tobspr
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607fd15a18
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Improve overlay transition on low performance setups
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2020-09-22 10:54:51 +02:00 |
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tobspr
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7bc45d8959
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Improve buffer backlog performance, should speed up whole game
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2020-09-19 09:28:29 +02:00 |
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tobspr
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9b8745535b
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
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tobspr
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bca379ee89
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Add setting to show chunk borders
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2020-08-29 22:52:52 +02:00 |
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tobspr
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8ba6517591
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Mark pinned shapes in statistics dialog
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2020-08-28 21:17:07 +02:00 |
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tobspr
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b7efda9bf6
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Further performance improvements
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2020-08-15 22:44:15 +02:00 |
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tobspr
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b2880700e8
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
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Bjorn Stromberg
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6a447e3583
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
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tobspr
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7b40292be3
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Start to optimize rendering
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2020-08-15 19:43:03 +02:00 |
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tobspr
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8c39d31c5b
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Optimize performance by using singletons for items
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2020-08-14 13:09:10 +02:00 |
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tobspr
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3c34227c24
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Unify assets, refactor waypoints
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2020-08-14 12:14:15 +02:00 |
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tobspr
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9085f32ec3
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Add multiple performance settings
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2020-08-14 09:38:48 +02:00 |
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tobspr
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52b4d4d742
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Implement wire networks, add levers
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2020-08-13 19:23:00 +02:00 |
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tobspr
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850461df8f
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Further take on logic wires
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2020-08-11 18:40:09 +02:00 |
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tobspr
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b19b87a6c8
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Improve map overlay rendering and raise zoom limit
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2020-08-11 13:17:39 +02:00 |
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tobspr
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93975df4d5
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Get rid of item ejector / acceptor layers and new wires buildings for now
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2020-08-10 21:24:58 +02:00 |
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tobspr
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b3b8da04a1
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Refactor belt underlay feature into seperate component
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2020-08-10 20:26:47 +02:00 |
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tobspr
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04ea105584
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Fix lots of bugs, add wire splitters / mergers
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2020-07-06 21:33:37 +02:00 |
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tobspr
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d09bd0bcd7
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Huge refactoring of the whole placement logic
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2020-07-05 17:56:54 +02:00 |
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tobspr
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bd899df5fe
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Further progress on the energy generator / wires, fix translations
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2020-07-01 17:51:11 +02:00 |
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tobspr
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0967d5114c
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Initial take on wires
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2020-06-28 19:34:10 +02:00 |
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tobspr
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17123fd7b9
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Further work on the energy generator
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2020-06-28 11:44:30 +02:00 |
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tobspr
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2e266f5f21
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Get rid of 'builtins' file since its useless and causes performance issues
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2020-06-27 10:51:52 +02:00 |
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tobspr
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c74843424a
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Disable wires content for now (so we can push a sub-update)
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2020-06-27 09:38:41 +02:00 |
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tobspr
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192d1dbedb
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Initial take on belt optimization
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2020-06-26 13:57:07 +02:00 |
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tobspr
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6677ff0a44
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Initial take on wires
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2020-06-24 22:23:10 +02:00 |
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tobspr
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2dec257dd9
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Cleanup click detector code
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2020-06-21 18:11:41 +02:00 |
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tobspr
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7e745fd0ce
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Allow exporting whole bases, closes #137
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2020-06-13 10:57:29 +02:00 |
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tobspr
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8760026893
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Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9)
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2020-05-21 10:40:21 +02:00 |
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tobspr
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1577ebe48c
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Add storage building
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2020-05-20 15:51:06 +02:00 |
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tobspr
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2c48cb72aa
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Major performance improvements
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2020-05-18 17:40:20 +02:00 |
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tobspr
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ca0e17f3dd
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Support dynamic tick rates
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2020-05-18 12:53:01 +02:00 |
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tobspr
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13c6fc7598
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Multiple improvements
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2020-05-17 10:07:20 +02:00 |
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tobspr
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5e3c28c150
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Add support for different building variants
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2020-05-16 22:45:40 +02:00 |
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tobspr
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b01d38e55d
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Initial support for saving games
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2020-05-14 21:54:11 +02:00 |
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tobspr
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9898916807
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Statistics tab
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2020-05-13 18:04:51 +02:00 |
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Tobias Springer
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5f3ffd42fd
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Further fixes to the belt placement
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2020-05-10 18:50:16 +02:00 |
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Tobias Springer
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bb1758642b
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Add originalRotation to static comp in order to fix bugs with the automatic placement
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2020-05-10 17:45:48 +02:00 |
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Tobias Springer
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93c6ea683d
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Initial commit
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2020-05-09 16:45:23 +02:00 |
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