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Merge branch 'pr/906' into YAML-Lint
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commit
b7a1f90e9c
@ -3,7 +3,7 @@
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#
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# Contributing:
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#
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# If you want to contribute, please make a pull request on this respository
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# If you want to contribute, please make a pull request on this repository
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# and I will have a look.
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#
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# Placeholders:
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@ -79,7 +79,7 @@ global:
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# How big numbers are rendered, e.g. "10,000"
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thousandsDivider: ","
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# What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
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# What symbol to use to separate the integer part from the fractional part of a number, e.g. "0.4"
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decimalSeparator: "."
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# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
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@ -499,7 +499,7 @@ ingame:
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support:
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title: Support me
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desc: I develop it in my spare time!
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desc: I develop the game in my spare time!
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# All shop upgrades
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shopUpgrades:
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@ -581,13 +581,13 @@ buildings:
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rotater:
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default:
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name: &rotater Rotate
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name: &rotater Rotator
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description: Rotates shapes clockwise by 90 degrees.
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ccw:
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name: Rotate (CCW)
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name: Rotator (CCW)
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description: Rotates shapes counter-clockwise by 90 degrees.
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rotate180:
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name: Rotate (180°)
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name: Rotator (180°)
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description: Rotates shapes by 180 degrees.
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stacker:
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@ -705,7 +705,7 @@ buildings:
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description: Virtually cuts the shape into two halves.
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rotater:
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name: Virtual Rotater
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name: Virtual Rotator
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description: Virtually rotates the shape clockwise.
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unstacker:
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@ -733,7 +733,7 @@ storyRewards:
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reward_rotater:
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title: Rotating
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desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
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desc: The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
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reward_painter:
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title: Painting
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@ -758,7 +758,7 @@ storyRewards:
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reward_rotater_ccw:
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title: CCW Rotating
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desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
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desc: You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and <strong>press 'T' to cycle through its variants</strong>!
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reward_miner_chainable:
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title: Chaining Extractor
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@ -804,8 +804,8 @@ storyRewards:
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desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
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reward_rotater_180:
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title: Rotater (180°)
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desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows you to rotate a shape by 180 degress (Surprise! :D)
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title: Rotator (180°)
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desc: You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D)
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reward_wires_painter_and_levers:
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title: >-
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@ -846,11 +846,11 @@ storyRewards:
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title: Virtual Processing
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desc: >-
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I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
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You can now simulate a cutter, rotater, stacker and more on the wires layer!
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You can now simulate a cutter, rotator, stacker and more on the wires layer!
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With this you now have three options to continue the game:<br><br>
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- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
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- Build something cool with wires.<br><br>
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- Continue to play regulary.<br><br>
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- Continue to play normally.<br><br>
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Whatever you choose, remember to have fun!
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# Special reward, which is shown when there is no reward actually
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@ -1211,7 +1211,7 @@ tips:
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- Cutters always cut vertically, regardless of their orientation.
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- The storage buffer prioritises the left output.
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- Invest time to build repeatable designs - it's worth it!
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- Holding <b>SHIFT</b> lets you place multiple buildings in one click.
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- Holding <b>SHIFT</b> lets you place multiple buildings at a time.
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- You can hold <b>ALT</b> to invert the direction of placed belts.
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- Efficiency is key!
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- Shape patches that are further away from the hub are more complex.
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