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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Copy/paste en back over ar, there were no translations

This commit is contained in:
Bjorn Stromberg 2020-08-07 11:27:43 +09:00
parent a074d2ae24
commit a779a08b0a

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@ -21,7 +21,10 @@
steamPage: steamPage:
# This is the short text appearing on the steam page # This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map. shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
discordLink: Official Discord - Chat with me!
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE: # NOTICE:
@ -31,15 +34,16 @@ steamPage:
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map. shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]! Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand. As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned! Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features. This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
[b]Standalone Advantages[/b] [b]Standalone Advantages[/b]
@ -55,7 +59,7 @@ steamPage:
[b]Future Updates[/b] [b]Future Updates[/b]
I am updating the game very often and trying to push an update at least every week! I am updating the game often and trying to push an update at least once every week!
[list] [list]
[*] Different maps and challenges (e.g. maps with obstacles) [*] Different maps and challenges (e.g. maps with obstacles)
@ -82,8 +86,6 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url] [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list] [/list]
discordLink: Official Discord - Chat with me!
global: global:
loading: Loading loading: Loading
error: Error error: Error
@ -138,11 +140,15 @@ demoBanners:
mainMenu: mainMenu:
play: Play play: Play
continue: Continue
newGame: New Game
changelog: Changelog changelog: Changelog
subreddit: Reddit
importSavegame: Import importSavegame: Import
openSourceHint: This game is open source! openSourceHint: This game is open source!
discordLink: Official Discord Server discordLink: Official Discord Server
helpTranslate: Help translate! helpTranslate: Help translate!
madeBy: Made by <author-link>
# This is shown when using firefox and other browsers which are not supported. # This is shown when using firefox and other browsers which are not supported.
browserWarning: >- browserWarning: >-
@ -151,11 +157,6 @@ mainMenu:
savegameLevel: Level <x> savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level savegameLevelUnknown: Unknown Level
continue: Continue
newGame: New Game
madeBy: Made by <author-link>
subreddit: Reddit
dialogs: dialogs:
buttons: buttons:
ok: OK ok: OK
@ -165,7 +166,7 @@ dialogs:
restart: Restart restart: Restart
reset: Reset reset: Reset
getStandalone: Get Standalone getStandalone: Get Standalone
deleteGame: I know what I do deleteGame: I know what I am doing
viewUpdate: View Update viewUpdate: View Update
showUpgrades: Show Upgrades showUpgrades: Show Upgrades
showKeybindings: Show Keybindings showKeybindings: Show Keybindings
@ -214,11 +215,11 @@ dialogs:
featureRestriction: featureRestriction:
title: Demo Version title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience! desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
oneSavegameLimit: oneSavegameLimit:
title: Limited savegames title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
updateSummary: updateSummary:
title: New update! title: New update!
@ -236,6 +237,16 @@ dialogs:
desc: >- desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this? You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: >-
You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked: blueprintsNotUnlocked:
title: Not unlocked yet title: Not unlocked yet
desc: >- desc: >-
@ -252,26 +263,15 @@ dialogs:
createMarker: createMarker:
title: New Marker title: New Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
titleEdit: Edit Marker titleEdit: Edit Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
markerDemoLimit: markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning: exportScreenshotWarning:
title: Export screenshot title: Export screenshot
desc: >- desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
massCutInsufficientConfirm:
title: Confirm cut
desc: You can not afford to paste this area! Are you sure you want to cut it?
ingame: ingame:
# This is shown in the top left corner and displays useful keybindings in # This is shown in the top left corner and displays useful keybindings in
@ -283,20 +283,32 @@ ingame:
rotateBuilding: Rotate building rotateBuilding: Rotate building
placeMultiple: Place multiple placeMultiple: Place multiple
reverseOrientation: Reverse orientation reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD toggleHud: Toggle HUD
placeBuilding: Place building placeBuilding: Place building
createMarker: Create Marker createMarker: Create marker
delete: Destroy delete: Delete
pasteLastBlueprint: Paste last blueprint pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side plannerSwitchSide: Flip planner side
cutSelection: Cut cutSelection: Cut
copySelection: Copy copySelection: Copy
clearSelection: Clear Selection clearSelection: Clear selection
pipette: Pipette pipette: Pipette
switchLayers: Switch layers switchLayers: Switch layers
# Names of the colors, used for the color blind mode
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
black: Black
uncolored: Gray
# Everything related to placing buildings (I.e. as soon as you selected a building # Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar) # from the toolbar)
buildingPlacement: buildingPlacement:
@ -391,6 +403,12 @@ ingame:
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification: Marker has been created. creationSuccessNotification: Marker has been created.
# Shape viewer
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# Interactive tutorial # Interactive tutorial
interactiveTutorial: interactiveTutorial:
title: Tutorial title: Tutorial
@ -402,21 +420,6 @@ ingame:
1_3_expand: >- 1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them. This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
uncolored: No color
black: Black
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# All shop upgrades # All shop upgrades
shopUpgrades: shopUpgrades:
belt: belt:
@ -444,6 +447,11 @@ buildings:
name: &belt Conveyor Belt name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple. description: Transports items, hold and drag to place multiple.
wire:
default:
name: &wire Energy Wire
description: Allows you to transport energy.
miner: # Internal name for the Extractor miner: # Internal name for the Extractor
default: default:
name: &miner Extractor name: &miner Extractor
@ -456,11 +464,11 @@ buildings:
underground_belt: # Internal name for the Tunnel underground_belt: # Internal name for the Tunnel
default: default:
name: &underground_belt Tunnel name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts. description: Allows you to tunnel resources under buildings and belts.
tier2: tier2:
name: Tunnel Tier II name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts. description: Allows you to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer splitter: # Internal name for the Balancer
default: default:
@ -478,18 +486,23 @@ buildings:
cutter: cutter:
default: default:
name: &cutter Cutter name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad: quad:
name: Cutter (Quad) name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong> description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
advanced_processor:
default:
name: &advanced_processor Color Inverter
description: Accepts a color or shape and inverts it.
rotater: rotater:
default: default:
name: &rotater Rotate name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees. description: Rotates shapes clockwise by 90 degrees.
ccw: ccw:
name: Rotate (CCW) name: Rotate (CCW)
description: Rotates shapes counter clockwise by 90 degrees. description: Rotates shapes counter-clockwise by 90 degrees.
fl: fl:
name: Rotate (180) name: Rotate (180)
description: Rotates shapes by 180 degrees. description: Rotates shapes by 180 degrees.
@ -508,15 +521,17 @@ buildings:
default: default:
name: &painter Painter name: &painter Painter
description: &painter_desc Colors the whole shape on the left input with the color from the top input. description: &painter_desc Colors the whole shape on the left input with the color from the top input.
mirrored:
name: *painter
description: *painter_desc
double: double:
name: Painter (Double) name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input. description: Colors the shapes on the left inputs with the color from the top input.
quad: quad:
name: Painter (Quad) name: Painter (Quad)
description: Allows to color each quadrant of the shape with a different color. description: Allows you to color each quadrant of the shape with a different color.
mirrored:
name: *painter
description: *painter_desc
trash: trash:
default: default:
@ -526,24 +541,22 @@ buildings:
storage: storage:
name: Storage name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate. description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
wire:
default:
name: Energy Wire
description: Allows you to transport energy.
advanced_processor:
default:
name: Color Inverter
description: Accepts a color or shape and inverts it.
energy_generator: energy_generator:
deliver: Deliver deliver: Deliver
# This will be shown before the amount, so for example 'For 123 Energy'
toGenerateEnergy: For toGenerateEnergy: For
default: default:
name: Energy Generator name: &energy_generator Energy Generator
description: Generates energy by consuming shapes. description: Generates energy by consuming shapes.
wire_crossings: wire_crossings:
default: default:
name: Wire Splitter name: &wire_crossings Wire Splitter
description: Splits a energy wire into two. description: Splits a energy wire into two.
merger: merger:
name: Wire Merger name: Wire Merger
description: Merges two energy wires into one. description: Merges two energy wires into one.
@ -561,7 +574,7 @@ storyRewards:
reward_painter: reward_painter:
title: Painting title: Painting
desc: >- desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings! The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
reward_mixer: reward_mixer:
title: Color Mixing title: Color Mixing
@ -581,7 +594,7 @@ storyRewards:
reward_rotater_ccw: reward_rotater_ccw:
title: CCW Rotating title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>! desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable: reward_miner_chainable:
title: Chaining Extractor title: Chaining Extractor
@ -594,7 +607,7 @@ storyRewards:
reward_splitter_compact: reward_splitter_compact:
title: Compact Balancer title: Compact Balancer
desc: >- desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one! You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
reward_cutter_quad: reward_cutter_quad:
title: Quad Cutting title: Quad Cutting
@ -606,11 +619,11 @@ storyRewards:
reward_painter_quad: reward_painter_quad:
title: Quad Painting title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually! desc: You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
reward_storage: reward_storage:
title: Storage Buffer title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity! desc: You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
reward_freeplay: reward_freeplay:
title: Freeplay title: Freeplay
@ -648,7 +661,7 @@ settings:
uiScale: uiScale:
title: Interface scale title: Interface scale
description: >- description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales: scales:
super_small: Super small super_small: Super small
small: Small small: Small
@ -656,6 +669,19 @@ settings:
large: Large large: Large
huge: Huge huge: Huge
autosaveInterval:
title: Autosave Interval
description: >-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity: scrollWheelSensitivity:
title: Zoom sensitivity title: Zoom sensitivity
description: >- description: >-
@ -667,10 +693,27 @@ settings:
fast: Fast fast: Fast
super_fast: Super fast super_fast: Super fast
movementSpeed:
title: Movement speed
description: >-
Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
language: language:
title: Language title: Language
description: >- description: >-
Change the language. All translations are user contributed and might be incomplete! Change the language. All translations are user-contributed and might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
description: >-
Enables various tools which allow you to play the game if you are color blind.
fullscreen: fullscreen:
title: Fullscreen title: Fullscreen
@ -708,63 +751,32 @@ settings:
offerHints: offerHints:
title: Hints & Tutorials title: Hints & Tutorials
description: >- description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
enableTunnelSmartplace: enableTunnelSmartplace:
title: Smart Tunnels title: Smart Tunnels
description: >- description: >-
When enabled, placing tunnels will automatically remove unnecessary belts. When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
This also enables to drag tunnels and excess tunnels will get removed.
vignette: vignette:
title: Vignette title: Vignette
description: >- description: >-
Enables the vignette which darkens the screen corners and makes text easier Enables the vignette, which darkens the screen corners and makes text easier to read.
to read.
autosaveInterval: rotationByBuilding:
title: Autosave Interval title: Rotation by building type
description: >- description: >-
Controls how often the game saves automatically. You can also disable it Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
compactBuildingInfo: compactBuildingInfo:
title: Compact Building Infos title: Compact Building Infos
description: >- description: >-
Shortens info boxes for buildings by only showing their ratios. Otherwise a Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
description and image is shown.
disableCutDeleteWarnings: disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings title: Disable Cut/Delete Warnings
description: >- description: >-
Disable the warning dialogs brought up when cutting/deleting more than 100 Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
entities.
enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow to play the game if you are color blind.
rotationByBuilding:
title: Rotation by building type
description: >-
Each building type remembers the rotation you last set it to individually.
This may be more comfortable if you frequently switch between placing
different building types.
keybindings: keybindings:
title: Keybindings title: Keybindings
@ -789,6 +801,7 @@ keybindings:
mapMoveRight: Move Right mapMoveRight: Move Right
mapMoveDown: Move Down mapMoveDown: Move Down
mapMoveLeft: Move Left mapMoveLeft: Move Left
mapMoveFaster: Move Faster
centerMap: Center Map centerMap: Center Map
mapZoomIn: Zoom in mapZoomIn: Zoom in
@ -797,66 +810,59 @@ keybindings:
menuOpenShop: Upgrades menuOpenShop: Upgrades
menuOpenStats: Statistics menuOpenStats: Statistics
menuClose: Close Menu
toggleHud: Toggle HUD toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
belt: *belt belt: *belt
splitter: *splitter splitter: *splitter
underground_belt: *underground_belt underground_belt: *underground_belt
miner: *miner miner: *miner
cutter: *cutter cutter: *cutter
advanced_processor: *advanced_processor
rotater: *rotater rotater: *rotater
stacker: *stacker stacker: *stacker
mixer: *mixer mixer: *mixer
energy_generator: *energy_generator
painter: *painter painter: *painter
trash: *trash trash: *trash
wire: *wire
pipette: Pipette
rotateWhilePlacing: Rotate rotateWhilePlacing: Rotate
rotateInverseModifier: >- rotateInverseModifier: >-
Modifier: Rotate CCW instead Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings cycleBuildings: Cycle Buildings
lockBeltDirection: Enable belt planner
switchDirectionLockSide: >-
Planner: Switch side
massSelectStart: Hold and drag to start massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area massSelectCopy: Copy area
massSelectCut: Cut area
placementDisableAutoOrientation: Disable automatic orientation placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
mapMoveFaster: Move Faster
lockBeltDirection: Enable belt planner
switchDirectionLockSide: "Planner: Switch side"
pipette: Pipette
menuClose: Close Menu
switchLayers: Switch layers
advanced_processor: Color Inverter
energy_generator: Energy Generator
wire: Energy Wire
about: about:
title: About this Game title: About this Game
body: >- body: >-
This game is open source and developed by <a href="https://github.com/tobspr" This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great Discord community This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
around my games - You should really join the <a href="<discordlink>"
target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog: changelog:
title: Changelog title: Changelog