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mirror of https://github.com/tobspr/shapez.io.git synced 2026-02-11 18:39:21 +00:00

fix debug setting menu

This commit is contained in:
Dimava 2020-06-13 19:43:29 +03:00
parent f5daacfa8f
commit 5ee1766e94

View File

@ -2,86 +2,89 @@ export default {
// You can set any debug options here!
/* dev:start */
// -----------------------------------------------------------------------------------
// Import debug settings from game settings
enableDebugSettings: true,
// -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating
// fastGameEnter: true,
fastGameEnter: false,
// -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such
// noArtificialDelays: true,
noArtificialDelays: false,
// -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true,
disableSavegameWrite: false,
// -----------------------------------------------------------------------------------
// Shows bounds of all entities
// showEntityBounds: true,
showEntityBounds: false,
// -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor
// showAcceptorEjectors: true,
showAcceptorEjectors: false,
// -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour)
// disableMusic: true,
disableMusic: false,
// -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings)
// doNotRenderStatics: true,
doNotRenderStatics: false,
// -----------------------------------------------------------------------------------
// Allow to zoom freely without limits
// disableZoomLimits: true,
disableZoomLimits: false,
// -----------------------------------------------------------------------------------
// Shows a border arround every chunk
// showChunkBorders: true,
showChunkBorders: false,
// -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape
// rewardsInstant: true,
rewardsInstant: false,
// -----------------------------------------------------------------------------------
// Unlocks all buildings
// allBuildingsUnlocked: true,
allBuildingsUnlocked: false,
// -----------------------------------------------------------------------------------
// Disables cost of bluepirnts
// blueprintsNoCost: true,
blueprintsNoCost: false,
// -----------------------------------------------------------------------------------
// Disables cost of upgrades
// upgradesNoCost: true,
upgradesNoCost: false,
// -----------------------------------------------------------------------------------
// Disables the dialog when completing a level
// disableUnlockDialog: true,
disableUnlockDialog: false,
// -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game.
// disableLogicTicks: true,
disableLogicTicks: false,
// -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly
// testClipping: true,
testClipping: false,
// -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 1,
framePausesBetweenTicks: 1,
// -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable
// testTranslations: true,
testTranslations: false,
// -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the curosr
// enableEntityInspector: true,
enableEntityInspector: false,
// -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there)
// testAds: true,
testAds: false,
// -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out
// disableMapOverview: true,
disableMapOverview: false,
// -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played
// disableUpgradeNotification: true,
disableUpgradeNotification: false,
// -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast
// instantBelts: true,
instantBelts: false,
// -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast
// instantProcessors: true,
instantProcessors: false,
// -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast
// instantMiners: true,
instantMiners: false,
// -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: false,
resumeGameOnFastEnter: false,
// -----------------------------------------------------------------------------------
// Special option used to render the trailer
// renderForTrailer: true,
renderForTrailer: false,
// -----------------------------------------------------------------------------------
/* dev:end */
};