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Copy/paste en back over ar, there were no translations
This commit is contained in:
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@ -21,7 +21,10 @@
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steamPage:
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steamPage:
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# This is the short text appearing on the steam page
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# This is the short text appearing on the steam page
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shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
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shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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# This is the text shown above the Discord link
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discordLink: Official Discord - Chat with me!
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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# NOTICE:
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# NOTICE:
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@ -31,15 +34,16 @@ steamPage:
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
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As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
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Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
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Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
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As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
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This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
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Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
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Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
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This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
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Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
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[b]Standalone Advantages[/b]
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[b]Standalone Advantages[/b]
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@ -55,7 +59,7 @@ steamPage:
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[b]Future Updates[/b]
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[b]Future Updates[/b]
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I am updating the game very often and trying to push an update at least every week!
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I am updating the game often and trying to push an update at least once every week!
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[list]
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[list]
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[*] Different maps and challenges (e.g. maps with obstacles)
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[*] Different maps and challenges (e.g. maps with obstacles)
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@ -82,8 +86,6 @@ steamPage:
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[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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[/list]
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[/list]
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discordLink: Official Discord - Chat with me!
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global:
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global:
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loading: Loading
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loading: Loading
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error: Error
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error: Error
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@ -138,11 +140,15 @@ demoBanners:
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mainMenu:
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mainMenu:
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play: Play
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play: Play
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continue: Continue
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newGame: New Game
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changelog: Changelog
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changelog: Changelog
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subreddit: Reddit
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importSavegame: Import
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importSavegame: Import
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openSourceHint: This game is open source!
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openSourceHint: This game is open source!
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discordLink: Official Discord Server
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discordLink: Official Discord Server
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helpTranslate: Help translate!
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helpTranslate: Help translate!
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madeBy: Made by <author-link>
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# This is shown when using firefox and other browsers which are not supported.
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# This is shown when using firefox and other browsers which are not supported.
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browserWarning: >-
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browserWarning: >-
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@ -151,11 +157,6 @@ mainMenu:
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savegameLevel: Level <x>
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savegameLevel: Level <x>
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savegameLevelUnknown: Unknown Level
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savegameLevelUnknown: Unknown Level
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continue: Continue
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newGame: New Game
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madeBy: Made by <author-link>
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subreddit: Reddit
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dialogs:
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dialogs:
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buttons:
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buttons:
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ok: OK
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ok: OK
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@ -165,7 +166,7 @@ dialogs:
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restart: Restart
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restart: Restart
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reset: Reset
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reset: Reset
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getStandalone: Get Standalone
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getStandalone: Get Standalone
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deleteGame: I know what I do
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deleteGame: I know what I am doing
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viewUpdate: View Update
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viewUpdate: View Update
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showUpgrades: Show Upgrades
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showUpgrades: Show Upgrades
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showKeybindings: Show Keybindings
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showKeybindings: Show Keybindings
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@ -214,11 +215,11 @@ dialogs:
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featureRestriction:
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featureRestriction:
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title: Demo Version
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title: Demo Version
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desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
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desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
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oneSavegameLimit:
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oneSavegameLimit:
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title: Limited savegames
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title: Limited savegames
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desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
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desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
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updateSummary:
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updateSummary:
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title: New update!
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title: New update!
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@ -236,6 +237,16 @@ dialogs:
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desc: >-
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desc: >-
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You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
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You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
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massCutConfirm:
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title: Confirm cut
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desc: >-
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You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
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massCutInsufficientConfirm:
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title: Confirm cut
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desc: >-
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You can not afford to paste this area! Are you sure you want to cut it?
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blueprintsNotUnlocked:
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blueprintsNotUnlocked:
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title: Not unlocked yet
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title: Not unlocked yet
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desc: >-
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desc: >-
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createMarker:
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createMarker:
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title: New Marker
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title: New Marker
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desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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titleEdit: Edit Marker
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titleEdit: Edit Marker
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desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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markerDemoLimit:
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markerDemoLimit:
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desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
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desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
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massCutConfirm:
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title: Confirm cut
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desc: >-
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You are cutting a lot of buildings (<count> to be exact)! Are you sure you
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want to do this?
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exportScreenshotWarning:
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exportScreenshotWarning:
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title: Export screenshot
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title: Export screenshot
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desc: >-
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desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
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You requested to export your base as a screenshot. Please note that this can
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be quite slow for a big base and even crash your game!
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massCutInsufficientConfirm:
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title: Confirm cut
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desc: You can not afford to paste this area! Are you sure you want to cut it?
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ingame:
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ingame:
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# This is shown in the top left corner and displays useful keybindings in
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# This is shown in the top left corner and displays useful keybindings in
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rotateBuilding: Rotate building
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rotateBuilding: Rotate building
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placeMultiple: Place multiple
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placeMultiple: Place multiple
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reverseOrientation: Reverse orientation
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reverseOrientation: Reverse orientation
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disableAutoOrientation: Disable auto orientation
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disableAutoOrientation: Disable auto-orientation
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toggleHud: Toggle HUD
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toggleHud: Toggle HUD
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placeBuilding: Place building
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placeBuilding: Place building
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createMarker: Create Marker
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createMarker: Create marker
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delete: Destroy
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delete: Delete
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pasteLastBlueprint: Paste last blueprint
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pasteLastBlueprint: Paste last blueprint
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lockBeltDirection: Enable belt planner
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lockBeltDirection: Enable belt planner
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plannerSwitchSide: Flip planner side
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plannerSwitchSide: Flip planner side
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cutSelection: Cut
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cutSelection: Cut
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copySelection: Copy
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copySelection: Copy
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clearSelection: Clear Selection
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clearSelection: Clear selection
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pipette: Pipette
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pipette: Pipette
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switchLayers: Switch layers
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switchLayers: Switch layers
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# Names of the colors, used for the color blind mode
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colors:
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red: Red
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green: Green
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blue: Blue
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yellow: Yellow
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purple: Purple
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cyan: Cyan
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white: White
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black: Black
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uncolored: Gray
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# from the toolbar)
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# from the toolbar)
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buildingPlacement:
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buildingPlacement:
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description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
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description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
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creationSuccessNotification: Marker has been created.
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creationSuccessNotification: Marker has been created.
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# Shape viewer
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shapeViewer:
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title: Layers
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empty: Empty
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copyKey: Copy Key
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# Interactive tutorial
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# Interactive tutorial
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interactiveTutorial:
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interactiveTutorial:
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title: Tutorial
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title: Tutorial
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1_3_expand: >-
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1_3_expand: >-
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This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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colors:
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red: Red
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green: Green
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blue: Blue
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yellow: Yellow
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purple: Purple
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cyan: Cyan
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white: White
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uncolored: No color
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black: Black
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shapeViewer:
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title: Layers
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empty: Empty
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copyKey: Copy Key
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# All shop upgrades
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# All shop upgrades
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shopUpgrades:
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shopUpgrades:
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belt:
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belt:
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name: &belt Conveyor Belt
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name: &belt Conveyor Belt
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description: Transports items, hold and drag to place multiple.
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description: Transports items, hold and drag to place multiple.
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wire:
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default:
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name: &wire Energy Wire
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description: Allows you to transport energy.
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miner: # Internal name for the Extractor
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miner: # Internal name for the Extractor
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default:
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default:
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name: &miner Extractor
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name: &miner Extractor
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underground_belt: # Internal name for the Tunnel
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underground_belt: # Internal name for the Tunnel
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default:
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default:
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name: &underground_belt Tunnel
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name: &underground_belt Tunnel
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description: Allows to tunnel resources under buildings and belts.
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description: Allows you to tunnel resources under buildings and belts.
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tier2:
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tier2:
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name: Tunnel Tier II
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name: Tunnel Tier II
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description: Allows to tunnel resources under buildings and belts.
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description: Allows you to tunnel resources under buildings and belts.
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splitter: # Internal name for the Balancer
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splitter: # Internal name for the Balancer
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default:
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default:
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@ -478,18 +486,23 @@ buildings:
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cutter:
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cutter:
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default:
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default:
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name: &cutter Cutter
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name: &cutter Cutter
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description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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quad:
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quad:
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name: Cutter (Quad)
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name: Cutter (Quad)
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description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
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description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
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advanced_processor:
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default:
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name: &advanced_processor Color Inverter
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description: Accepts a color or shape and inverts it.
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rotater:
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rotater:
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default:
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default:
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name: &rotater Rotate
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name: &rotater Rotate
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description: Rotates shapes clockwise by 90 degrees.
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description: Rotates shapes clockwise by 90 degrees.
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ccw:
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ccw:
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name: Rotate (CCW)
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name: Rotate (CCW)
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description: Rotates shapes counter clockwise by 90 degrees.
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description: Rotates shapes counter-clockwise by 90 degrees.
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fl:
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fl:
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name: Rotate (180)
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name: Rotate (180)
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description: Rotates shapes by 180 degrees.
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description: Rotates shapes by 180 degrees.
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@ -508,15 +521,17 @@ buildings:
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default:
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default:
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name: &painter Painter
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name: &painter Painter
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description: &painter_desc Colors the whole shape on the left input with the color from the top input.
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description: &painter_desc Colors the whole shape on the left input with the color from the top input.
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mirrored:
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name: *painter
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description: *painter_desc
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double:
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double:
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name: Painter (Double)
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name: Painter (Double)
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description: Colors the shapes on the left inputs with the color from the top input.
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description: Colors the shapes on the left inputs with the color from the top input.
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quad:
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quad:
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name: Painter (Quad)
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name: Painter (Quad)
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description: Allows to color each quadrant of the shape with a different color.
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description: Allows you to color each quadrant of the shape with a different color.
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mirrored:
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name: *painter
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description: *painter_desc
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trash:
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trash:
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default:
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default:
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@ -526,24 +541,22 @@ buildings:
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storage:
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storage:
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name: Storage
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name: Storage
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description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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wire:
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default:
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name: Energy Wire
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description: Allows you to transport energy.
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advanced_processor:
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default:
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name: Color Inverter
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description: Accepts a color or shape and inverts it.
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energy_generator:
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energy_generator:
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deliver: Deliver
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deliver: Deliver
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# This will be shown before the amount, so for example 'For 123 Energy'
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toGenerateEnergy: For
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toGenerateEnergy: For
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default:
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default:
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name: Energy Generator
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name: &energy_generator Energy Generator
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description: Generates energy by consuming shapes.
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description: Generates energy by consuming shapes.
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wire_crossings:
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wire_crossings:
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default:
|
default:
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name: Wire Splitter
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name: &wire_crossings Wire Splitter
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description: Splits a energy wire into two.
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description: Splits a energy wire into two.
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merger:
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merger:
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name: Wire Merger
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name: Wire Merger
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description: Merges two energy wires into one.
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description: Merges two energy wires into one.
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@ -561,7 +574,7 @@ storyRewards:
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reward_painter:
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reward_painter:
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title: Painting
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title: Painting
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desc: >-
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desc: >-
|
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The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings!
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
|
||||||
|
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Color Mixing
|
title: Color Mixing
|
||||||
@ -581,7 +594,7 @@ storyRewards:
|
|||||||
|
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: CCW Rotating
|
title: CCW Rotating
|
||||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
|
||||||
|
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Chaining Extractor
|
title: Chaining Extractor
|
||||||
@ -594,7 +607,7 @@ storyRewards:
|
|||||||
reward_splitter_compact:
|
reward_splitter_compact:
|
||||||
title: Compact Balancer
|
title: Compact Balancer
|
||||||
desc: >-
|
desc: >-
|
||||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
|
||||||
|
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Quad Cutting
|
title: Quad Cutting
|
||||||
@ -606,11 +619,11 @@ storyRewards:
|
|||||||
|
|
||||||
reward_painter_quad:
|
reward_painter_quad:
|
||||||
title: Quad Painting
|
title: Quad Painting
|
||||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
|
||||||
|
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Storage Buffer
|
title: Storage Buffer
|
||||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
|
||||||
|
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Freeplay
|
title: Freeplay
|
||||||
@ -648,7 +661,7 @@ settings:
|
|||||||
uiScale:
|
uiScale:
|
||||||
title: Interface scale
|
title: Interface scale
|
||||||
description: >-
|
description: >-
|
||||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
|
||||||
scales:
|
scales:
|
||||||
super_small: Super small
|
super_small: Super small
|
||||||
small: Small
|
small: Small
|
||||||
@ -656,6 +669,19 @@ settings:
|
|||||||
large: Large
|
large: Large
|
||||||
huge: Huge
|
huge: Huge
|
||||||
|
|
||||||
|
autosaveInterval:
|
||||||
|
title: Autosave Interval
|
||||||
|
description: >-
|
||||||
|
Controls how often the game saves automatically. You can also disable it entirely here.
|
||||||
|
|
||||||
|
intervals:
|
||||||
|
one_minute: 1 Minute
|
||||||
|
two_minutes: 2 Minutes
|
||||||
|
five_minutes: 5 Minutes
|
||||||
|
ten_minutes: 10 Minutes
|
||||||
|
twenty_minutes: 20 Minutes
|
||||||
|
disabled: Disabled
|
||||||
|
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Zoom sensitivity
|
title: Zoom sensitivity
|
||||||
description: >-
|
description: >-
|
||||||
@ -667,10 +693,27 @@ settings:
|
|||||||
fast: Fast
|
fast: Fast
|
||||||
super_fast: Super fast
|
super_fast: Super fast
|
||||||
|
|
||||||
|
movementSpeed:
|
||||||
|
title: Movement speed
|
||||||
|
description: >-
|
||||||
|
Changes how fast the view moves when using the keyboard.
|
||||||
|
speeds:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super Fast
|
||||||
|
extremely_fast: Extremely Fast
|
||||||
|
|
||||||
language:
|
language:
|
||||||
title: Language
|
title: Language
|
||||||
description: >-
|
description: >-
|
||||||
Change the language. All translations are user contributed and might be incomplete!
|
Change the language. All translations are user-contributed and might be incomplete!
|
||||||
|
|
||||||
|
enableColorBlindHelper:
|
||||||
|
title: Color Blind Mode
|
||||||
|
description: >-
|
||||||
|
Enables various tools which allow you to play the game if you are color blind.
|
||||||
|
|
||||||
fullscreen:
|
fullscreen:
|
||||||
title: Fullscreen
|
title: Fullscreen
|
||||||
@ -708,63 +751,32 @@ settings:
|
|||||||
offerHints:
|
offerHints:
|
||||||
title: Hints & Tutorials
|
title: Hints & Tutorials
|
||||||
description: >-
|
description: >-
|
||||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
|
||||||
|
|
||||||
movementSpeed:
|
|
||||||
title: Movement speed
|
|
||||||
description: Changes how fast the view moves when using the keyboard.
|
|
||||||
speeds:
|
|
||||||
super_slow: Super slow
|
|
||||||
slow: Slow
|
|
||||||
regular: Regular
|
|
||||||
fast: Fast
|
|
||||||
super_fast: Super Fast
|
|
||||||
extremely_fast: Extremely Fast
|
|
||||||
enableTunnelSmartplace:
|
enableTunnelSmartplace:
|
||||||
title: Smart Tunnels
|
title: Smart Tunnels
|
||||||
description: >-
|
description: >-
|
||||||
When enabled, placing tunnels will automatically remove unnecessary belts.
|
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
|
||||||
This also enables to drag tunnels and excess tunnels will get removed.
|
|
||||||
vignette:
|
vignette:
|
||||||
title: Vignette
|
title: Vignette
|
||||||
description: >-
|
description: >-
|
||||||
Enables the vignette which darkens the screen corners and makes text easier
|
Enables the vignette, which darkens the screen corners and makes text easier to read.
|
||||||
to read.
|
|
||||||
|
|
||||||
autosaveInterval:
|
rotationByBuilding:
|
||||||
title: Autosave Interval
|
title: Rotation by building type
|
||||||
description: >-
|
description: >-
|
||||||
Controls how often the game saves automatically. You can also disable it
|
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
|
||||||
entirely here.
|
|
||||||
intervals:
|
|
||||||
one_minute: 1 Minute
|
|
||||||
two_minutes: 2 Minutes
|
|
||||||
five_minutes: 5 Minutes
|
|
||||||
ten_minutes: 10 Minutes
|
|
||||||
twenty_minutes: 20 Minutes
|
|
||||||
disabled: Disabled
|
|
||||||
|
|
||||||
compactBuildingInfo:
|
compactBuildingInfo:
|
||||||
title: Compact Building Infos
|
title: Compact Building Infos
|
||||||
description: >-
|
description: >-
|
||||||
Shortens info boxes for buildings by only showing their ratios. Otherwise a
|
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
|
||||||
description and image is shown.
|
|
||||||
|
|
||||||
disableCutDeleteWarnings:
|
disableCutDeleteWarnings:
|
||||||
title: Disable Cut/Delete Warnings
|
title: Disable Cut/Delete Warnings
|
||||||
description: >-
|
description: >-
|
||||||
Disable the warning dialogs brought up when cutting/deleting more than 100
|
Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
|
||||||
entities.
|
|
||||||
|
|
||||||
enableColorBlindHelper:
|
|
||||||
title: Color Blind Mode
|
|
||||||
description: Enables various tools which allow to play the game if you are color blind.
|
|
||||||
rotationByBuilding:
|
|
||||||
title: Rotation by building type
|
|
||||||
description: >-
|
|
||||||
Each building type remembers the rotation you last set it to individually.
|
|
||||||
This may be more comfortable if you frequently switch between placing
|
|
||||||
different building types.
|
|
||||||
|
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Keybindings
|
||||||
@ -789,6 +801,7 @@ keybindings:
|
|||||||
mapMoveRight: Move Right
|
mapMoveRight: Move Right
|
||||||
mapMoveDown: Move Down
|
mapMoveDown: Move Down
|
||||||
mapMoveLeft: Move Left
|
mapMoveLeft: Move Left
|
||||||
|
mapMoveFaster: Move Faster
|
||||||
centerMap: Center Map
|
centerMap: Center Map
|
||||||
|
|
||||||
mapZoomIn: Zoom in
|
mapZoomIn: Zoom in
|
||||||
@ -797,66 +810,59 @@ keybindings:
|
|||||||
|
|
||||||
menuOpenShop: Upgrades
|
menuOpenShop: Upgrades
|
||||||
menuOpenStats: Statistics
|
menuOpenStats: Statistics
|
||||||
|
menuClose: Close Menu
|
||||||
|
|
||||||
toggleHud: Toggle HUD
|
toggleHud: Toggle HUD
|
||||||
toggleFPSInfo: Toggle FPS and Debug Info
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
switchLayers: Switch layers
|
||||||
|
exportScreenshot: Export whole Base as Image
|
||||||
belt: *belt
|
belt: *belt
|
||||||
splitter: *splitter
|
splitter: *splitter
|
||||||
underground_belt: *underground_belt
|
underground_belt: *underground_belt
|
||||||
miner: *miner
|
miner: *miner
|
||||||
cutter: *cutter
|
cutter: *cutter
|
||||||
|
advanced_processor: *advanced_processor
|
||||||
rotater: *rotater
|
rotater: *rotater
|
||||||
stacker: *stacker
|
stacker: *stacker
|
||||||
mixer: *mixer
|
mixer: *mixer
|
||||||
|
energy_generator: *energy_generator
|
||||||
painter: *painter
|
painter: *painter
|
||||||
trash: *trash
|
trash: *trash
|
||||||
|
wire: *wire
|
||||||
|
|
||||||
|
pipette: Pipette
|
||||||
rotateWhilePlacing: Rotate
|
rotateWhilePlacing: Rotate
|
||||||
rotateInverseModifier: >-
|
rotateInverseModifier: >-
|
||||||
Modifier: Rotate CCW instead
|
Modifier: Rotate CCW instead
|
||||||
cycleBuildingVariants: Cycle Variants
|
cycleBuildingVariants: Cycle Variants
|
||||||
confirmMassDelete: Confirm Mass Delete
|
confirmMassDelete: Delete area
|
||||||
|
pasteLastBlueprint: Paste last blueprint
|
||||||
cycleBuildings: Cycle Buildings
|
cycleBuildings: Cycle Buildings
|
||||||
|
lockBeltDirection: Enable belt planner
|
||||||
|
switchDirectionLockSide: >-
|
||||||
|
Planner: Switch side
|
||||||
|
|
||||||
massSelectStart: Hold and drag to start
|
massSelectStart: Hold and drag to start
|
||||||
massSelectSelectMultiple: Select multiple areas
|
massSelectSelectMultiple: Select multiple areas
|
||||||
massSelectCopy: Copy area
|
massSelectCopy: Copy area
|
||||||
|
massSelectCut: Cut area
|
||||||
|
|
||||||
placementDisableAutoOrientation: Disable automatic orientation
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
placeMultiple: Stay in placement mode
|
placeMultiple: Stay in placement mode
|
||||||
placeInverse: Invert automatic belt orientation
|
placeInverse: Invert automatic belt orientation
|
||||||
pasteLastBlueprint: Paste last blueprint
|
|
||||||
massSelectCut: Cut area
|
|
||||||
exportScreenshot: Export whole Base as Image
|
|
||||||
mapMoveFaster: Move Faster
|
|
||||||
lockBeltDirection: Enable belt planner
|
|
||||||
switchDirectionLockSide: "Planner: Switch side"
|
|
||||||
pipette: Pipette
|
|
||||||
menuClose: Close Menu
|
|
||||||
switchLayers: Switch layers
|
|
||||||
advanced_processor: Color Inverter
|
|
||||||
energy_generator: Energy Generator
|
|
||||||
wire: Energy Wire
|
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: About this Game
|
title: About this Game
|
||||||
body: >-
|
body: >-
|
||||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
|
||||||
|
|
||||||
If you want to contribute, check out <a href="<githublink>"
|
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
|
||||||
target="_blank">shapez.io on github</a>.<br><br>
|
|
||||||
|
|
||||||
This game wouldn't have been possible without the great Discord community
|
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
|
||||||
around my games - You should really join the <a href="<discordlink>"
|
|
||||||
target="_blank">Discord server</a>!<br><br>
|
|
||||||
|
|
||||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
|
||||||
|
|
||||||
Finally, huge thanks to my best friend <a
|
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
|
||||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
|
||||||
factorio sessions this game would never have existed.
|
|
||||||
|
|
||||||
changelog:
|
changelog:
|
||||||
title: Changelog
|
title: Changelog
|
||||||
|
Loading…
Reference in New Issue
Block a user