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Update base-zh-TW.yaml
Finish translating. Still need to review it all over again.
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@ -273,21 +273,15 @@ ingame:
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用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
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用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
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2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br>
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2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br>
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PS: 使用<strong>0-9快捷鍵</strong>可以更快選取建築 !"
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PS: 使用<strong>0-9快捷鍵</strong>可以更快選取建築 !"
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3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
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3_1_rectangles: "現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
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extractors</strong> and connect them to the hub.<br><br> PS:
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選擇輸送帶,按住<strong>SHIFT</strong>並拖曳滑鼠可以計畫輸送帶位置!"
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Hold <strong>SHIFT</strong> while dragging a belt to activate
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21_1_place_quad_painter: 放置一個<strong>切割機(四分)</strong>並取得一些
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the belt planner!"
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<strong>圓形</strong>、<strong>白色</strong>和<strong>紅色</strong>!
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21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
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21_2_switch_to_wires: 按<strong>E</strong>切換到電路層<br><br>
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<strong>circles</strong>, <strong>white</strong> and
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然後將上色機的<strong>四個輸入端</strong>用電線<strong>連接</strong>。
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<strong>red</strong> color!
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21_3_place_button: 太棒了!現在放置一個<strong>開關</strong>並將之與電線連接。
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21_2_switch_to_wires: Switch to the wires layer by pressing
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21_4_press_button: "按下開關使之<strong>輸出真值</strong>並啟動上色機。<br><br>
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<strong>E</strong>!<br><br> Then <strong>connect all four
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PS: 你不用連接所有的輸入端,試試只連接兩個。"
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inputs</strong> of the painter with cables!
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21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
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with wires!
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21_4_press_button: "Press the switch to make it <strong>emit a truthy
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signal</strong> and thus activate the painter.<br><br> PS: You
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don't have to connect all inputs! Try wiring only two."
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colors:
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colors:
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red: 紅
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red: 紅
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green: 綠
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green: 綠
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@ -305,10 +299,10 @@ ingame:
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connectedMiners:
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connectedMiners:
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one_miner: 1 個開採機
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one_miner: 1 個開採機
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n_miners: <amount> 個開採機
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n_miners: <amount> 個開採機
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limited_items: Limited to <max_throughput>
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limited_items: 上限 <max_throughput>
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watermark:
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watermark:
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title: Demo version
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title: Demo version
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desc: Click here to see the Steam version advantages!
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desc: 按這裡看 Steam 版的優勢!
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get_on_steam: 在 Steam 上取得
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get_on_steam: 在 Steam 上取得
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standaloneAdvantages:
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standaloneAdvantages:
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title: 取得單機版!
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title: 取得單機版!
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@ -446,18 +440,16 @@ buildings:
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description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,可以被用來作為溢流門。
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description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,可以被用來作為溢流門。
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wire_tunnel:
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wire_tunnel:
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default:
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default:
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name: Wire Crossing
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name: 電線交叉
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description: Allows to cross two wires without connecting them.
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description: 電線彼此交叉但不互相連接。
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constant_signal:
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constant_signal:
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default:
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default:
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name: Constant Signal
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name: 固定信號
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description: Emits a constant signal, which can be either a shape, color or
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description: 輸出固定信號,可以是形狀、顏色或布林值(1或0)。
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boolean (1 / 0).
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lever:
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lever:
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default:
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default:
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name: 信號切換器
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name: 信號切換器
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description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
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description: 切換電路層的輸出布林值(1或0),舉例來說,它可以操控物件分類器。
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which can then be used to control for example an item filter.
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logic_gate:
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logic_gate:
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default:
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default:
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name: AND 邏輯閘
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name: AND 邏輯閘
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@ -482,30 +474,25 @@ buildings:
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(「真」值代表:形狀正確、顏色正確或布林值為1)
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(「真」值代表:形狀正確、顏色正確或布林值為1)
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filter:
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filter:
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default:
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default:
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name: Filter
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name: 物件分類器
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description: Connect a signal to route all matching items to the top and the
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description: 它會依據電路層收到的訊號分類,符合的會到上方,不符合的到右方。
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remaining to the right. Can be controlled with boolean signals
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它也可以被布林值訊號控制。
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too.
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display:
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display:
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default:
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default:
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name: Display
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name: 顯示器
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description: Connect a signal to show it on the display - It can be a shape,
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description: 連接一個訊號到顯示器上顯示,訊號可以是形狀、物件或布林值。
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color or boolean.
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reader:
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reader:
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default:
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default:
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name: 傳送帶讀取機
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name: 傳送帶讀取機
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description: Allows to measure the average belt throughput. Outputs the last
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description: 它會讀取輸送帶的平均流量,(解鎖後)在電路層輸出最後讀取的物件。
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read item on the wires layer (once unlocked).
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analyzer:
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analyzer:
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default:
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default:
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name: 形狀分析機
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name: 形狀分析機
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description: Analyzes the top right quadrant of the lowest layer of the shape
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description: 分析最底層右上角的圖形並輸出他的形狀跟顏色。
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and returns its shape and color.
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comparator:
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comparator:
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default:
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default:
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name: 比較機
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name: 比較機
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description: Returns boolean "1" if both signals are exactly equal. Can compare
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description: 當兩個輸入訊號完全相等時,輸出布林值「1」。它可以比較形狀、物件或布林值。
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shapes, items and booleans.
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virtual_processor:
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virtual_processor:
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default:
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default:
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name: 虛擬切割機
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name: 虛擬切割機
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@ -611,7 +598,7 @@ storyRewards:
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reward_display:
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reward_display:
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title: 顯示器
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title: 顯示器
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desc: "<strong>顯示器</strong> 已解鎖。
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desc: "<strong>顯示器</strong> 已解鎖。
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- 在電路層上連接一個信號到顯示器上顯示!<br><br>
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- 在電路層上連接一個訊號到顯示器上顯示!<br><br>
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PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎?
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PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎?
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試試看在顯示器上顯示它吧!"
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試試看在顯示器上顯示它吧!"
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reward_constant_signal:
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reward_constant_signal:
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@ -627,7 +614,7 @@ storyRewards:
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有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br>
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有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br>
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錦上添花,我再送你<strong>電晶體</strong>!
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錦上添花,我再送你<strong>電晶體</strong>!
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reward_virtual_processing:
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reward_virtual_processing:
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title: 虛擬操作Virtual Processing
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title: 虛擬操作
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desc: <strong>虛擬操作</strong>!<br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
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desc: <strong>虛擬操作</strong>!<br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
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繼續遊玩的你現在有三個選項:<br><br>
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繼續遊玩的你現在有三個選項:<br><br>
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- 蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br>
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- 蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br>
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@ -645,7 +632,7 @@ storyRewards:
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reward_filter:
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reward_filter:
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title: 物件分類器
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title: 物件分類器
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desc: <strong>物件分類器</strong>已解鎖。
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desc: <strong>物件分類器</strong>已解鎖。
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它會依據電路層收到的訊號決定輸出端(右方或上方)。.<br><br>
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它會依據電路層收到的訊號決定輸出端(右方或上方)。<br><br>
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你也可以送一個固定訊號(1或0)來徹底啟用或不啟用此機器。
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你也可以送一個固定訊號(1或0)來徹底啟用或不啟用此機器。
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reward_demo_end:
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reward_demo_end:
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title: 試玩結束
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title: 試玩結束
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