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tobspr_shapez.io/res_raw/sprites
tobspr fa25deb761
Puzzle mode (#1135)
* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00
..
belt Further pre-release adjustments 2020-09-24 16:12:05 +02:00
blueprints Puzzle mode (#1135) 2021-04-12 14:03:47 +02:00
buildings Puzzle mode (#1135) 2021-04-12 14:03:47 +02:00
colors Improve color rendering performance 2020-09-22 10:50:36 +02:00
debug Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
misc Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
wires Further pre-release adjustments 2020-09-24 16:12:05 +02:00
create_blueprint_previews.py Restructure buildings 2020-09-24 12:53:40 +02:00