From a779a08b0a8ea052a1982242ffcc579f18ac4dc8 Mon Sep 17 00:00:00 2001 From: Bjorn Stromberg Date: Fri, 7 Aug 2020 11:27:43 +0900 Subject: [PATCH] Copy/paste en back over ar, there were no translations --- translations/base-ar.yaml | 284 +++++++++++++++++++------------------- 1 file changed, 145 insertions(+), 139 deletions(-) diff --git a/translations/base-ar.yaml b/translations/base-ar.yaml index 31c5c2c1..38196d52 100644 --- a/translations/base-ar.yaml +++ b/translations/base-ar.yaml @@ -21,7 +21,10 @@ steamPage: # This is the short text appearing on the steam page - shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map. + shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map. + + # This is the text shown above the Discord link + discordLink: Official Discord - Chat with me! # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # NOTICE: @@ -31,15 +34,16 @@ steamPage: [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map. - Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory. - As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]! + Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory. - Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand. + As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]! - This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned! + Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand. - Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features. + This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned! + + Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features. [b]Standalone Advantages[/b] @@ -55,7 +59,7 @@ steamPage: [b]Future Updates[/b] - I am updating the game very often and trying to push an update at least every week! + I am updating the game often and trying to push an update at least once every week! [list] [*] Different maps and challenges (e.g. maps with obstacles) @@ -82,8 +86,6 @@ steamPage: [*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url] [/list] - discordLink: Official Discord - Chat with me! - global: loading: Loading error: Error @@ -138,11 +140,15 @@ demoBanners: mainMenu: play: Play + continue: Continue + newGame: New Game changelog: Changelog + subreddit: Reddit importSavegame: Import openSourceHint: This game is open source! discordLink: Official Discord Server helpTranslate: Help translate! + madeBy: Made by # This is shown when using firefox and other browsers which are not supported. browserWarning: >- @@ -151,11 +157,6 @@ mainMenu: savegameLevel: Level savegameLevelUnknown: Unknown Level - continue: Continue - newGame: New Game - madeBy: Made by - subreddit: Reddit - dialogs: buttons: ok: OK @@ -165,7 +166,7 @@ dialogs: restart: Restart reset: Reset getStandalone: Get Standalone - deleteGame: I know what I do + deleteGame: I know what I am doing viewUpdate: View Update showUpgrades: Show Upgrades showKeybindings: Show Keybindings @@ -214,11 +215,11 @@ dialogs: featureRestriction: title: Demo Version - desc: You tried to access a feature () which is not available in the demo. Consider to get the standalone for the full experience! + desc: You tried to access a feature () which is not available in the demo. Consider getting the standalone version for the full experience! oneSavegameLimit: title: Limited savegames - desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! + desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version! updateSummary: title: New update! @@ -236,6 +237,16 @@ dialogs: desc: >- You are deleting a lot of buildings ( to be exact)! Are you sure you want to do this? + massCutConfirm: + title: Confirm cut + desc: >- + You are cutting a lot of buildings ( to be exact)! Are you sure you want to do this? + + massCutInsufficientConfirm: + title: Confirm cut + desc: >- + You can not afford to paste this area! Are you sure you want to cut it? + blueprintsNotUnlocked: title: Not unlocked yet desc: >- @@ -252,26 +263,15 @@ dialogs: createMarker: title: New Marker - desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) titleEdit: Edit Marker + desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) markerDemoLimit: desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! - massCutConfirm: - title: Confirm cut - desc: >- - You are cutting a lot of buildings ( to be exact)! Are you sure you - want to do this? exportScreenshotWarning: title: Export screenshot - desc: >- - You requested to export your base as a screenshot. Please note that this can - be quite slow for a big base and even crash your game! - - massCutInsufficientConfirm: - title: Confirm cut - desc: You can not afford to paste this area! Are you sure you want to cut it? + desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game! ingame: # This is shown in the top left corner and displays useful keybindings in @@ -283,20 +283,32 @@ ingame: rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation - disableAutoOrientation: Disable auto orientation + disableAutoOrientation: Disable auto-orientation toggleHud: Toggle HUD placeBuilding: Place building - createMarker: Create Marker - delete: Destroy + createMarker: Create marker + delete: Delete pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy - clearSelection: Clear Selection + clearSelection: Clear selection pipette: Pipette switchLayers: Switch layers + # Names of the colors, used for the color blind mode + colors: + red: Red + green: Green + blue: Blue + yellow: Yellow + purple: Purple + cyan: Cyan + white: White + black: Black + uncolored: Gray + # Everything related to placing buildings (I.e. as soon as you selected a building # from the toolbar) buildingPlacement: @@ -391,6 +403,12 @@ ingame: description: Left-click a marker to jump to it, right-click to delete it.

Press to create a marker from the current view, or right-click to create a marker at the selected location. creationSuccessNotification: Marker has been created. + # Shape viewer + shapeViewer: + title: Layers + empty: Empty + copyKey: Copy Key + # Interactive tutorial interactiveTutorial: title: Tutorial @@ -402,21 +420,6 @@ ingame: 1_3_expand: >- This is NOT an idle game! Build more extractors and belts to finish the goal quicker.

Tip: Hold SHIFT to place multiple extractors, and use R to rotate them. - colors: - red: Red - green: Green - blue: Blue - yellow: Yellow - purple: Purple - cyan: Cyan - white: White - uncolored: No color - black: Black - shapeViewer: - title: Layers - empty: Empty - copyKey: Copy Key - # All shop upgrades shopUpgrades: belt: @@ -444,6 +447,11 @@ buildings: name: &belt Conveyor Belt description: Transports items, hold and drag to place multiple. + wire: + default: + name: &wire Energy Wire + description: Allows you to transport energy. + miner: # Internal name for the Extractor default: name: &miner Extractor @@ -456,11 +464,11 @@ buildings: underground_belt: # Internal name for the Tunnel default: name: &underground_belt Tunnel - description: Allows to tunnel resources under buildings and belts. + description: Allows you to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II - description: Allows to tunnel resources under buildings and belts. + description: Allows you to tunnel resources under buildings and belts. splitter: # Internal name for the Balancer default: @@ -478,18 +486,23 @@ buildings: cutter: default: name: &cutter Cutter - description: Cuts shapes from top to bottom and outputs both halfs. If you use only one part, be sure to destroy the other part or it will stall! + description: Cuts shapes from top to bottom and outputs both halves. If you use only one part, be sure to destroy the other part or it will stall! quad: name: Cutter (Quad) description: Cuts shapes into four parts. If you use only one part, be sure to destroy the other parts or it will stall! + advanced_processor: + default: + name: &advanced_processor Color Inverter + description: Accepts a color or shape and inverts it. + rotater: default: name: &rotater Rotate description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotate (CCW) - description: Rotates shapes counter clockwise by 90 degrees. + description: Rotates shapes counter-clockwise by 90 degrees. fl: name: Rotate (180) description: Rotates shapes by 180 degrees. @@ -508,15 +521,17 @@ buildings: default: name: &painter Painter description: &painter_desc Colors the whole shape on the left input with the color from the top input. + + mirrored: + name: *painter + description: *painter_desc + double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) - description: Allows to color each quadrant of the shape with a different color. - mirrored: - name: *painter - description: *painter_desc + description: Allows you to color each quadrant of the shape with a different color. trash: default: @@ -526,24 +541,22 @@ buildings: storage: name: Storage description: Stores excess items, up to a given capacity. Can be used as an overflow gate. - wire: - default: - name: Energy Wire - description: Allows you to transport energy. - advanced_processor: - default: - name: Color Inverter - description: Accepts a color or shape and inverts it. + energy_generator: deliver: Deliver + + # This will be shown before the amount, so for example 'For 123 Energy' toGenerateEnergy: For + default: - name: Energy Generator + name: &energy_generator Energy Generator description: Generates energy by consuming shapes. + wire_crossings: default: - name: Wire Splitter + name: &wire_crossings Wire Splitter description: Splits a energy wire into two. + merger: name: Wire Merger description: Merges two energy wires into one. @@ -561,7 +574,7 @@ storyRewards: reward_painter: title: Painting desc: >- - The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, there is a color blind mode in the settings! + The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, there is a colorblind mode in the settings! reward_mixer: title: Color Mixing @@ -581,7 +594,7 @@ storyRewards: reward_rotater_ccw: title: CCW Rotating - desc: You have unlocked a variant of the rotater - It allows to rotate counter clockwise! To build it, select the rotater and press 'T' to cycle its variants! + desc: You have unlocked a variant of the rotater - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and press 'T' to cycle through its variants! reward_miner_chainable: title: Chaining Extractor @@ -594,7 +607,7 @@ storyRewards: reward_splitter_compact: title: Compact Balancer desc: >- - You have unlocked a compact variant of the balancer - It accepts two inputs and merges them into one! + You have unlocked a compact variant of the balancer - It accepts two inputs and merges them into one belt! reward_cutter_quad: title: Quad Cutting @@ -606,11 +619,11 @@ storyRewards: reward_painter_quad: title: Quad Painting - desc: You have unlocked a variant of the painter - It allows to paint each part of the shape individually! + desc: You have unlocked a variant of the painter - It allows you to paint each part of the shape individually! reward_storage: title: Storage Buffer - desc: You have unlocked a variant of the trash - It allows to store items up to a given capacity! + desc: You have unlocked a variant of the trash - It allows you to store items up to a given capacity! reward_freeplay: title: Freeplay @@ -648,7 +661,7 @@ settings: uiScale: title: Interface scale description: >- - Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. + Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling. scales: super_small: Super small small: Small @@ -656,6 +669,19 @@ settings: large: Large huge: Huge + autosaveInterval: + title: Autosave Interval + description: >- + Controls how often the game saves automatically. You can also disable it entirely here. + + intervals: + one_minute: 1 Minute + two_minutes: 2 Minutes + five_minutes: 5 Minutes + ten_minutes: 10 Minutes + twenty_minutes: 20 Minutes + disabled: Disabled + scrollWheelSensitivity: title: Zoom sensitivity description: >- @@ -667,10 +693,27 @@ settings: fast: Fast super_fast: Super fast + movementSpeed: + title: Movement speed + description: >- + Changes how fast the view moves when using the keyboard. + speeds: + super_slow: Super slow + slow: Slow + regular: Regular + fast: Fast + super_fast: Super Fast + extremely_fast: Extremely Fast + language: title: Language description: >- - Change the language. All translations are user contributed and might be incomplete! + Change the language. All translations are user-contributed and might be incomplete! + + enableColorBlindHelper: + title: Color Blind Mode + description: >- + Enables various tools which allow you to play the game if you are color blind. fullscreen: title: Fullscreen @@ -708,63 +751,32 @@ settings: offerHints: title: Hints & Tutorials description: >- - Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. + Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game. - movementSpeed: - title: Movement speed - description: Changes how fast the view moves when using the keyboard. - speeds: - super_slow: Super slow - slow: Slow - regular: Regular - fast: Fast - super_fast: Super Fast - extremely_fast: Extremely Fast enableTunnelSmartplace: title: Smart Tunnels description: >- - When enabled, placing tunnels will automatically remove unnecessary belts. - This also enables to drag tunnels and excess tunnels will get removed. + When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed. + vignette: title: Vignette description: >- - Enables the vignette which darkens the screen corners and makes text easier - to read. + Enables the vignette, which darkens the screen corners and makes text easier to read. - autosaveInterval: - title: Autosave Interval + rotationByBuilding: + title: Rotation by building type description: >- - Controls how often the game saves automatically. You can also disable it - entirely here. - intervals: - one_minute: 1 Minute - two_minutes: 2 Minutes - five_minutes: 5 Minutes - ten_minutes: 10 Minutes - twenty_minutes: 20 Minutes - disabled: Disabled + Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. compactBuildingInfo: title: Compact Building Infos description: >- - Shortens info boxes for buildings by only showing their ratios. Otherwise a - description and image is shown. + Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: >- - Disable the warning dialogs brought up when cutting/deleting more than 100 - entities. - - enableColorBlindHelper: - title: Color Blind Mode - description: Enables various tools which allow to play the game if you are color blind. - rotationByBuilding: - title: Rotation by building type - description: >- - Each building type remembers the rotation you last set it to individually. - This may be more comfortable if you frequently switch between placing - different building types. + Disables the warning dialogs brought up when cutting/deleting more than 100 entities. keybindings: title: Keybindings @@ -789,6 +801,7 @@ keybindings: mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left + mapMoveFaster: Move Faster centerMap: Center Map mapZoomIn: Zoom in @@ -797,66 +810,59 @@ keybindings: menuOpenShop: Upgrades menuOpenStats: Statistics + menuClose: Close Menu toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info + switchLayers: Switch layers + exportScreenshot: Export whole Base as Image belt: *belt splitter: *splitter underground_belt: *underground_belt miner: *miner cutter: *cutter + advanced_processor: *advanced_processor rotater: *rotater stacker: *stacker mixer: *mixer + energy_generator: *energy_generator painter: *painter trash: *trash + wire: *wire + pipette: Pipette rotateWhilePlacing: Rotate rotateInverseModifier: >- Modifier: Rotate CCW instead cycleBuildingVariants: Cycle Variants - confirmMassDelete: Confirm Mass Delete + confirmMassDelete: Delete area + pasteLastBlueprint: Paste last blueprint cycleBuildings: Cycle Buildings + lockBeltDirection: Enable belt planner + switchDirectionLockSide: >- + Planner: Switch side massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area + massSelectCut: Cut area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation - pasteLastBlueprint: Paste last blueprint - massSelectCut: Cut area - exportScreenshot: Export whole Base as Image - mapMoveFaster: Move Faster - lockBeltDirection: Enable belt planner - switchDirectionLockSide: "Planner: Switch side" - pipette: Pipette - menuClose: Close Menu - switchLayers: Switch layers - advanced_processor: Color Inverter - energy_generator: Energy Generator - wire: Energy Wire about: title: About this Game body: >- - This game is open source and developed by Tobias Springer (this is me).

+ This game is open source and developed by Tobias Springer (this is me).

- If you want to contribute, check out shapez.io on github.

+ If you want to contribute, check out shapez.io on GitHub.

- This game wouldn't have been possible without the great Discord community - around my games - You should really join the Discord server!

+ This game wouldn't have been possible without the great Discord community around my games - You should really join the Discord server!

- The soundtrack was made by Peppsen - He's awesome.

+ The soundtrack was made by Peppsen - He's awesome.

- Finally, huge thanks to my best friend Niklas - Without our - factorio sessions this game would never have existed. + Finally, huge thanks to my best friend Niklas - Without our Factorio sessions, this game would never have existed. changelog: title: Changelog