1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Copy/paste en back over ar, there were no translations

This commit is contained in:
Bjorn Stromberg 2020-08-07 11:27:43 +09:00
parent a074d2ae24
commit a779a08b0a

View File

@ -21,7 +21,10 @@
steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
discordLink: Official Discord - Chat with me!
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
@ -31,15 +34,16 @@ steamPage:
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
Upon delivering the requested shapes you will progress within the game and unlock upgrades to speed up your factory.
As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
Purchasing the game gives you access to the standalone version which has additional features and you'll also receive access to newly developed features.
This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
[b]Standalone Advantages[/b]
@ -55,7 +59,7 @@ steamPage:
[b]Future Updates[/b]
I am updating the game very often and trying to push an update at least every week!
I am updating the game often and trying to push an update at least once every week!
[list]
[*] Different maps and challenges (e.g. maps with obstacles)
@ -82,8 +86,6 @@ steamPage:
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
discordLink: Official Discord - Chat with me!
global:
loading: Loading
error: Error
@ -138,11 +140,15 @@ demoBanners:
mainMenu:
play: Play
continue: Continue
newGame: New Game
changelog: Changelog
subreddit: Reddit
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
madeBy: Made by <author-link>
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
@ -151,11 +157,6 @@ mainMenu:
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
continue: Continue
newGame: New Game
madeBy: Made by <author-link>
subreddit: Reddit
dialogs:
buttons:
ok: OK
@ -165,7 +166,7 @@ dialogs:
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I do
deleteGame: I know what I am doing
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
@ -214,11 +215,11 @@ dialogs:
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
updateSummary:
title: New update!
@ -236,6 +237,16 @@ dialogs:
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: >-
You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
@ -252,26 +263,15 @@ dialogs:
createMarker:
title: New Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
titleEdit: Edit Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
massCutInsufficientConfirm:
title: Confirm cut
desc: You can not afford to paste this area! Are you sure you want to cut it?
desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
@ -283,20 +283,32 @@ ingame:
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation
disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create Marker
delete: Destroy
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearSelection: Clear Selection
clearSelection: Clear selection
pipette: Pipette
switchLayers: Switch layers
# Names of the colors, used for the color blind mode
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
black: Black
uncolored: Gray
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
@ -391,6 +403,12 @@ ingame:
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification: Marker has been created.
# Shape viewer
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# Interactive tutorial
interactiveTutorial:
title: Tutorial
@ -402,21 +420,6 @@ ingame:
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
uncolored: No color
black: Black
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# All shop upgrades
shopUpgrades:
belt:
@ -444,6 +447,11 @@ buildings:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
wire:
default:
name: &wire Energy Wire
description: Allows you to transport energy.
miner: # Internal name for the Extractor
default:
name: &miner Extractor
@ -456,11 +464,11 @@ buildings:
underground_belt: # Internal name for the Tunnel
default:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
description: Allows you to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
@ -478,18 +486,23 @@ buildings:
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
advanced_processor:
default:
name: &advanced_processor Color Inverter
description: Accepts a color or shape and inverts it.
rotater:
default:
name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter clockwise by 90 degrees.
description: Rotates shapes counter-clockwise by 90 degrees.
fl:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
@ -508,15 +521,17 @@ buildings:
default:
name: &painter Painter
description: &painter_desc Colors the whole shape on the left input with the color from the top input.
mirrored:
name: *painter
description: *painter_desc
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows to color each quadrant of the shape with a different color.
mirrored:
name: *painter
description: *painter_desc
description: Allows you to color each quadrant of the shape with a different color.
trash:
default:
@ -526,24 +541,22 @@ buildings:
storage:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
wire:
default:
name: Energy Wire
description: Allows you to transport energy.
advanced_processor:
default:
name: Color Inverter
description: Accepts a color or shape and inverts it.
energy_generator:
deliver: Deliver
# This will be shown before the amount, so for example 'For 123 Energy'
toGenerateEnergy: For
default:
name: Energy Generator
name: &energy_generator Energy Generator
description: Generates energy by consuming shapes.
wire_crossings:
default:
name: Wire Splitter
name: &wire_crossings Wire Splitter
description: Splits a energy wire into two.
merger:
name: Wire Merger
description: Merges two energy wires into one.
@ -561,7 +574,7 @@ storyRewards:
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings!
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
reward_mixer:
title: Color Mixing
@ -581,7 +594,7 @@ storyRewards:
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
@ -594,7 +607,7 @@ storyRewards:
reward_splitter_compact:
title: Compact Balancer
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
reward_cutter_quad:
title: Quad Cutting
@ -606,11 +619,11 @@ storyRewards:
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
desc: You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
desc: You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
reward_freeplay:
title: Freeplay
@ -648,7 +661,7 @@ settings:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small: Super small
small: Small
@ -656,6 +669,19 @@ settings:
large: Large
huge: Huge
autosaveInterval:
title: Autosave Interval
description: >-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
@ -667,10 +693,27 @@ settings:
fast: Fast
super_fast: Super fast
movementSpeed:
title: Movement speed
description: >-
Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
language:
title: Language
description: >-
Change the language. All translations are user contributed and might be incomplete!
Change the language. All translations are user-contributed and might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
description: >-
Enables various tools which allow you to play the game if you are color blind.
fullscreen:
title: Fullscreen
@ -708,63 +751,32 @@ settings:
offerHints:
title: Hints & Tutorials
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
enableTunnelSmartplace:
title: Smart Tunnels
description: >-
When enabled, placing tunnels will automatically remove unnecessary belts.
This also enables to drag tunnels and excess tunnels will get removed.
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
vignette:
title: Vignette
description: >-
Enables the vignette which darkens the screen corners and makes text easier
to read.
Enables the vignette, which darkens the screen corners and makes text easier to read.
autosaveInterval:
title: Autosave Interval
rotationByBuilding:
title: Rotation by building type
description: >-
Controls how often the game saves automatically. You can also disable it
entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title: Compact Building Infos
description: >-
Shortens info boxes for buildings by only showing their ratios. Otherwise a
description and image is shown.
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: >-
Disable the warning dialogs brought up when cutting/deleting more than 100
entities.
enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow to play the game if you are color blind.
rotationByBuilding:
title: Rotation by building type
description: >-
Each building type remembers the rotation you last set it to individually.
This may be more comfortable if you frequently switch between placing
different building types.
Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
keybindings:
title: Keybindings
@ -789,6 +801,7 @@ keybindings:
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
mapMoveFaster: Move Faster
centerMap: Center Map
mapZoomIn: Zoom in
@ -797,66 +810,59 @@ keybindings:
menuOpenShop: Upgrades
menuOpenStats: Statistics
menuClose: Close Menu
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
advanced_processor: *advanced_processor
rotater: *rotater
stacker: *stacker
mixer: *mixer
energy_generator: *energy_generator
painter: *painter
trash: *trash
wire: *wire
pipette: Pipette
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
lockBeltDirection: Enable belt planner
switchDirectionLockSide: >-
Planner: Switch side
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
massSelectCut: Cut area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
mapMoveFaster: Move Faster
lockBeltDirection: Enable belt planner
switchDirectionLockSide: "Planner: Switch side"
pipette: Pipette
menuClose: Close Menu
switchLayers: Switch layers
advanced_processor: Color Inverter
energy_generator: Energy Generator
wire: Energy Wire
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
This game wouldn't have been possible without the great Discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">Discord server</a>!<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
changelog:
title: Changelog