020-09-28 12:17:13 +02:00
tobspr
d27e9226be
Re-balance, fixes, etc etc
2020-09-27 22:22:05 +02:00
tobspr
7cd1ee22fd
Further fixes
2020-09-24 17:14:15 +02:00
tobspr
d4dd30857e
Further pre-release adjustments
2020-09-24 16:12:05 +02:00
tobspr
1ecc2ebb5d
Minor adjustments and fixes
2020-09-24 14:59:15 +02:00
tobspr
c54ec9fd2a
Restructure buildings
2020-09-24 12:53:40 +02:00
tobspr
e040a47195
Update regular layer building descriptions, update artwork
2020-09-23 15:20:12 +02:00
tobspr
1f12e755a9
Load css resources async, improve building descriptions
2020-09-23 11:14:35 +02:00
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
2020-09-23 08:59:39 +02:00
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
2020-09-22 14:47:59 +02:00
tobspr
5f2cf4e589
Improve color rendering performance
2020-09-22 10:50:36 +02:00
Exund
b32ae43464
Fix 180° rotater not renamed everywhere ( #675 )
...
* Fixed atlas and buildingSpeed
* Revert atlas.json changes
2020-09-21 18:15:30 +02:00
tobspr
5ab3afdd30
Move item processing into separate methods
2020-09-19 17:55:36 +02:00
tobspr
3e93681ce6
Add virtual stacker and painter, fix css
2020-09-19 15:33:24 +02:00
tobspr
2075f4d011
Improve simplified belt, show hints everywheer
2020-09-19 12:21:32 +02:00
tobspr
47443058e0
Add potato mode
2020-09-19 10:34:46 +02:00
tobspr
b8f27aec44
Proper belt underlays for splitters
2020-09-18 18:18:38 +02:00
tobspr
9b8745535b
Refactor item processor to use charges and thus be more correct, even at low tick rates
2020-08-30 15:31:53 +02:00
tobspr
78fe34840a
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
2020-08-29 22:35:30 +02:00
tobspr
238b08d4d1
Make shapes truthy
2020-08-29 11:08:30 +02:00
tobspr
06e276f021
Add belt reader building
2020-08-29 10:38:23 +02:00
tobspr
bb739c80fa
Rework quad painter and filter, rework logic gates
2020-08-29 09:35:14 +02:00
tobspr
a498ee2704
Mark preferred input on storage
2020-08-28 22:47:05 +02:00
tobspr
a095cd6324
Allow rotating levers
2020-08-28 21:57:29 +02:00
tobspr
5459e6470b
Add 1x1 compact splitters
2020-08-28 21:28:29 +02:00
tobspr
296b76bf11
Add virtual shape processing buildings
2020-08-18 20:02:39 +02:00
tobspr
7b40292be3
Start to optimize rendering
2020-08-15 19:43:03 +02:00
tobspr
7279b75187
Improve information when hovering wires
2020-08-15 17:51:28 +02:00
tobspr
5a0d3dcbe8
Add wire coating
2020-08-15 16:16:17 +02:00
tobspr
6a3a9c49cf
Improve layer preview
2020-08-15 15:24:42 +02:00
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
2020-08-14 15:48:26 +02:00
tobspr
390c4ce1a5
Add display
2020-08-14 14:55:37 +02:00
tobspr
3c34227c24
Unify assets, refactor waypoints
2020-08-14 12:14:15 +02:00
tobspr
9f522d23ff
Improve sprites and fix tunnels
2020-08-14 08:53:28 +02:00
tobspr
c982827d60
New building sprites
2020-08-14 08:20:39 +02:00
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
2020-08-13 21:04:44 +02:00
tobspr
ff02508361
Add transistor building (Gate)
2020-08-13 20:47:33 +02:00
tobspr
f44563fc05
Add item filter
2020-08-13 20:30:43 +02:00
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
2020-08-13 20:01:54 +02:00