1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Update base-zh-TW.yaml

Finish translating.
Still need to review it all over again.
This commit is contained in:
Colleabois 2020-10-13 18:33:37 +02:00 committed by GitHub
parent 81fae06389
commit b7d911e6c0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -271,23 +271,17 @@ ingame:
PS: 不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。"
2_2_place_trash: 切割機可能會<strong>堵塞並停止運作</strong>!<br><br>
用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br>
2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br>
PS: 使用<strong>0-9快捷鍵</strong>可以更快選取建築 !"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
3_1_rectangles: "現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
選擇輸送帶,按住<strong>SHIFT</strong>並拖曳滑鼠可以計畫輸送帶位置!"
21_1_place_quad_painter: 放置一個<strong>切割機(四分)</strong>並取得一些
<strong>圓形</strong>、<strong>白色</strong>和<strong>紅色</strong>
21_2_switch_to_wires: 按<strong>E</strong>切換到電路層<br><br>
然後將上色機的<strong>四個輸入端</strong>用電線<strong>連接</strong>。
21_3_place_button: 太棒了!現在放置一個<strong>開關</strong>並將之與電線連接。
21_4_press_button: "按下開關使之<strong>輸出真值</strong>並啟動上色機。<br><br>
PS: 你不用連接所有的輸入端,試試只連接兩個。"
colors:
red:
green:
@ -305,10 +299,10 @@ ingame:
connectedMiners:
one_miner: 1 個開採機
n_miners: <amount> 個開採機
limited_items: Limited to <max_throughput>
limited_items: 上限 <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
desc: 按這裡看 Steam 版的優勢!
get_on_steam: 在 Steam 上取得
standaloneAdvantages:
title: 取得單機版!
@ -446,18 +440,16 @@ buildings:
description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,可以被用來作為溢流門。
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
name: 電線交叉
description: 電線彼此交叉但不互相連接。
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
name: 固定信號
description: 輸出固定信號可以是形狀、顏色或布林值1或0
lever:
default:
name: 信號切換器
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
description: 切換電路層的輸出布林值1或0舉例來說它可以操控物件分類器。
logic_gate:
default:
name: AND 邏輯閘
@ -482,30 +474,25 @@ buildings:
「真」值代表形狀正確、顏色正確或布林值為1
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
name: 物件分類器
description: 它會依據電路層收到的訊號分類,符合的會到上方,不符合的到右方。
它也可以被布林值訊號控制。
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
name: 顯示器
description: 連接一個訊號到顯示器上顯示,訊號可以是形狀、物件或布林值。
reader:
default:
name: 傳送帶讀取機
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
description: 它會讀取輸送帶的平均流量,(解鎖後)在電路層輸出最後讀取的物件。
analyzer:
default:
name: 形狀分析機
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
description: 分析最底層右上角的圖形並輸出他的形狀跟顏色。
comparator:
default:
name: 比較機
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
description: 當兩個輸入訊號完全相等時輸出布林值「1」。它可以比較形狀、物件或布林值。
virtual_processor:
default:
name: 虛擬切割機
@ -611,7 +598,7 @@ storyRewards:
reward_display:
title: 顯示器
desc: "<strong>顯示器</strong> 已解鎖。
- 在電路層上連接一個號到顯示器上顯示!<br><br>
- 在電路層上連接一個號到顯示器上顯示!<br><br>
PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎?
試試看在顯示器上顯示它吧!"
reward_constant_signal:
@ -623,11 +610,11 @@ storyRewards:
reward_logic_gates:
title: 邏輯閘
desc: <strong>邏輯閘</strong>已解鎖。
你可以覺得無所謂,但其實邏輯閘其實超酷的!<br><br>
有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br>
你可以覺得無所謂,但其實邏輯閘其實超酷的!<br><br>
有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br>
錦上添花,我再送你<strong>電晶體</strong>!
reward_virtual_processing:
title: 虛擬操作Virtual Processing
title: 虛擬操作
desc: <strong>虛擬操作</strong>!<br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
繼續遊玩的你現在有三個選項:<br><br>
- 蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br>
@ -639,13 +626,13 @@ storyRewards:
desc: "You just unlocked the <strong>電路層</strong>已解鎖。
它是一個獨立於一般層之外的存在,將帶給你更多玩法!<br><br>
首先,我為你解鎖<strong>四角上色機</strong>。
想要上色的角落記得在電路層通電!<br><br>
想要上色的角落記得在電路層通電!<br><br>
按<strong>E</strong>切換至電路層。<br><br>
PS: 設定裡<strong>開啟提示</strong>來啟動教程!"
reward_filter:
title: 物件分類器
desc: <strong>物件分類器</strong>已解鎖。
它會依據電路層收到的訊號決定輸出端(右方或上方)。.<br><br>
它會依據電路層收到的訊號決定輸出端(右方或上方)。<br><br>
你也可以送一個固定訊號1或0來徹底啟用或不啟用此機器。
reward_demo_end:
title: 試玩結束