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Update base-zh-TW.yaml

Finish translating.
Still need to review it all over again.
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@ -273,21 +273,15 @@ ingame:
用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。 用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> 2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br>
PS: 使用<strong>0-9快捷鍵</strong>可以更快選取建築 !" PS: 使用<strong>0-9快捷鍵</strong>可以更快選取建築 !"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4 3_1_rectangles: "現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
extractors</strong> and connect them to the hub.<br><br> PS: 選擇輸送帶,按住<strong>SHIFT</strong>並拖曳滑鼠可以計畫輸送帶位置!"
Hold <strong>SHIFT</strong> while dragging a belt to activate 21_1_place_quad_painter: 放置一個<strong>切割機(四分)</strong>並取得一些
the belt planner!" <strong>圓形</strong>、<strong>白色</strong>和<strong>紅色</strong>
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some 21_2_switch_to_wires: 按<strong>E</strong>切換到電路層<br><br>
<strong>circles</strong>, <strong>white</strong> and 然後將上色機的<strong>四個輸入端</strong>用電線<strong>連接</strong>。
<strong>red</strong> color! 21_3_place_button: 太棒了!現在放置一個<strong>開關</strong>並將之與電線連接。
21_2_switch_to_wires: Switch to the wires layer by pressing 21_4_press_button: "按下開關使之<strong>輸出真值</strong>並啟動上色機。<br><br>
<strong>E</strong>!<br><br> Then <strong>connect all four PS: 你不用連接所有的輸入端,試試只連接兩個。"
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
colors: colors:
red: red:
green: green:
@ -305,10 +299,10 @@ ingame:
connectedMiners: connectedMiners:
one_miner: 1 個開採機 one_miner: 1 個開採機
n_miners: <amount> 個開採機 n_miners: <amount> 個開採機
limited_items: Limited to <max_throughput> limited_items: 上限 <max_throughput>
watermark: watermark:
title: Demo version title: Demo version
desc: Click here to see the Steam version advantages! desc: 按這裡看 Steam 版的優勢!
get_on_steam: 在 Steam 上取得 get_on_steam: 在 Steam 上取得
standaloneAdvantages: standaloneAdvantages:
title: 取得單機版! title: 取得單機版!
@ -446,18 +440,16 @@ buildings:
description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,可以被用來作為溢流門。 description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,可以被用來作為溢流門。
wire_tunnel: wire_tunnel:
default: default:
name: Wire Crossing name: 電線交叉
description: Allows to cross two wires without connecting them. description: 電線彼此交叉但不互相連接。
constant_signal: constant_signal:
default: default:
name: Constant Signal name: 固定信號
description: Emits a constant signal, which can be either a shape, color or description: 輸出固定信號可以是形狀、顏色或布林值1或0
boolean (1 / 0).
lever: lever:
default: default:
name: 信號切換器 name: 信號切換器
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, description: 切換電路層的輸出布林值1或0舉例來說它可以操控物件分類器。
which can then be used to control for example an item filter.
logic_gate: logic_gate:
default: default:
name: AND 邏輯閘 name: AND 邏輯閘
@ -482,30 +474,25 @@ buildings:
「真」值代表形狀正確、顏色正確或布林值為1 「真」值代表形狀正確、顏色正確或布林值為1
filter: filter:
default: default:
name: Filter name: 物件分類器
description: Connect a signal to route all matching items to the top and the description: 它會依據電路層收到的訊號分類,符合的會到上方,不符合的到右方。
remaining to the right. Can be controlled with boolean signals 它也可以被布林值訊號控制。
too.
display: display:
default: default:
name: Display name: 顯示器
description: Connect a signal to show it on the display - It can be a shape, description: 連接一個訊號到顯示器上顯示,訊號可以是形狀、物件或布林值。
color or boolean.
reader: reader:
default: default:
name: 傳送帶讀取機 name: 傳送帶讀取機
description: Allows to measure the average belt throughput. Outputs the last description: 它會讀取輸送帶的平均流量,(解鎖後)在電路層輸出最後讀取的物件。
read item on the wires layer (once unlocked).
analyzer: analyzer:
default: default:
name: 形狀分析機 name: 形狀分析機
description: Analyzes the top right quadrant of the lowest layer of the shape description: 分析最底層右上角的圖形並輸出他的形狀跟顏色。
and returns its shape and color.
comparator: comparator:
default: default:
name: 比較機 name: 比較機
description: Returns boolean "1" if both signals are exactly equal. Can compare description: 當兩個輸入訊號完全相等時輸出布林值「1」。它可以比較形狀、物件或布林值。
shapes, items and booleans.
virtual_processor: virtual_processor:
default: default:
name: 虛擬切割機 name: 虛擬切割機
@ -611,7 +598,7 @@ storyRewards:
reward_display: reward_display:
title: 顯示器 title: 顯示器
desc: "<strong>顯示器</strong> 已解鎖。 desc: "<strong>顯示器</strong> 已解鎖。
- 在電路層上連接一個號到顯示器上顯示!<br><br> - 在電路層上連接一個號到顯示器上顯示!<br><br>
PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎? PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎?
試試看在顯示器上顯示它吧!" 試試看在顯示器上顯示它吧!"
reward_constant_signal: reward_constant_signal:
@ -627,7 +614,7 @@ storyRewards:
有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br> 有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br>
錦上添花,我再送你<strong>電晶體</strong>! 錦上添花,我再送你<strong>電晶體</strong>!
reward_virtual_processing: reward_virtual_processing:
title: 虛擬操作Virtual Processing title: 虛擬操作
desc: <strong>虛擬操作</strong>!<br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。 desc: <strong>虛擬操作</strong>!<br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
繼續遊玩的你現在有三個選項:<br><br> 繼續遊玩的你現在有三個選項:<br><br>
- 蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br> - 蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br>
@ -645,7 +632,7 @@ storyRewards:
reward_filter: reward_filter:
title: 物件分類器 title: 物件分類器
desc: <strong>物件分類器</strong>已解鎖。 desc: <strong>物件分類器</strong>已解鎖。
它會依據電路層收到的訊號決定輸出端(右方或上方)。.<br><br> 它會依據電路層收到的訊號決定輸出端(右方或上方)。<br><br>
你也可以送一個固定訊號1或0來徹底啟用或不啟用此機器。 你也可以送一個固定訊號1或0來徹底啟用或不啟用此機器。
reward_demo_end: reward_demo_end:
title: 試玩結束 title: 試玩結束