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@ -669,83 +669,150 @@ settings:
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description: >-
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description: >-
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Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
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Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
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# DEBUG VALUES:
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debug_enableDebugSettings:
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title: DEBUG / Enable Debug Settings
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description: >-
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Apply values below. If disabled, ignore values below.
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# UI
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#/*dev:start */#
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debug_waitForImages:
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# -----------------------------------------------------------------------------------
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title: UI / Wait For Images
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debug_enableDebugSettings:
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title: DEBUG / enable Debug Settings
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description: >-
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description: >-
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Actually wait for images to load. Game crashes otherwise.
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Import debug settings from game settings
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debug_showChunkBorders:
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# -----------------------------------------------------------------------------------
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title: UI / Show Chunk Borders
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description: >-
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Draw chunk rectangles.
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debug_disableZoomLimits:
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title: UI / Disable Zoom Limits
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description: >-
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Zoom however you wish.
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debug_disableShortNumbers:
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title: UI / Disable Short Numbers
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description: >-
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Numbers will always have full precision.
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# FEATURE
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debug_fastGameEnter:
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debug_fastGameEnter:
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title: FEATURE / Fast Game Enter
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title: DEBUG / fast Game Enter
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description: >-
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description: >-
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Load topmost save on page load. Disables main menu.
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Quickly enters the game and skips the main menu - good for fast iterating
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debug_disableSavegameWrite: null
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# -----------------------------------------------------------------------------------
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debug_disableUnlockDialog: null
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debug_noArtificialDelays:
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debug_disableTutorialHints: null
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title: DEBUG / no Artificial Delays
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debug_disableUpgradeNotification: null
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debug_disableDynamicTickrate:
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title: FEATURE / Disable Dynamic Tickrate
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description: >-
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description: >-
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Make the game run at 60 UPS even if it does not want.
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Skips any delays like transitions between states and such
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# -----------------------------------------------------------------------------------
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# ASSERT
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debug_disableSavegameWrite:
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debug_disableInternalCheckTile:
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title: DEBUG / disable Savegame Write
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title: Assert / Disable CheckTile Asserts
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description: >-
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description: >-
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Speed ups the game at the cost of not checking obvious things.
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Disables writing of savegames, useful for testing the same savegame over and over
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debug_disableGetTileAsserts:
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# -----------------------------------------------------------------------------------
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title: Assert / Disable GetTile Asserts
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debug_showEntityBounds:
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title: DEBUG / show Entity Bounds
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description: >-
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description: >-
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Speed ups the game at the cost of not checking obvious things.
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Shows bounds of all entities
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debug_disableBeltAsserts:
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# -----------------------------------------------------------------------------------
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title: Assert / Disable Belt Asserts
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debug_showAcceptorEjectors:
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title: DEBUG / show Acceptor Ejectors
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description: >-
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description: >-
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Speed ups the game at the cost of not checking obvious things.
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Shows arrows for every ejector / acceptor
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# -----------------------------------------------------------------------------------
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# CHEATS
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debug_disableMusic:
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debug_rewardsInstant: null
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title: DEBUG / disable Music
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debug_allBuildingsUnlocked: null
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description: >-
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debug_blueprintsNoCost: null
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Disables the music (Overrides any setting, can cause weird behaviour)
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debug_upgradesNoCost: null
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# -----------------------------------------------------------------------------------
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debug_instantBelts: null
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debug_doNotRenderStatics:
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debug_instantProcessors: null
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title: DEBUG / do Not Render Statics
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debug_instantMiners: null
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description: >-
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Do not render static map entities (=most buildings)
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# TEST
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# -----------------------------------------------------------------------------------
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debug_noArtificialDelays: null
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debug_disableZoomLimits:
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debug_showEntityBounds: null
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title: DEBUG / disable Zoom Limits
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debug_showAcceptorEjectors: null
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description: >-
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debug_disableMusic: null
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Allow to zoom freely without limits
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debug_doNotRenderStatics: null
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# -----------------------------------------------------------------------------------
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debug_disableLogicTicks: null
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debug_showChunkBorders:
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debug_testClipping: null
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title: DEBUG / show Chunk Borders
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debug_testTranslations: null
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description: >-
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debug_enableEntityInspector: null
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Shows a border arround every chunk
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debug_testAds: null
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# -----------------------------------------------------------------------------------
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debug_disableMapOverview: null
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debug_rewardsInstant:
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debug_disableBulkOperations: null
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title: DEBUG / rewards Instant
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renderForTrailer: null
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description: >-
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All rewards can be unlocked by passing just 1 of any shape
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# -----------------------------------------------------------------------------------
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debug_allBuildingsUnlocked:
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title: DEBUG / all Buildings Unlocked
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description: >-
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Unlocks all buildings
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# -----------------------------------------------------------------------------------
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debug_blueprintsNoCost:
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title: DEBUG / blueprints No Cost
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description: >-
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Disables cost of bluepirnts
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# -----------------------------------------------------------------------------------
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debug_upgradesNoCost:
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title: DEBUG / upgrades No Cost
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description: >-
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Disables cost of upgrades
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# -----------------------------------------------------------------------------------
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debug_disableUnlockDialog:
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title: DEBUG / disable Unlock Dialog
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description: >-
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Disables the dialog when completing a level
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# -----------------------------------------------------------------------------------
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debug_disableLogicTicks:
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title: DEBUG / disable Logic Ticks
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description: >-
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Disables the simulation - This effectively pauses the game.
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# -----------------------------------------------------------------------------------
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debug_testClipping:
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title: DEBUG / test Clipping
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description: >-
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Test the rendering if everything is clipped out properly
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# -----------------------------------------------------------------------------------
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debug_framePausesBetweenTicks:
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title: DEBUG / frame Pauses Between Ticks
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description: >-
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Allows to render slower, useful for recording at half speed to avoid stuttering
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# -----------------------------------------------------------------------------------
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debug_testTranslations:
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title: DEBUG / test Translations
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description: >-
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Replace all translations with emojis to see which texts are translateable
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# -----------------------------------------------------------------------------------
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debug_enableEntityInspector:
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title: DEBUG / enable Entity Inspector
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description: >-
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Enables an inspector which shows information about the entity below the curosr
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# -----------------------------------------------------------------------------------
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debug_testAds:
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title: DEBUG / test Ads
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description: >-
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Enables ads in the local build (normally they are deactivated there)
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# -----------------------------------------------------------------------------------
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debug_disableMapOverview:
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title: DEBUG / disable Map Overview
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description: >-
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Disables the automatic switch to an overview when zooming out
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# -----------------------------------------------------------------------------------
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debug_disableUpgradeNotification:
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title: DEBUG / disable Upgrade Notification
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description: >-
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Disables the notification when there are new entries in the changelog since last played
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# -----------------------------------------------------------------------------------
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debug_instantBelts:
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title: DEBUG / instant Belts
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description: >-
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Makes belts almost infinitely fast
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# -----------------------------------------------------------------------------------
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debug_instantProcessors:
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title: DEBUG / instant Processors
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description: >-
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Makes item processors almost infinitely fast
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# -----------------------------------------------------------------------------------
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debug_instantMiners:
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title: DEBUG / instant Miners
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description: >-
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Makes miners almost infinitely fast
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# -----------------------------------------------------------------------------------
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debug_resumeGameOnFastEnter:
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title: DEBUG / resume Game On Fast Enter
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description: >-
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When using fastGameEnter, controls whether a new game is started or the last one is resumed
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# -----------------------------------------------------------------------------------
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debug_renderForTrailer:
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title: DEBUG / render For Trailer
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description: >-
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Special option used to render the trailer
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# -----------------------------------------------------------------------------------
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#/* dev:end */#
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keybindings:
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keybindings:
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